Main game
2.00 average rating based on 1 rating
I got this because the main hook of the game felt appealing. Your character has no memory so she needs to observe animals and people doing stuff like walking, jumping, climbing, even attacking before she can do it. This leads to some interesting mechanics, such as your first enemy encounter, in which you need to wait for your enemy to attack to learn how to attack yourself.
At one point I found a sword, but I didn't know how to use it. A character told me that some soldiers were outside somewhere so I realised that I might be able to got to where they where, observe them using their weapons and learn. I found them at night resting besides some mannequins. I could take their weapons, but I wouldn't be able to use them. Instead I waited till morning when they started to train and just stood there observing; learning to use a sword, an axe and a crossbow. Neat!
However this is a janky indie game if there ever was one. The graphics don't look very good and even then, its got a lot of artifacts and flickering. The camera controls like shit. The character moves slowly and …
I got this because the main hook of the game felt appealing. Your character has no memory so she needs to observe animals and people doing stuff like walking, jumping, climbing, even attacking before she can do it. This leads to some interesting mechanics, such as your first enemy encounter, in which you need to wait for your enemy to attack to learn how to attack yourself.
At one point I found a sword, but I didn't know how to use it. A character told me that some soldiers were outside somewhere so I realised that I might be able to got to where they where, observe them using their weapons and learn. I found them at night resting besides some mannequins. I could take their weapons, but I wouldn't be able to use them. Instead I waited till morning when they started to train and just stood there observing; learning to use a sword, an axe and a crossbow. Neat!
However this is a janky indie game if there ever was one. The graphics don't look very good and even then, its got a lot of artifacts and flickering. The camera controls like shit. The character moves slowly and slippery and the platforming challenges are too much for the imprecise and unresponsive controls. The world is also too big and too empty for the low running speed so most of the time you're just slowly creeping from one place to the other. Add to that that there's little to no guidance on where to go and that the world all looks the same, and you end up wasting a lot of time running in circles. getting lost.
I'd love to play a game a similar mechanic but better made.
I got this because the main hook of the game felt appealing. Your character has no memory so she needs to observe animals and people doing stuff like walking, jumping, climbing, even attacking before you can do it. This leads to some interesting mechanics, such as your first enemy encounter, in which you need to wait for your enemy to attack to learn how to attack yourself.
At another one point I found a sword, but I didn't know how to use it. A character told me that some soldiers were outside somewhere so I realised that I might be able to got to where they where, observe them using their weapons and learn. I found them at night resting besides some mannequins. I could take their weapons, but I wouldn't be able to use them. Instead I waited till morning when they started to train and just stood there observing; learning to use a sword, an axe and a crossbow. Neat!\
However this is a janky indie game if there was one. The graphics don't look very good and even then its got some artifacts. The camera controls like shit. The character moves slowly and slippery and the platforming …
I got this because the main hook of the game felt appealing. Your character has no memory so she needs to observe animals and people doing stuff like walking, jumping, climbing, even attacking before you can do it. This leads to some interesting mechanics, such as your first enemy encounter, in which you need to wait for your enemy to attack to learn how to attack yourself.
At another one point I found a sword, but I didn't know how to use it. A character told me that some soldiers were outside somewhere so I realised that I might be able to got to where they where, observe them using their weapons and learn. I found them at night resting besides some mannequins. I could take their weapons, but I wouldn't be able to use them. Instead I waited till morning when they started to train and just stood there observing; learning to use a sword, an axe and a crossbow. Neat!\
However this is a janky indie game if there was one. The graphics don't look very good and even then its got some artifacts. The camera controls like shit. The character moves slowly and slippery and the platforming challenges are too much for the imprecise and unresponsive controls. The world is also too big and too empty for the low running speed so most of the time you're just slowly creeping from one place to the other. Add to that that there's little to no guidance on where to go and that the world all looks the same, and you end up wasting a lot of time running in circles. getting lost.
I'll still play at least a second sitting, though.