Remake of Monster World IV
2.95 average rating based on 19 ratings
As I played through Asha in Monster World, there was one question I kept asking myself: Why does this game exist?
The original Monster World IV was released exclusively for the Japanese market on Mega Drive in 1994, but fan translations as well as official western ports made accessible via online services for 7th gen consoles and the Genesis Mini has gained it global recognition as one of the console pinnacles.
Monster World IV has many things going for it. It's one of the best looking games on the Mega Drive, has excellent soundtrack and fun platforming+combat physics. A few areas of improvements such as revamped boss fights and more save points could have been added, but overall it is an excellent game. How does one recreate an already competent title?
I think the development team (which mainly seem to consist of former members of Wetstone that created the original) had three good options here:
Sadly …
As I played through Asha in Monster World, there was one question I kept asking myself: Why does this game exist?
The original Monster World IV was released exclusively for the Japanese market on Mega Drive in 1994, but fan translations as well as official western ports made accessible via online services for 7th gen consoles and the Genesis Mini has gained it global recognition as one of the console pinnacles.
Monster World IV has many things going for it. It's one of the best looking games on the Mega Drive, has excellent soundtrack and fun platforming+combat physics. A few areas of improvements such as revamped boss fights and more save points could have been added, but overall it is an excellent game. How does one recreate an already competent title?
I think the development team (which mainly seem to consist of former members of Wetstone that created the original) had three good options here:
Sadly enough, they went with option 4: a remake almost identical to the original game but recreated in a new engine. This is a really weird decision for a game that by no means suffered from its hardware limitations in terms of graphics and sound. And the ironic part is that the game actually turn out worse in almost every area compared to a 27 year old game.
The graphics are underwhelming, with character animations and movement feeling stiff and assets uninspired. This isn't helped by constant frame drops. The musical reinterpretations of the original tracks feel constrained by budget limitations, with the poor flute performance in the Ice Pyramid theme and a cheap piano version of the Sky Castle theme being notable examples.
Worst of all, the recreation of the game in a new engine hurts the gameplay experience, with the collision physics and hitboxes being the primary offender. You basically bounce off every enemy you touch in a way that makes the moment to moment gameplay frustrating, and once stunlocked me for 2 minutes in a boss battle with many enemies.
In the end, the result is a game that looks, sounds and plays worse than its origin. And even if all was well made, this would still just be a pretty rendition of an already existent and fully enjoyable Mega Drive classic that no one asked for.
The concept of the faithful remake has become really destructive to the video game medium, since it simultaneously discourages developers to put resources into preservation of classic games (by remaking them instead of releasing the originals with QoL-features) and makes them prioritise remakes over actually doing something new and interesting with classic franchises.
On a positive note, this seem to be an exception for the Wonder Boy/ Monster World-franchise. The recent Monster Boy from 2018 was a new title in the series, and the Wonderboy III-remake was faithful, but in this case it was of a game with excellent gameplay but a dated graphical profile.
Hopefully, Asha in Monster World is just a deviation.
Saw this in Wonder Boy Asha and it got me thinking: I know about dropping through platforms because I play a lot of games, but I can’t think of when that ability started. I can’t even think of the earliest game I played that would have used this mechanic. Anyone have any ideas? What is the earliest game you can remember that let you drop down through platforms? 
Didn't play the original, so I can't compare, but according to the game itself it added the ability to save wherever you want and the ability to replay levels which is neat. As for more general impressions of the game:
ProsDidn't play the original, so I can't compare, but according to the game itself it added the ability to save wherever you want and the ability to replay levels which is neat. As for more general impressions of the game:
Pros
This is a disappointing looking remake of the original. I really love the Lizard Cube/Dot Emu version of Wonder Boy: The Dragon's Trap, so I was hoping this game would be of equal quality, and it doesn't look like that's the case at all. It's a shame.