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Anthem

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Anthem

Feb 22, 2019

Main game

2.23 average rating based on 309 ratings

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Anthem is a shared-world action RPG, where players can delve into a vast landscape teeming with amazing technology and forgotten treasures. This is a world where Freelancers are called upon to defeat savage beasts, ruthless marauders, and forces plotting to conquer humanity.
Release Dates
Feb 22, 2019 (Worldwide)
PC (Microsoft Windows), PlayStation 4, Xbox One
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User Stats
701
In Collection
253
Wish Listed
31
Playing
170
Backlogged
How Long Is Anthem?
Main story: 18.2 hours
Main + extras: 22.2 hours
Total completions: 9
Related Content
SuperFieroStatus
SuperFieroStatus gave Mar 17, 2019
SuperFieroStatus gave Mar 17, 2019
A Beautiful, But Ultimately Empty Treasure Chest

I was skeptical of Anthem. Bioware is now just a name, no longer the team that made Knights of the Old Republic, Neverwinter Nights, or even Mass Effect. I did my time with Destiny and Destiny 2, and I felt like there wasn't room for an action MMO in my life. However, I played the free demo weekend and it was actually fun to play. I wasn't sure about the story, but the game felt good enough. Two friends were buying it, I had nothing else to play, and so Anthem was purchased.

Anthem is a game that, mechanically, functions very well. It feels like a souped-up version of Mass Effect 3's combat. There are combos for mixing status effects (eg, use a rocket on a frozen guy and do extra damage), and a moderate assortment of guns, and some special abilities. It all feels really tight, the shooting the smashing and all. You have a choice of four different "javelins," each which play differently. The generally balanced and most Mass-Effect-like "Ranger," the speedy and flimsy "Interceptor," the elemental wizard "Storm," or the hulking tank "Colossus." Each adds a different way to play, which can stretch some of the scarce …

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I was skeptical of Anthem. Bioware is now just a name, no longer the team that made Knights of the Old Republic, Neverwinter Nights, or even Mass Effect. I did my time with Destiny and Destiny 2, and I felt like there wasn't room for an action MMO in my life. However, I played the free demo weekend and it was actually fun to play. I wasn't sure about the story, but the game felt good enough. Two friends were buying it, I had nothing else to play, and so Anthem was purchased.

Anthem is a game that, mechanically, functions very well. It feels like a souped-up version of Mass Effect 3's combat. There are combos for mixing status effects (eg, use a rocket on a frozen guy and do extra damage), and a moderate assortment of guns, and some special abilities. It all feels really tight, the shooting the smashing and all. You have a choice of four different "javelins," each which play differently. The generally balanced and most Mass-Effect-like "Ranger," the speedy and flimsy "Interceptor," the elemental wizard "Storm," or the hulking tank "Colossus." Each adds a different way to play, which can stretch some of the scarce content if you so choose. The game plays well enough, but the true highlight is the jetpack, though.

Everyone has a means of flying that, in most circumstances, is available. Unlike flying mounts in many games where you can only use them out of combat, if you're fighting a bunch of enemies and are losing health, just jetpack away. It's not so broken as to be abused, the game is tuned around it well. Enemies have means of "overheating" you, which temporarily stops flying until you cool down (a few seconds or so). You can also hover around, blasting enemies from the sky which even grants a damage bonus for the "Storm" javelin.

The logistics of actually getting into a game and playing are far too annoying for 2019. The game's baffling UI feels as though it was designed by my mother, who has never played a video game and has never designed a UI. Weapons and items are not swappable in real time, but rather require you go back to town to create a "loadout" to go on a mission with. It's a good thing that weapons and items don't seem to matter at all. Enemies scale with you the whole game, so equipping new items does not seem to help taking them down. Of course, you'll need to cycle through some items over the course of the game until you find one that works for you (auto-cannons and flamethrowers did well for my colossus). I wish this wasn't the case, because getting loot drops is one of the great joys of MMO style games. Seeing a purple quality item drop and already knowing that it doesn't matter sucks the fun out of it.

Bioware was, at a time, one of the finest names in narrative video games. Now, however, they have been reduced to just another action game sweatshop. It's true that Anthem has some interesting concepts, but they're just that and no more. With the jetpacks and guns and power suits you'd think Anthem to be a sci-fi game. It is, in fact, high fantasy wrapped in a different container. There are legendary heroes and villains that feel much more like Dragon Age than Mass Effect. Also, more like a fantasy game than a sci-fi one, few things are properly explained. You don't question the existence of elves in fantasy, and we're not meant to question too much here, either. If only it worked that way.

Because of the sci-fi wrapper I can't help but question things, and Anthem isn't great at answering those questions. The world around you is told through picking up codices, which are hard to read in the field where you pick them up. Often, you'll see these while battling enemies and not have time to read them. Others can be found in town where you can freely read them, but they only illuminate so much. The game's main story (which has a incomprehensibly limp ending) is pretty self contained. It sheds no light on the world, the games races, or any further conflicts.

It also bothers me that the bad guys are all named vague things that sound evil. The Dominion, Scars, Outlaws...Why would any group call themselves "The Dominion"? It sounds so evil. Drew Karpyshyn, writer on Bioware's Knights of the Old Republic once told me "The best villains think they are the heroes." That always stuck with me. The game's world is 1960's comic book level deep. "Scars" are bad (for no reason, mind you), and "The Legion of Dawn" are good guys (for no reason, mind you).

Anthem's narrative structure does not function with its mission structure. Every single mission - and I need to stress here that I mean every single mission - involves you going to one spot, killing enemies, and then being told by someone over comms to go to another spot and kill enemies. Sometimes you need to hold a point, but it's meaningless because it just involves you killing enemies while not moving a whole lot. It feels very much like the missions of the original Destiny. Bioware should know better, they had more than one game to learn from.

There are only so many ways a character can tell you "we found another Scar camp!" or "That body isn't the dead Freelancer you're looking for, try this other spot!" Halfway through the game it sinks in that this is it. The entire game, front to back, is just "go here, shoot, go there shoot." In a way most action games are that, but they mask things in thicker veneers, or break it up with narrative (and I don't mean someone talking over comms while I shoot guys). The entire game becomes the most video gamey video game I've played in a while. It makes the characters sort of cringey, in a way. "God, they don't know they're in a mediocre video game, do they?" There is no gravity to anyone's decisions when it amounts to the exact same mission every single time.

Anthem looks and sounds beautiful, though. The world is lush and bright, and effects look cool and thick with detail. The story moments are animated with the most lifelike motion capture I may have ever seen. They are clearly making up for Mass Effect Andromeda, because the facial capture and physical acting are top notch. The score is solid, injecting a sort of Middle Eastern flair in some times that really sets it apart from other games. If only the story could keep up with the animations.

The only time I had any true fun with Anthem is during the Strongholds on the hard difficulty while in a party with friends. Strongholds are just another name for dungeons (or strikes from Destiny). These moments were tense, and truly required the use of the game's mechanics to progress. It was fun and harrowing. The game's normal difficulty isn't engaging enough to have any meaningful moments, so playing on hard is the only way to milk some life from the game. Like Diablo III, there are also a sliding scale of even more difficulties past hard.

Anthem has a lot of work to do before it's a good game. I don't expect much, though, because Bioware hasn't made a good game in almost a decade. There are better action MMOs to spend your time with, and much better stories to immerse yourself in. Anthem shoots well and looks fantastic, but it's not worth your money in its current state.

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RxBrad
RxBrad gave Mar 15, 2021
RxBrad gave Mar 15, 2021
Wasted Potential
This review is for the PC (Microsoft Windows) version

This game has so many great parts... The flight, the combat, the voice acting, the animations (including facial animations), the environments, and the beginnings of an intriguing story.

It's just a shame that these good parts aren't assembled in a particularly engaging way.

Missions are really just random combinations of ~3 of the following:

  • kill the enemy wave
  • collect some parts and bring them to a central location
  • stand in a spot killing enemies until a guage fills up
  • solve an extremely light puzzle with the solution painted on a wall next to it.

The only real exceptions are the insufferable "missions" midway through the game which require you to enter the Freeplay mode and grind a minimum number of combo kills, multi kills, opened treasure chests, completed world events, etc to progress.

Theoretically, you can play the main story missions with other people. But invariably, you begin each mission by staring at a "Matchmaking" animation which ultimately times out, leaving you to solo every mission.

I'm not much of a veteran of shooter-looter-shlooters... But I had a genuinely hard time finding the fun in the multiplayer aspect of the game. First off, it takes way too much time & …

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This game has so many great parts... The flight, the combat, the voice acting, the animations (including facial animations), the environments, and the beginnings of an intriguing story.

It's just a shame that these good parts aren't assembled in a particularly engaging way.

Missions are really just random combinations of ~3 of the following:

  • kill the enemy wave
  • collect some parts and bring them to a central location
  • stand in a spot killing enemies until a guage fills up
  • solve an extremely light puzzle with the solution painted on a wall next to it.

The only real exceptions are the insufferable "missions" midway through the game which require you to enter the Freeplay mode and grind a minimum number of combo kills, multi kills, opened treasure chests, completed world events, etc to progress.

Theoretically, you can play the main story missions with other people. But invariably, you begin each mission by staring at a "Matchmaking" animation which ultimately times out, leaving you to solo every mission.

I'm not much of a veteran of shooter-looter-shlooters... But I had a genuinely hard time finding the fun in the multiplayer aspect of the game. First off, it takes way too much time & grinding to get any meaningful cosmetic upgrades. And all you really do is just fly around, randomly encountering the "pieces" that make up the main story missions. Or you can enter dungeons with basically-unkillable final bosses (only because they have too much HP to drain in the allotted time when playing solo).

Final verdict: this was a decent (albeit shallow gameplay-wise) single player campaign. But everything about the looting and multiplayer falls flat.

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Balmora
Balmora gave Nov 27, 2021
Balmora gave Nov 27, 2021
Crashes on cut scenes
This review is for the PC (Microsoft Windows) version

Maybe it is better on Xbox, but it crashed 5 times in 2 hours of play on PC. That was enough for me to just uninstall and move on. The game has cool visuals and fun mechanics. It is unplayable because of the network/always on disconnect crash. I'm not sure why after so much time out why this hasn't been fixed.

It crashed on me every time there was a cut scene. So I would have redo the mission and make sure I skipped the cutscene the next time.

Not worth even an install; love bioware, but the constant crash to desktop I experienced was unacceptable.

Also, I know there are tons of "disable this" and "change settings files" walkthroughs online to try and stop this. Honestly, I shouldn't have to deal with that in 2021. If origin or settings files are causing issues, they should disable them in a patch. Not make fresh gamers, like myself, deal with the game crashing.

DirkDaps
DirkDaps gave Sep 18, 2022
DirkDaps gave Sep 18, 2022
I am 38 and this is the best game I have ever played - think open world iron man, story ok..
This review is for the Xbox One version

I am 38 and this is the best game I have ever played - think open world iron man, story ok..played solo

guitarwolf5
guitarwolf5 updated their status Jan 11, 2026
guitarwolf5 updated their status Jan 11, 2026

Finished the main story the day before the shutdown. Shame we will never know about the update that supposed to turn the game into something.

PimpyShortstocking
PimpyShortstocking updated their status Jan 9, 2026
PimpyShortstocking updated their status Jan 9, 2026

I gave Anthem a good sendoff today on stream. It was not a perfect game but had a lot of potential to be good. I played each Javelin and did some runs with random members of the community.

Thanks for time and I hope something like this comes along again one day.

Atag
Atag updated their status Mar 7, 2023
Atag updated their status Mar 7, 2023

So I've finally taken the plunge and bought Anthem second hand for £3. I see it more as £3 for Sarah Schachners incredible soundtrack, because whatever critics say about the gameplay, her musical talent is undeniably some of the best in the business.

But anyway, the game. The opening is rather impressive and even promising if it's at all reflective of the rest of the game (which I fear it's not). I love how close and personal the camera gets with the mech suits, the lore and environments seem intriguing too, and the characters seem rather believable.

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Then you launch into the actual gameplay and the majority of it falls apart. A repetitive slue of 'trigger this and fight waves of enemies' and 'defend this whilst fighting hordes of enemies'. The mech suit customisation is all done via menu screens and much of the game continues this arcade-like feel.

enter image description here

Bioware potentially have a really special IP here that could be quite interesting if fleshed out properly.

What I'd love to see is a grittier, visceral approach where the camera is up close and tight with the mech suit. I want to see my character physically bash together metal to customise …

Read More

So I've finally taken the plunge and bought Anthem second hand for £3. I see it more as £3 for Sarah Schachners incredible soundtrack, because whatever critics say about the gameplay, her musical talent is undeniably some of the best in the business.

But anyway, the game. The opening is rather impressive and even promising if it's at all reflective of the rest of the game (which I fear it's not). I love how close and personal the camera gets with the mech suits, the lore and environments seem intriguing too, and the characters seem rather believable.

enter image description here

Then you launch into the actual gameplay and the majority of it falls apart. A repetitive slue of 'trigger this and fight waves of enemies' and 'defend this whilst fighting hordes of enemies'. The mech suit customisation is all done via menu screens and much of the game continues this arcade-like feel.

enter image description here

Bioware potentially have a really special IP here that could be quite interesting if fleshed out properly.

What I'd love to see is a grittier, visceral approach where the camera is up close and tight with the mech suit. I want to see my character physically bash together metal to customise my suit. They have a first person mode during hub areas and I feel like it's incredibly underutilized. I'd love to be able to get out of my mech suit for tactical reasons and then summon it again. Make melee combat feel meaty and powerful - have the mech suit swing his elbow into an enemy and then engage thrusters on their arm to drive it the rest of the way. I'd love to see a greater sense of speed and finer control when flying.

enter image description here

Overall there's a lot that could be done to make the world feel more believable, more interactable, more grounded. Instead what we have is a very light, pretty surface level looter shooter. I'm sure people love this game and that's great, but I really do think there's a gap there where a game closer to what I've just described could make a real impact and engage with a wider audience.

Great concept though and I'm going to stick with it for a while longer. Maybe some of the ideas I've floated above will materialise later on. Fingers crossed!

enter image description here

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RxBrad
RxBrad updated their status Mar 3, 2021
RxBrad updated their status Mar 3, 2021

Since Grouvee is apparently a hotbed of videogame controversy of late, I'm gonna just lob this Hot Take™ out there:

I just started this game, and it seems pretty okay.

mephisto_waltz
mephisto_waltz updated their status Feb 24, 2021
mephisto_waltz updated their status Feb 24, 2021

Following and doubling on Martin Scorsese's comments of the devaluation of the art of filmmaking as content, a similar conversation should take place in the game community. The announcement of Anthem NEXT doesn't come as a surprise, and the debacle of Vampire-The Masquerade: Bloodlines is also worrying. And as someone that loves the art-form or video games, it is worrying the many cancellations, rushed-works, crunch-exhausted developers and control that corporations have over the artist developers. It's also worrying the amount of games being released without any poignancy nor interest into developing the art further, such intents only reserved for indie games; in fact, many games released today are indeed content. Even a seemingly ambitious work as Cyberpunk 2077, which could've been great, has been prevented to reach such state by the manipulation that the suits held over the game state, same goes to Anthem -which was as promising- and Bloodlines 2, a game that is effectively dead before being born.

It has reached a level when our alarms should be blaring, because this looks like isn't going to get better. I pray for the BioWare and wish them the best with their upcoming Dragon Age and Mass Effect …

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Following and doubling on Martin Scorsese's comments of the devaluation of the art of filmmaking as content, a similar conversation should take place in the game community. The announcement of Anthem NEXT doesn't come as a surprise, and the debacle of Vampire-The Masquerade: Bloodlines is also worrying. And as someone that loves the art-form or video games, it is worrying the many cancellations, rushed-works, crunch-exhausted developers and control that corporations have over the artist developers. It's also worrying the amount of games being released without any poignancy nor interest into developing the art further, such intents only reserved for indie games; in fact, many games released today are indeed content. Even a seemingly ambitious work as Cyberpunk 2077, which could've been great, has been prevented to reach such state by the manipulation that the suits held over the game state, same goes to Anthem -which was as promising- and Bloodlines 2, a game that is effectively dead before being born.

It has reached a level when our alarms should be blaring, because this looks like isn't going to get better. I pray for the BioWare and wish them the best with their upcoming Dragon Age and Mass Effect, but my hope is lost that with the control of EA and the dominance of content over art in the AAA landscape, they can turn an actually good and progressive work for the gamers, and specially the hardcore fans of their franchises.

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BMO
BMO updated their status Feb 24, 2021
BMO updated their status Feb 24, 2021

Anthem Next reportedly cancelled:

Game Informer: Anthem 2.0 Canceled By BioWare

Though Anthem was BioWare’s foray into the online action/RPG space (ostensibly as a rival to living games like Destiny 2), it hit some obstacles almost immediately. A repetitive structure, unimaginative missions, and an uneven integration of the single-player story got in the way of many players’ enjoyment – and that’s before they reached the sparse endgame experience. Though updates released in the months following release to address some of the major issue, it was clear that a more serious overhaul would be necessary if Anthem was to be redeemed. That was the goal of the now-canceled Anthem Next.

As tempting as it might be to remember Anthem as a total failure, don’t forget that it also had successes. As a core concept, flying through the world in a robo-suit and firing off a bunch of sci-fi weapons works very well, and stands apart as a huge achievement. Game Informer’s Andrew Reiner summed this up well in his review: “The Javelins are Anthem’s biggest triumph, making almost every little action feel like you are controlling a superhero capable of unleashing hell. Javelins give their users temporary jet-fueled flight and a …

Read More

Anthem Next reportedly cancelled:

Game Informer: Anthem 2.0 Canceled By BioWare

Though Anthem was BioWare’s foray into the online action/RPG space (ostensibly as a rival to living games like Destiny 2), it hit some obstacles almost immediately. A repetitive structure, unimaginative missions, and an uneven integration of the single-player story got in the way of many players’ enjoyment – and that’s before they reached the sparse endgame experience. Though updates released in the months following release to address some of the major issue, it was clear that a more serious overhaul would be necessary if Anthem was to be redeemed. That was the goal of the now-canceled Anthem Next.

As tempting as it might be to remember Anthem as a total failure, don’t forget that it also had successes. As a core concept, flying through the world in a robo-suit and firing off a bunch of sci-fi weapons works very well, and stands apart as a huge achievement. Game Informer’s Andrew Reiner summed this up well in his review: “The Javelins are Anthem’s biggest triumph, making almost every little action feel like you are controlling a superhero capable of unleashing hell. Javelins give their users temporary jet-fueled flight and a wonderfully deep arsenal of offensive and defensive tools to play with. As the game goes on, that well of toys expands deeply and in exciting ways.”

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BMO
BMO updated their status Feb 8, 2021
BMO updated their status Feb 8, 2021

Electronic Arts to Decide Fate of Anthem Game This Week

Look, we all know that Anthem launched a mess. But I liked parts of that mess. Traversal felt great and the Storm Javelin was a joy to play. I loved flying around the world of Anthem. It’s a game that I think could be a whole heck of lot of fun if BioWare had been given the time and funding to make something fully thought out and executed. But like Dragon Age II, like ME: Andromeda, BioWare devs were crunched on unrealistic deadlines and the game were released in the fraction of the time that their scope required.

Could Anthem be a good, maybe even great game if EA guarantees them additional funding? I think so, yes. Will EA give them that funding. No, I very much doubt it.

BMO
BMO updated their status Nov 15, 2019
BMO updated their status Nov 15, 2019
KP_Neato_Dee
KP_Neato_Dee updated their status Nov 5, 2019
KP_Neato_Dee updated their status Nov 5, 2019

I decided to try this again, after noticing there had been several patches. Turns out it's still a buggy mess! Out of five sessions, I've had to force-quit out of three of them. Crazy! Again, enough with this.

KP_Neato_Dee
KP_Neato_Dee updated their status Sep 21, 2019
KP_Neato_Dee updated their status Sep 21, 2019

Alright. Earlier today, the sound went out at the start of a mission. I looked it up and people have been having this problem for the six months since launch.

Just now I was trying it again and the game locked up when I hit an enemy with a rocket. That's enough! Uninstalling. When it's not crashing or losing sound, the performance is awful. Glad I didn't pay money directly for this alpha-state garbage; I'd have been irked and wanting a refund if I did.

KP_Neato_Dee
KP_Neato_Dee updated their status Sep 20, 2019
KP_Neato_Dee updated their status Sep 20, 2019

Hmm! Tried this out for an hour today, since it's newly in Origin Access. I had one crash-to-desktop while lowering the music volume in the first 15 minutes, so that was a bad sign.

However: I like the graphics, the flying jetpack thing, and the voice acting.

I'll keep on it for at least a bit longer to see what it's about, and why it flopped.

Though I'm pretty sure it won't be for too long, as I don't have the space in my brain for multiple looter-shooter games. I can barely grasp Warframe (my #1) as it is. And then I had month-long stints with both Destiny 2 and The Division before dropping them (before I completely forgot how to play Warframe).

Anyways, I'm kinda intrigued to see what's happened here.

BMO
BMO updated their status Apr 2, 2019
BMO updated their status Apr 2, 2019
BMO
BMO updated their status Mar 11, 2019
BMO updated their status Mar 11, 2019

Unlocked my third javelin on the weekend, went with Ranger in case I need an all-rounder for some content. Also because I failed miserably with the Colossus during the demo and want to wait until I can beef it up with gear before I try again. Anyway, here is my Ranger in the N7 vinyl:

Ranger front

Ranger side

Ranger front wide

BMO
BMO updated their status Mar 10, 2019
BMO updated their status Mar 10, 2019

“How to Apologize” has to be my favourite codex entry.

BMO
BMO updated their status Mar 8, 2019
BMO updated their status Mar 8, 2019

Of course I bought the N7 vinyls :-)

Interceptor with N7

Interceptor with N7

Storm with N7

Storm with N7

Storm with N7, back/cape