Gone Home (2013)

Fullbright

Linux · Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Xbox One · iOS

3.53 from 2657 ratings

6526 members have it in their collection · 51 playing now · 1798 backlogged · 660 wish listed

How long? Main story 2h · with extras 3h · 100% 3h (from 100 logged playthroughs)

A first-person exploratory game taking place in 1995 in which Katie, a university student back from Europe, arrives at her family's newly inherited mansion only to find nobody there, with a note from her younger sister Sam suggesting that she's left home. Katie must explore the mansion to put together the stories of where her parents have gone and why Sam has decided to leave.

Release dates

  • Aug 15, 2013 (Worldwide) Linux, Mac, PC (Microsoft Windows)
  • Sep 19, 2013 (Europe) Mac
  • Sep 06, 2018 (North_America) Nintendo Switch
  • Sep 06, 2018 (Europe) Nintendo Switch
  • Dec 11, 2018 (Worldwide) iOS

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Rating distribution

5 stars
546
4 stars
887
3 stars
798
2 stars
275
1 star
151

Community All Reviews Statuses

Roach

Review Roach 4/5 · Jan 19, 2021

Short Atmospheric Story

I recommend this game only if it is on sale since it took less than two hours to beat. I enjoyed the story driven curiosity that I felt while exploring the abandoned house. It's calming while eerily spooky. There isn't a whole lot to talk about without revealing any spoilers.

chaebyl

Review chaebyl 3/5 · Jul 10, 2020

I feel like the game was a bit misleading. For what I saw about it and the first part of the experience everything suggested a big mystery: no one's at your home for some unknown reason, there's 2 messages in the voicemail of someone crying calling your sister's name, they say the house is haunted and that the uncle who …

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I feel like the game was a bit misleading. For what I saw about it and the first part of the experience everything suggested a big mystery: no one's at your home for some unknown reason, there's 2 messages in the voicemail of someone crying calling your sister's name, they say the house is haunted and that the uncle who lived there went psycho. Even one note suggested someone in the family went through the same thing as the uncle (I mean sure, it was high school nonsense but it was still there).

I was definitely expecting way more than what I got. Even when I felt like I got it all figured out (which was pretty soon) I still fell misled by the game (why is the parents room a complete mess when they just left for a planned retreat? It totally seemed to me like they left in a hurry and up until I found the truth I was expecting they went after Sam because she ran away with Lonnie. I think this does have an explanation that you find a lot later, but it still feels misleading to me)

The story was cute and I enjoyed it, up until the end. I was way more on board with the bittersweet ending of a first love and first heartbreak than just 2 teenagers running away from home with absolutely no plan. Maybe I'm not adventurous enough. But I did feel like it was not "enough". It was mundane, took too long for what it was (you move pretty slowly and you have to check every damn thing unless you're fine missing important plot points) and didn't even resolve well.

I probably ruined my experience by expecting something it wasn't and by playing What Remains of Edith Finch before it. Or maybe I just wasn't in the mood, because there's another walking simulator that's all about misleading you about this big mystery that's actually nothing, and I loved that one.

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GigaDeathNullGolem

Review GigaDeathNullGolem 4/5 · May 23, 2020

Good short walking sim exploring an empty house and trying to understand what happened

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This walking simulator is a short little exploration of your empty house where your family is no where to be found as you unravel the central narrative of why the house is empty and features enough things to nosey about to seem like an actual place (occasionally small nostalgic 1990s attention to detail helps). The game itself leans a bit …

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enter image description here
This walking simulator is a short little exploration of your empty house where your family is no where to be found as you unravel the central narrative of why the house is empty and features enough things to nosey about to seem like an actual place (occasionally small nostalgic 1990s attention to detail helps). The game itself leans a bit more heavily on the idea and message of the story rather than the game itself. (Any discussion of, being rather spoilery iMO and best not discussed) But imo, both are pretty good and a walking sim is a very good vehicle to take with what they were going for since the player is approaching the subject matter 'as family' Some parts are funny some parts are a bit sad. Overall it's a rather emotionally charged game. enter image description here
just know its short and linear

One thing I liked the most was it is kinda nice how you can infer a few things about some of the minor characters and events that happened in the story that arent central plot related (if you are nosey enough) based on what you find in the house (arguably secrets) Even though you dont know these characters and learn some of their flaws making them feel like real people.

As far as walking sims go, it's a very good one.

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JayGatsby

Review JayGatsby 5/5 · Apr 1, 2020

obsessed with the fact that this takes place in the bioshock cinematic universe. but mostly it was one of the very first "walking simulators" ive ever played and it was gay and set in the state i live in so all around i enjoyed it. also some good spooks and scares sometimes for like no reason but idk i kinda …

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obsessed with the fact that this takes place in the bioshock cinematic universe. but mostly it was one of the very first "walking simulators" ive ever played and it was gay and set in the state i live in so all around i enjoyed it. also some good spooks and scares sometimes for like no reason but idk i kinda loved that too

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shaneo632

Review shaneo632 3/5 · Jun 20, 2016

Pros:

+ Tantalising drip-feed premise

+ Sinister tone that doesn't give way to the temptation to go total survival horror

Cons:

- Very, very short.

- If you don't like "walking simulators" it might bore you.

- The resolution is fairly unsatisfying.

derickjasper

Review derickjasper 3/5 · Jan 15, 2015

Here is my review of Gone Home on YouTube. Hope you enjoy!

FredLobster

Review FredLobster 4/5 · Nov 25, 2013

Gone Home is a game in the barest sense. No life meter, no combat, no puzzles, no stealth mechanics... It does only one thing, and it does it extremely well. As Katie Greenbriar, you return from a European vacation to your family's new home, discover the house is empty, find a cryptic letter from your sister on the front door, …

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Gone Home is a game in the barest sense. No life meter, no combat, no puzzles, no stealth mechanics... It does only one thing, and it does it extremely well. As Katie Greenbriar, you return from a European vacation to your family's new home, discover the house is empty, find a cryptic letter from your sister on the front door, and must nose around in every nook and cranny of the house to solve the mystery. Interaction is limited to opening doors and containers, examining objects, and reading notes; you aren't so much playing a game as watching a wonderfully credible, human story unfold, touching on a family back through the generations even if the focus holds tight on the vanished sister. While the writing itself is excellent, I was every bit as impressed with the depth of attention to detail that went into every room of the house. Decorated and cluttered with an array of era-appropriate necessities and knickknacks, there's a gripping sense of immersion here, in spite of the occasionally-lackluster graphics. A first-rate example of storytelling in games, and a touching piece of game art in its own right.

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sarahsometimes1

Review sarahsometimes1 4/5 · Sep 20, 2013

A house is not a home

How well do you really know the people closest to you? When Kaitlin Greenbriar returns home from a gap year in Europe to find her entire family gone, it’s up to her to uncover the secrets that didn’t make it into those long-distance letters.


Picking up the threads of her family’s lives, the player must explore the colossal house they …

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How well do you really know the people closest to you? When Kaitlin Greenbriar returns home from a gap year in Europe to find her entire family gone, it’s up to her to uncover the secrets that didn’t make it into those long-distance letters.


Picking up the threads of her family’s lives, the player must explore the colossal house they have since moved into, examining letters, newspaper clippings and, if one so chooses, the hundred thousand other details that make up a life. If it’s the people, and not the house, that make a home, then this game shows how each individual has inhabited every room with their cares, uncertainties and basic humanity.


From hastily scrawled notes passed between friends during class, to adult magazines buried under work documents, Gone Home is teeming with meticulously authentic details of family life that the player is at liberty to snoop through, turning each find over to yield further hidden notes or features.

To see the rest of my review, please take a mosey at my blog. Thanks!

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