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Innocence Island

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Innocence Island

Sep 15, 2022

Main game

2.00 average rating based on 1 rating

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Legend has it that the three rays of light in the sky are emitted by a prism that grants happiness to the one who obtains it. You never believed in that, but it is your last resort...
Release Dates
Sep 15, 2022 (Worldwide)
Nintendo Switch, PC (Microsoft Windows)
Oct 12, 2022 Full Release (Worldwide)
PlayStation 4, PlayStation 5
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User Stats
1
In Collection
1
Wish Listed
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Playing
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Backlogged
How Long Is Innocence Island?
No playthrough data yet
killerstar
killerstar gave Dec 30, 2022
killerstar gave Dec 30, 2022
killerstar's review of Innocence Island

I got this because the main hook of the game felt appealing. Your character has no memory so she needs to observe animals and people doing stuff like walking, jumping, climbing, even attacking before she can do it. This leads to some interesting mechanics, such as your first enemy encounter, in which you need to wait for your enemy to attack to learn how to attack yourself.

At one point I found a sword, but I didn't know how to use it. A character told me that some soldiers were outside somewhere so I realised that I might be able to got to where they where, observe them using their weapons and learn. I found them at night resting besides some mannequins. I could take their weapons, but I wouldn't be able to use them. Instead I waited till morning when they started to train and just stood there observing; learning to use a sword, an axe and a crossbow. Neat!

However this is a janky indie game if there ever was one. The graphics don't look very good and even then, its got a lot of artifacts and flickering. The camera controls like shit. The character moves slowly and …

Read More

I got this because the main hook of the game felt appealing. Your character has no memory so she needs to observe animals and people doing stuff like walking, jumping, climbing, even attacking before she can do it. This leads to some interesting mechanics, such as your first enemy encounter, in which you need to wait for your enemy to attack to learn how to attack yourself.

At one point I found a sword, but I didn't know how to use it. A character told me that some soldiers were outside somewhere so I realised that I might be able to got to where they where, observe them using their weapons and learn. I found them at night resting besides some mannequins. I could take their weapons, but I wouldn't be able to use them. Instead I waited till morning when they started to train and just stood there observing; learning to use a sword, an axe and a crossbow. Neat!

However this is a janky indie game if there ever was one. The graphics don't look very good and even then, its got a lot of artifacts and flickering. The camera controls like shit. The character moves slowly and slippery and the platforming challenges are too much for the imprecise and unresponsive controls. The world is also too big and too empty for the low running speed so most of the time you're just slowly creeping from one place to the other. Add to that that there's little to no guidance on where to go and that the world all looks the same, and you end up wasting a lot of time running in circles. getting lost.

I'd love to play a game a similar mechanic but better made.

Read Less
killerstar
killerstar updated their status Nov 27, 2022
killerstar updated their status Nov 27, 2022

I got this because the main hook of the game felt appealing. Your character has no memory so she needs to observe animals and people doing stuff like walking, jumping, climbing, even attacking before you can do it. This leads to some interesting mechanics, such as your first enemy encounter, in which you need to wait for your enemy to attack to learn how to attack yourself.

At another one point I found a sword, but I didn't know how to use it. A character told me that some soldiers were outside somewhere so I realised that I might be able to got to where they where, observe them using their weapons and learn. I found them at night resting besides some mannequins. I could take their weapons, but I wouldn't be able to use them. Instead I waited till morning when they started to train and just stood there observing; learning to use a sword, an axe and a crossbow. Neat!\

However this is a janky indie game if there was one. The graphics don't look very good and even then its got some artifacts. The camera controls like shit. The character moves slowly and slippery and the platforming …

Read More

I got this because the main hook of the game felt appealing. Your character has no memory so she needs to observe animals and people doing stuff like walking, jumping, climbing, even attacking before you can do it. This leads to some interesting mechanics, such as your first enemy encounter, in which you need to wait for your enemy to attack to learn how to attack yourself.

At another one point I found a sword, but I didn't know how to use it. A character told me that some soldiers were outside somewhere so I realised that I might be able to got to where they where, observe them using their weapons and learn. I found them at night resting besides some mannequins. I could take their weapons, but I wouldn't be able to use them. Instead I waited till morning when they started to train and just stood there observing; learning to use a sword, an axe and a crossbow. Neat!\

However this is a janky indie game if there was one. The graphics don't look very good and even then its got some artifacts. The camera controls like shit. The character moves slowly and slippery and the platforming challenges are too much for the imprecise and unresponsive controls. The world is also too big and too empty for the low running speed so most of the time you're just slowly creeping from one place to the other. Add to that that there's little to no guidance on where to go and that the world all looks the same, and you end up wasting a lot of time running in circles. getting lost.

I'll still play at least a second sitting, though.

Read Less