Main game
3.33 average rating based on 3 ratings
Semispheres is a quirky little curiosity I would happily recommend to fans of puzzle games. In Semispheres, you control two jellyfish-type entities and must guide them through 60-odd single-room puzzles by getting past obstacles and sentries to reach the end goal. Each entity is controlled by one of your analogue sticks. The only other buttons used are R1 & L1 controlling actions that draw sentries’ attention, create portals or connecting lines.
What makes Semispheres unique is in the need to control the two entities simultaneously, each with one of the analogue sticks. The entities are on separate halves of the screen and both must reach the end goal to complete the level. Most rooms can be completed moving one at a time, planning your movements carefully. A handful, however require pre-planning of movements and button presses just to wrap your head (and fingers) around controlling two things moving in different directions while being able to only truly focus on one. It is a unique type of challenge where knowing what your fingers should be doing and what they actually do are not one and the same.
Puzzle games can very easily become frustrating: being defeated and feeling stupid is inherently …
Semispheres is a quirky little curiosity I would happily recommend to fans of puzzle games. In Semispheres, you control two jellyfish-type entities and must guide them through 60-odd single-room puzzles by getting past obstacles and sentries to reach the end goal. Each entity is controlled by one of your analogue sticks. The only other buttons used are R1 & L1 controlling actions that draw sentries’ attention, create portals or connecting lines.
What makes Semispheres unique is in the need to control the two entities simultaneously, each with one of the analogue sticks. The entities are on separate halves of the screen and both must reach the end goal to complete the level. Most rooms can be completed moving one at a time, planning your movements carefully. A handful, however require pre-planning of movements and button presses just to wrap your head (and fingers) around controlling two things moving in different directions while being able to only truly focus on one. It is a unique type of challenge where knowing what your fingers should be doing and what they actually do are not one and the same.
Puzzle games can very easily become frustrating: being defeated and feeling stupid is inherently unpleasant, but so is being pandered to, feeling patronized by a lack of challenge. Semispheres perfectly skirts the thin blue line in the middle for its duration. There is a mild increase in difficulty in the final couple of ‘worlds’, but nothing that took more than 5 minutes of thought or, sometimes, trial and error.
This is largely due to the game being structured as one big tutorial. Each new mechanic is introduced in a room using it in isolation, before being brought together with previously learnt mechanics in subsequent rooms. No solution appears out of thin air, but rather comes from combining techniques learnt earlier on.
Visually, Semispheres is exactly what it should be: a glossy, neon look like something from a Pink Floyd album. The music is quiet and calming, helping to ease tension if you’re struggling with any particular level. It looks and sounds nice, simple as that.
So, with all this positivity, why only 3 stars? Well, for one, this was all over in comfortably less than 2 hours. Now, I stand by the fact that a game should only be as long as it needs to be, but I can’t help feeling there is more potential here. There is certainly room within these mechanics for more than 60 levels. On the other side, I also found my attention drifting even within that 2 hours, hardly ideal for a ‘meditative experience’. Semispheres as a puzzler seems structurally perfect for the mobile market, the question is whether the unique right-left mechanic would translate as well.
In truth, I probably admire Semispheres more than I really love it. I admire the creativity in aesthetics, I admire the uniqueness of gameplay and I admire the effort and overall polish. I just would probably only recommend it as something to play for 10 or 20 minutes at a time, do otherwise and it’s all gone too soon.
“When the brain is whole, the unified consciousness of the left and right hemispheres adds up to more than the individual properties of the separate hemispheres.” -Roger Wolcott Sperry
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Ever feel like a game is smarter than you?
I’ve just finished Semispheres on the Nintendo Switch and I felt just that. Well okay there were wavering moments when I thought, after besting a puzzle in a few seconds: “Psh c’mon, this game was clearly made for those with an intelligence quotient still in the triple digits…” But then of course that’s when I would hit a stage that took me between ten to twenty minutes to complete. Pride before the fall!
Semispheres is a cerebral puzzle game by Vivid Helix. As its name suggests, it is a teaser for both halves, both hemispheres of your brain. It is a dual-stick puzzle game in which you control two jellyfish on either side of a split screen. Each jellyfish’s controls are linked to one side of the controller or the other, thereby demanding that you awkwardly draw upon the powers of your left and right gray matter for precise actions you’re not used to completing. The challenge in demanding this of …
“When the brain is whole, the unified consciousness of the left and right hemispheres adds up to more than the individual properties of the separate hemispheres.” -Roger Wolcott Sperry
.
Ever feel like a game is smarter than you?
I’ve just finished Semispheres on the Nintendo Switch and I felt just that. Well okay there were wavering moments when I thought, after besting a puzzle in a few seconds: “Psh c’mon, this game was clearly made for those with an intelligence quotient still in the triple digits…” But then of course that’s when I would hit a stage that took me between ten to twenty minutes to complete. Pride before the fall!
Semispheres is a cerebral puzzle game by Vivid Helix. As its name suggests, it is a teaser for both halves, both hemispheres of your brain. It is a dual-stick puzzle game in which you control two jellyfish on either side of a split screen. Each jellyfish’s controls are linked to one side of the controller or the other, thereby demanding that you awkwardly draw upon the powers of your left and right gray matter for precise actions you’re not used to completing. The challenge in demanding this of your brain is compounded since your right hemisphere controls your left hand, which controls the blue jelly, while your left hemisphere controls your right hand, which controls the orange jelly… but when the jellies switch place, making a leap from one color to the other, that’s when things become really confusing.
Not to mention it’s impossible to watch both jellies at once! Two eyes but you can’t really get those to move independently. At least not that I’ve had success with.
The goal is simple in each of the game’s sixty-plus rooms: maneuver both jellyfish to a swirling vortex by avoiding the fields of vision of guards and utilizing unique abilities and portals. Both jellies must cooperate to reach the vortex on their respective sides of the screen. What isn’t simple is having to control both simultaneously, essential in the latter levels. This isn’t a game where you can just switch back and forth between avatars, let one rest while you advance with the other.
Click here for the full review... https://thewellredmage.com/2017/09/29/semispheres/