Main game
4.25 average rating based on 2726 ratings
I can certainly see why this game caused the revival of the Fire Emblem franchise. It takes “the best” out of previous entries and mix them all together into a very entertaining game loop.
I appreciated the references to FE1/FE3. I think the cast really shines on this one, the support dialogues are very fun and really tell a story for each of them.
Did I mention the game loop is addictive? I lost track of time on several occasions; the grinding system adds a lot of (optional) flavor to it and I think it was a good decision.
When it comes to the story… it loses its direction at several points but you can tell what the main story is so I am good with it. Honestly now that I’ve played so many Fire Emblem games I can tell that, apart from a few exceptions, the stories aren’t really that deep anyways, I didn’t have much expectation.
One final comment: the music was SO good, that 3DS audio chip was really something.
So yeah, this goes straight into my personal top Fire Emblem games list for me, next to Path of Radiance and Three Houses.
so many great amazing memories playing this game. it might honestly be the game that turned me into a gamer! i was a rookie before, and once i slid the Fire Emblem: Awakening cartidge into my blue 3DS XL i felt a shift in the trajectory of my life. this was destiny. my blue 3DS XL became an extension of myself. we were one.
This is the first Fire Emblem game I have managed to beat, and im really pleased to have finished it, as overall I really enjoyed the game.
First, a brief discussion of the game iteself. FE Awakening offers two game modes, Casual and Classic, in Classic your characters that die in battle are permanently dead. This is how I have tried to play the game in the past, thinking the extra challenge and tension would make the game more enjoyable.
However, I found myself continually restarting battles after losing soldiers to crits, or unseen pathways of attack. This got tedious and made it extremely tough to level up weaker characters, as they were SO vulnerable to death.
This time, I decided to just play on Casual, hoping that taking away to anxiety over losing characters would make the game better. It 100% did! I could lose a character here and there, but keep beating the missions and progressing thru the game. It did mean I only once failed a mission, when Chrom was knocked out unexpectedly.
However, while this made the game less challenging, it meant I could actually enjoy the story and the characters.
Character 5/5- This is one …
This is the first Fire Emblem game I have managed to beat, and im really pleased to have finished it, as overall I really enjoyed the game.
First, a brief discussion of the game iteself. FE Awakening offers two game modes, Casual and Classic, in Classic your characters that die in battle are permanently dead. This is how I have tried to play the game in the past, thinking the extra challenge and tension would make the game more enjoyable.
However, I found myself continually restarting battles after losing soldiers to crits, or unseen pathways of attack. This got tedious and made it extremely tough to level up weaker characters, as they were SO vulnerable to death.
This time, I decided to just play on Casual, hoping that taking away to anxiety over losing characters would make the game better. It 100% did! I could lose a character here and there, but keep beating the missions and progressing thru the game. It did mean I only once failed a mission, when Chrom was knocked out unexpectedly.
However, while this made the game less challenging, it meant I could actually enjoy the story and the characters.
Character 5/5- This is one of the areas the game really shines. Each character has unique personalities, with me finding some more interesting then others. The game really opens up as you have characters fight alongside each other, creating dialogue and new insight into their backstories.
Gameplay 5/5- Another strength of this game. The gameplay itself is a LOT of fun, almost like a strategy board game, with unit placement, use, and weapon type dictating success or failure. I think this is the real selling point of this franchise, and it was 100% the thing that kept me playing. Character development is really interesting, but confusing at first. Your character level reflects their progress on a specific path, but not necessarily their overall strength, as you can swap into different classes gaining new skills and maximizing stats.
I found it really helpful to read a few skill and class guides so that I could develop my characters in useful ways.
The final boss was a let down, I jumped forward and crit them in one hit; however, I guess I built my characters well!
I think now that I have beaten the game, if I wanted to revisit it, I would do so on Classic or a harder difficulty (I played on normal) to see how I could do.
Music 3/5: The music used isn't bad, but there is next to no variation in it. With me feeling frequently to be playing to the same 2-3 tracks. Those tracks are excellent, but get old fast!
Story 3/5- This is the major failing of this game. The story is mediocre at best, with the central conflict disappearing from the game for about 10 hours out of a 30 hour game. This meant that the final bad guy while really cool, is someone who you almost forgot was in the game!
The middle of the game particularly just drags really bad.
The characters and their backstories help make up for this some, but it still meant I had little investment or excitement over the story itself.
Overall I really enjoyed this game. the gameplay was addicting and tight, the characters interesting. While the story let me down some, it didn't hold me back from really loving my time with Fire Emblem Awakening! Well worth a try for any fans of strategy games, JRPGs, or turn based tactics.
Fire Emblem is still pretty much the same since the good ol' days of the game being on GBA. You have a nice story with a protagonist who is overpowered comparatively to other units, and he/she is a tactician here to help win the war against the big scary dragon that always seems to be on the verge of becoming resurrected. This time around there are a few changes that made it a lot more bearable though.


First and foremost, classic mode vs casual mode. I played the game on casual mode and I'd have to say it's a lot more enjoyable that way. Yeah I agree it would have been more of a challenge on classic, and maybe thats the way the game was meant to be played, but after playing the first Fire Emblem on GBA and stressing about losing units over and over again, I realized that style of play just wasn't for me. Classic mode has you losing units forever when you die (meaning they will never be able to be used again) and casual has them reviving after the battle so they can be used in the next battle. Each battle usually consists of about …
Fire Emblem is still pretty much the same since the good ol' days of the game being on GBA. You have a nice story with a protagonist who is overpowered comparatively to other units, and he/she is a tactician here to help win the war against the big scary dragon that always seems to be on the verge of becoming resurrected. This time around there are a few changes that made it a lot more bearable though.


First and foremost, classic mode vs casual mode. I played the game on casual mode and I'd have to say it's a lot more enjoyable that way. Yeah I agree it would have been more of a challenge on classic, and maybe thats the way the game was meant to be played, but after playing the first Fire Emblem on GBA and stressing about losing units over and over again, I realized that style of play just wasn't for me. Classic mode has you losing units forever when you die (meaning they will never be able to be used again) and casual has them reviving after the battle so they can be used in the next battle. Each battle usually consists of about 5 or so complete turns. It was just easier this way, and honestly I don't find a lot of fun in restarting my game because one of my favorite units died. It feels like "artificial difficulty". So this new game mode was a big positive in my book.
The next thing I'd like to say is the characters are pretty cool. Each of them has pretty unique dialogue and the personalities really shine through. Some of these personalities may be a bit one-dimensional but I think that is some of what made them so like-able. My favorites have got to me Henry. He's morbid and cheery, which is a very interesting combination.


The mechanics of the game are a little clunky still. I think the game is best played with a guide or at least access to the internet to understand the tech trees, as it stands you don't really get an explanation of what classes are available to whom, they just show up whenever you use a seal to switch classes. I think a well designed tech tree and upgrade system should be in place by now, considering this is like the 12th game. Something like FFT's tech tree (at least they gave you pre-reqs) or an actual gui for the tech trees (like muramasa's sword forging screen) would work well here.
Anyways, each base class has 2 upgrade classes, and each character usually has access to at least 2 or 3 base classes. Some skills are MUCH better to have than others, which is why its so upsetting not to have all of the information laid out for you rather than hunt for it on the internet. Dark Flier's are units that can only be upgraded to from female pegasus knights, which earn the skill "Galeforce" which allow you to attack after you kill a unit which is a huge advantage. Renewal gives you a 30% heal at the start of every turn and War Monks only learn this skill at lvl 15. Lifetaker gives you 50% heal after you kill a unit and Dark Knights can only learn this. The rest of the skills only give units an incremental advantage with a few exceptions. (Counter, Dual Strike+, a few others)
Your characters can also have children with eachother, and due to the time rifts, these little guys will come back from the future to help you fight the big bad dragon. You get them from missions that are a side-quest of the main story, called "Paralogues", and you usually end up running into characters who are from the future who are children of any of the S compatible characters you have in your roster. The child units start off with 4 skills taken from their mother and father instead of 2. If I'd have known this, I would have been more strategic about my pairings.
It's worth a playthrough, and there is a lot of DLC content which lets you recruit characters from older games. This feature kinda coincides with the theme of the game, where characters in the future create rifts in time to change the current timeline. Definitely worth it especially if you get it used for cheap (less than 25$?). The DLC also makes grinding easier. I must have finished it off around 40 hours but there was still plenty to do.

I enjoyed every hour I poured into this game. I plotted my breeding lines. I calculated my end game classes. It caught me as few games have, breaking my OCD loose to run rampant and free. Until I was done and just wanted to gallop through story to get it over. This is the only "complaint" I had. I was ploughing through chapter after chapter, soaking story in while fighting for every foothold and, just when I should have been entering the last stage of my journey through the story, I suddenly had 6 side missions to do. My momentum was completely halted. I honestly could have started doing them as soon as the chapter with the Dragon's Table was done and had a less disjointed ending.
Brady is my favorite character. Then Gregor. Then Sully--I always dig a fellow no nonsense lady. Oh and MU. She was pretty bad assed, too
The maps and story in this game are honestly quite bad. Possible contender for the worst game in the series.
This game is turn-based with a Rock-Paper-Scissors principle. (swords beat axes, axes beat lances, lances beat swords) The story is about your custom character and an ally named Chrom. You start off with a few characters along with the 2 previously mentioned characters. Freddrick (Tip: Don't use him early on.) and Lissa. And you will learn more once you pick up this amazing title. There is 2 different modes: Classic and Casual. Classic is how Fire Emblem veterans play the game. If a character dies, they are dead for the whole game. Casual makes it so they come back even if they die. This game isn't just about the combat. Its about connecting with the characters you collect throughout the entirety of the game, training them to kill the enemies, and even getting some married. I won't go into detail on that but trust me when I say, this game is a deserving 5/5.
Pura decepção. Mais do mesmo. Historia ruim, personagens mal feitos, triste.
I've tried several Fire Emblem games over the years on the GBA and the Gamecube and was never able to really get into them despite loving strategy games. After reading the reviews for this I decided to pick it up and I can say after playing it for three weeks straight the game is absolutely amazing. Few games have every grabbed me and held my attention the way this one did. I honestly have nothing bad to say, great game.
This one was ok and like revived Fire Emblem, but like the story is not that interesting. The characters can be hit or miss but have something about them that doesn't make them totally boring. I don't like the art style and some of the designs though, This doesn't really effect the game itself so it's just fine.
As a fan of Fire Emblem since the GBA days, I was both happy with this release, and disappointed. I like the graphics and the characters, and the story works well enough. But I was disappointed in the gameplay (the added partner system, lack of weapon weights, and boring map objectives specifically) and disappointed in the art and the music (not bad, but I wasn't a huge fan). But despite the disappointments, it did add stuff that I like, specifically the class customization.
Overall, I would say this game is good, but I liked the other Fire Emblems better.
Check out my playthrough on twitch to see my thoughts on it!
Good strategy game. Played on classic mode. Story was pretty OK at best.
Definitely the best 3DS RPG I've ever played. A must own for fan's of TRPG's
Thank you FE Awakening for being the reason the FE series is still around!!!! I loved the game and its characters, and I would recommend this to anyone who is wanting to play Fire Emblem and not sure which title to start
Haven't played through Awakening since its release, thinking about installing the gay marriage mod and seeing how it holds up.
Loved this game. Like many others this was my gateway into the Fire Emblem Series.
I am nearly finished this game, and am pretty excited, this will be my first time actually beating a Fire Emblem game!
4 Missions to go, but some thoughts already. Switching to Casual was the right choice for me. I wanted to do Classic, and have in the past, but restarting every time somone died was making the game a drag.
I also didn't realize until this (my fourth attempt to beat it) that you shouldn't train your whole team, but rather pick and choose. It meant a lot of characters, other then the children added late game I never really bothered with. But this does mean the game has some good re-playability!
My loose plan is sometime relatively soon this year once I beat Awakening I will dive into Fates and beat it, and then do the same for Three Houses. Wish me luck lol.
Picked up my old incomplete save on this today after finishing Three Houses last night. Luckily I was at a good stopping point and got back in smoothly.
The story and characters here are not quite as interesting to me personally, particularly the side characters, but the story is at least entertaining. Gameplay I’m finding noticeably harder, many more occasions where my character gets killed in one hit, but as I’ve progressed I’ve gotten a bit better about it. The micromanagement in this game is easier in some ways, harder in others—there are waaay more party members so I’ll take the extra conveniences.
These games are so easy to just sit and play all day, it’s crazy... Definitely enjoying it and may do more of a deep dive into this series or something like FF Tactics afterward
Thank goodness for sites like Grouvee. Everyone's been talking about the new Fire Emblem game, and I thought, man, I really don't want to buy a new game because I don't even play what I have. So I decided to search my shelves to see if I own and of the Fire Emblem games, and what do you know? I own Fire Emblem: Awakening. I don't remember buying it, and I don't think I've ever even opened the game on my 3DS, but I have it. I think I might check this game out once I get my son to bed tonight.
I started the game.
Made my hair brown.
Clementine will remember that.
That feeling when u play a game for >200 hours and only then realise, that there is a hidden gameplay element that will change your future experience dramatically.
U could expect, that after hundreds of hours I should be somewhat tired. But I am so hyped atm and extremely motivated.
Love. This. Game.
I have played all the way to endgame and I love these characters and have so many feelings... I'm refusing to do the final battle so I can just wallow in my feelings and my characters and T_T
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