There seems to be a lot of controversy about this game, which boils down to two issues: 1) The old "is it a game" baloney <YAWN>, and 2) a supposedly unacceptable cost/length ratio. As for the first, I simply don't give a crap. Call it whatever you want, I don't see why it matters. It's a moving experience, and that's …
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There seems to be a lot of controversy about this game, which boils down to two issues: 1) The old "is it a game" baloney <YAWN>, and 2) a supposedly unacceptable cost/length ratio. As for the first, I simply don't give a crap. Call it whatever you want, I don't see why it matters. It's a moving experience, and that's all that I care about.
The second issue is very subjective. I paid $18 and don't feel ripped off, but I can see why some people would feel like $18-20 for a 2-4 hour game is unreasonable. It's certainly true that it's not in line with the pricing of other games of similar length, but let the market decide. It's the developer's right to set whatever price they want. If you don't like it, don't buy it. If you bought it and weren't satisfied with the experience, don't buy their next game. Welcome to capitalism, folks! But I think it's a shame that people are allowing the cost/length ratio to influence their critical reponse to the game. It's a consumer review issue, not an artistic criticism.
All that being said, I was surprised and moved and genuinely touched by Gone Home in a way that few games have done. If you like interesting narrative and characters in games, I highly recommend it.
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