Status thebigmack Mar 5, 2024
At this price (90% off), Everspace is a safer bet than breathing.
Google Stadia · Linux · Mac · PC (Microsoft Windows) · PlayStation 4 · SteamVR · Xbox One
3.19 from 115 ratings
1150 members have it in their collection · 20 playing now · 596 backlogged · 68 wish listed
How long? Main story 20h · with extras 45h (from 4 logged playthroughs)
Status thebigmack Mar 5, 2024
At this price (90% off), Everspace is a safer bet than breathing.
Status maeday Sep 6, 2022
This is just a far better FTL. It's not just better looking obviously - not that that comparison is fair considering they're two different kinds of visuals, nor that visuals matter to me really - but it's also just a far more interesting take on the same concept and far more fun to play. It also handles so well, it …
Read moreThis is just a far better FTL. It's not just better looking obviously - not that that comparison is fair considering they're two different kinds of visuals, nor that visuals matter to me really - but it's also just a far more interesting take on the same concept and far more fun to play. It also handles so well, it almost plays the exact same way as the space battles in Halo Reach played, and those were spectacular. Weighty but not heavy. For full price, I don't know, but for 5 bucks I'm not gonna complain.
Read lessStatus plasmasnake Jul 15, 2020
Switched over to easy to finish the game. Just barely beat the end boss on second attempt with damaged shields and just a few hull points left at the very end (mainly because I got caught in the death ray before finding cover). Wasn't clear that turrets reboot and regenerate their energy cores, can bounce between two of them, also …
Switched over to easy to finish the game. Just barely beat the end boss on second attempt with damaged shields and just a few hull points left at the very end (mainly because I got caught in the death ray before finding cover). Wasn't clear that turrets reboot and regenerate their energy cores, can bounce between two of them, also learned a missile or two late that the shields had to be down to do damage with a missile- and the missile launch is so slow it needs to be early in the recharge cycle when it launches.
The first attempt on the end boss I didn't know about the energy cores and took out most of the laser turrets on it, which was much more fun than launching missiles and hiding. More capital ship encounters (I did take on a frigate once) would have been nice.
Status plasmasnake Jul 5, 2020
Have been doing a lot of grinding on normal difficulty to max out most of the player attributes and starting to make progress beyond sector 3.
Status plasmasnake Jun 22, 2020
Playing a few runs every day to upgrade steadily- as long as I don't hit a point of doing a run and not earning anything from it I'll keep going.
It's hard to aim at enemy ships with a gamepad (currently a xbox one, but maybe I should try my steam controller?), but weapons that auto aim and missile upgrades …
Playing a few runs every day to upgrade steadily- as long as I don't hit a point of doing a run and not earning anything from it I'll keep going.
It's hard to aim at enemy ships with a gamepad (currently a xbox one, but maybe I should try my steam controller?), but weapons that auto aim and missile upgrades ought to improve that. I'd like to have a few levels that are more realistic, just mostly white stars on a deep black background instead of blue clouds everywhere, but maybe that would be too disorienting.
Status GigaDeathNullGolem May 26, 2017
i have to say, coming from many difficult to play space trader flight sims that last image on steam for this one sells it to me quite well. i will give Everspace a chance.