Wonder Boy: Asha in Monster World (2021)

Artdink

Remake of Monster World IV

Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox Series X|S

2.95 from 19 ratings

83 members have it in their collection · 3 playing now · 37 backlogged · 12 wish listed

How long? · with extras 9h (from 2 logged playthroughs)

Asha, the warrior protagonist of the game, is involved in a serious incident that will affect the survival of her world. Our green-haired heroine doesn’t have to save the world all alone, and sets off on an adventure with her cute flying friend, the blue Pepelogoo. Asha and the Pepelogoo have to work together to become the heroes the world … Read more
Asha, the warrior protagonist of the game, is involved in a serious incident that will affect the survival of her world. Our green-haired heroine doesn’t have to save the world all alone, and sets off on an adventure with her cute flying friend, the blue Pepelogoo. Asha and the Pepelogoo have to work together to become the heroes the world needs them to be. The road ahead is long - will they be able to save their world? Read less
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Details

Developers
Artdink
Publishers
G Choice, ININ Games
Genres
Platform, Role-playing (RPG)
Themes
Action, Fantasy
Franchises
Wonder Boy
Series
Wonder Boy
Steam
View on Steam

Release dates

  • Apr 22, 2021 (Japan) Nintendo Switch, PlayStation 4
  • May 27, 2021 (Europe) Nintendo Switch
  • May 28, 2021 (Worldwide) Nintendo Switch, PlayStation 4
  • Jun 28, 2021 (Worldwide) PC (Microsoft Windows)
  • Jul 03, 2025 (Worldwide) PlayStation 5, Xbox Series X|S
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Featured in lists

Switch by phantasy2004 · 270 games · 0

Rating distribution

5 stars
1
4 stars
6
3 stars
6
2 stars
3
1 star
3
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Community All Reviews Statuses

TheBeautifulEric

Status TheBeautifulEric Apr 18, 2023 Completed

Saw this in Wonder Boy Asha and it got me thinking: I know about dropping through platforms because I play a lot of games, but I can’t think of when that ability started. I can’t even think of the earliest game I played that would have used this mechanic. Anyone have any ideas? What is the earliest game you can …

Read more

Saw this in Wonder Boy Asha and it got me thinking: I know about dropping through platforms because I play a lot of games, but I can’t think of when that ability started. I can’t even think of the earliest game I played that would have used this mechanic. Anyone have any ideas? What is the earliest game you can remember that let you drop down through platforms? Adveture tip 4: dropping through platforms

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TheBeautifulEric

Status TheBeautifulEric Apr 16, 2023 Completed

Didn't play the original, so I can't compare, but according to the game itself it added the ability to save wherever you want and the ability to replay levels which is neat. As for more general impressions of the game:

Pros
  • Nice, simple game. Easy to just pick up without needing to learn complex mechanics or an involved story.
  • I …
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Didn't play the original, so I can't compare, but according to the game itself it added the ability to save wherever you want and the ability to replay levels which is neat. As for more general impressions of the game:

Pros
  • Nice, simple game. Easy to just pick up without needing to learn complex mechanics or an involved story.
  • I really liked the art style, I think the 2.5 style really works for this game.
  • It was cool getting equipment and progressing. Each piece of equipment had different enough properties to make me excited to see what I would get next and how much stronger I would get.
  • I think one of my favorite things is that enemies will always do 1 damage to you when landing an attack. As a side effect, getting more hearts actually makes you feel stronger rather than making you feel like you're just keeping up with the enemies. The consistency was also nice because it took out the stress of having to calculate how much damage you could take from the next attack and when to heal/retreat, it was obvious at a glance no matter what enemy you were fighting.
Cons
  • Spoilers for story events: When your buddy gets eats more fruit, you feel it because of how you can no longer walk when carrying them. When your buddy is out of commission for the rest of the game, you feel it because you can no longer double-jump and glide. As cool as it is to feel the loss of your buddy via gameplay, it is also dreadful that you get less abilities. It also locks you out of collectables where you need your buddy to collect (missables suck).
  • The first major dungeon of the game is probably the worst. The way platforms were placed made the buddy system feel tedious. It made me wish that Asha unlocked the ability to double jump alone rather than needing to hold her buddy to do so. The platforms that are meant to be dropped through are also a problem for me personally. The way they're designed makes it look like you can't actually drop through them because they're so thick. I think to make it more obvious, they should've swapped them out with thinner platforms.
  • The English text is pretty dreadful. This one might be nitpicky, but there's just a slew of typos and it seemed like there was an issue with character limits or they just didn't bother to proofread the script in the final product.
This is the second remake of a Wonder Boy game I've enjoyed, I'm tempted to try out the other games in the series now.
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BMO

Status BMO Jan 8, 2021

This is a disappointing looking remake of the original. I really love the Lizard Cube/Dot Emu version of Wonder Boy: The Dragon's Trap, so I was hoping this game would be of equal quality, and it doesn't look like that's the case at all. It's a shame.