Sheepo (2020)

Kyle Thompson

Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S

3.35 from 23 ratings

144 members have it in their collection · 2 playing now · 85 backlogged · 16 wish listed

How long? Main story 4h · with extras 4h (from 2 logged playthroughs)

Sheepo is a quirky metroidvania platformer featuring a shape-shifting sheep-thing, who must traverse an uncharted planet in order to collect samples of each living species for an intergalactic species database. To capture a creature, Sheepo must find their unhatched egg, which happen to be highly guarded by that species "queen" (aka, a boss.) With each egg Sheepo collects, you then … Read more
Sheepo is a quirky metroidvania platformer featuring a shape-shifting sheep-thing, who must traverse an uncharted planet in order to collect samples of each living species for an intergalactic species database. To capture a creature, Sheepo must find their unhatched egg, which happen to be highly guarded by that species "queen" (aka, a boss.) With each egg Sheepo collects, you then gain the ability to transform into that creature on contact, and explore the deeper reaches of the planets sprawling environment Sheepo is a metroidvania, but contains no standard combat. Instead, gameplay is based on platforming and exploration. With the collection of each creature, Sheepo is able to dig, fly, and teleport across an interconnected series of landscapes, uncovering hidden shrines, old ruins, and strange characters. Read less
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Details

Developers
Kyle Thompson
Publishers
Kyle Thompson, Top Hat Studios
Genres
Adventure, Indie, Platform
Themes
Fantasy
Steam
View on Steam

Release dates

  • Aug 26, 2020 (Worldwide) PC (Microsoft Windows)
  • Oct 20, 2021 (North_America) Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
  • Oct 20, 2021 (Europe) Nintendo Switch
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Rating distribution

5 stars
1
4 stars
9
3 stars
11
2 stars
1
1 star
1
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Community All Reviews Statuses

BMO

Status BMO Apr 22, 2026

It's interesting to work my way backward through Kyle Thompson games, because I'm moving from his games with greatest complexity to least. Yet there are some really great fundamentals across all of his games that effectively communicate his design approach. Moving backward through the titles lets me experience his core ideas that permeate all of his games, but instead of …

Read more

It's interesting to work my way backward through Kyle Thompson games, because I'm moving from his games with greatest complexity to least. Yet there are some really great fundamentals across all of his games that effectively communicate his design approach. Moving backward through the titles lets me experience his core ideas that permeate all of his games, but instead of experiencing the games by perceiving the evolution of his design through progression, I'm seeing ideas stripped away to reveal their core and that isolates his key design verbs. And instead of feeling like Sheepo is an underdeveloped version of Islets or Crypt Keeper, like a first draft, it feels like a peek into Thompson's head, a minimalist rendering of the crucial verbs and affect he is aiming for. It's been quite an enlightening experience.

I'm also curious what effect moving backwards through his works now will have on my experience of Well Dweller later this year.

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