Main game
3.49 average rating based on 450 ratings
Went into this with very low expectations and ended up having a blast. Tight gunplay and a shockingly good story elevate this to one of the best 3rd-person shooters of its generation. An overlooked gem.
I cannot recommend this game enough. Let's get things out of the way. The story is ridiculous, the characters are singledimensional, the relationships are laughable. But that's fine, because this is the kind of game that knows what it's doing and doesn't take itself seriously. The single-dimensional characters are funny (specially that french robot... why does a robot speak in English with a French accent? One would assume that he could download a speech update but no... anyway), the story is over the top and the relationships are the kind of dumb fun interactions that you see in great cheesy 80's action. Besides that, the actual game mechanics are amazing. While in essence is not much more than a cover shooter, there's something immensely satisfying in turning those robots into shreds with countless bullets. The usual damage-sponge bosses are much less annoying than in other games when they are falling into pieces with every shot you land. There are also a variety of companions to choose from that make the game very replayable. I've beaten this game twice in quick succesion some years ago and writing this review really make me want to play it again.
Such a great underrated game, very similar to gears of war in terms of gameplay but with robots as enemies that break apart depending on where you shoot them. Story was good with a couple of twists towards the end. Highly recommend it.
This title offers a solid mix of third-person shooting and sci-fi storytelling, but it doesn't quite stand out in the genre. The gameplay is functional, with cover-based mechanics that feel a bit dated (immensely over-used at the time because of Gears of War), especially compared to more polished shooters from that era. The story, centered around the question of what it means to be human in a world of advanced AI, has its moments but never fully engages.
The characters, while decent, lack depth, and the game's choice-based dialogue system feels more like a gimmick than a meaningful feature. Overall, Binary Domain is an average experience, nothing groundbreaking, but enjoyable for fans of the genre who don't mind a few rough edges. It had good ideas when it comes to the squad-based gameplay mechanics, but unfortunately they were poorly implemented, I would not recommend this one.
Visually, it shows its age, with environments that lean heavily on gray industrial corridors and a muted color palette that rarely surprises. Enemy design is serviceable, and the robot damage system, where limbs can be shot off to change enemy behavior, is one of its more interesting ideas, but it isn’t pushed far enough …
This title offers a solid mix of third-person shooting and sci-fi storytelling, but it doesn't quite stand out in the genre. The gameplay is functional, with cover-based mechanics that feel a bit dated (immensely over-used at the time because of Gears of War), especially compared to more polished shooters from that era. The story, centered around the question of what it means to be human in a world of advanced AI, has its moments but never fully engages.
The characters, while decent, lack depth, and the game's choice-based dialogue system feels more like a gimmick than a meaningful feature. Overall, Binary Domain is an average experience, nothing groundbreaking, but enjoyable for fans of the genre who don't mind a few rough edges. It had good ideas when it comes to the squad-based gameplay mechanics, but unfortunately they were poorly implemented, I would not recommend this one.
Visually, it shows its age, with environments that lean heavily on gray industrial corridors and a muted color palette that rarely surprises. Enemy design is serviceable, and the robot damage system, where limbs can be shot off to change enemy behavior, is one of its more interesting ideas, but it isn’t pushed far enough to feel transformative. The OST does its job without being memorable, and while the voice acting is generally competent, it doesn’t do much to elevate the already thin characterization.
Enemy AI can be inconsistent, swinging between predictable and frustrating, which undercuts the tension the game tries to build in firefights. In the end, this title feels like a bundle of decent concepts held back by conservative design choices and uneven execution, a game that might spark brief curiosity, but one that’s hard to recommend when there are stronger, more confident shooters from the same period.
I do appreciate how much this game wanted to accomplish. Tried to have a deep story, good gunplay, unique mechanics, some movie-like set pieces...
Only the gunplay really worked out.
This game is like Michael Bay and Hideo Kojima got together and made a horrible love child; it has a high-minded plot that only makes sense if you don't look at it too closely, and is delivered with all the sophistication of an action comic aimed at 12-year-olds. The dialogue consists almost entirely of tired tropes and one-liners that fall flat 94% of the time. All of the characters (playable, squad, AND NPCs) are annoying stereotypes that border on offensive at the best of moments, and at other times bugger belief by how much they got away with in this game. The basic enemies are robots whose design is completely irrational from anything but a stylistic viewpoint, and the bosses are ridiculous monstrosities that exist only in the mind of a stupid over-the-top action movie creator. There's even a jarring series of product placements, most notably by the defunct coffee stand Tully's.
Mechanically, the game does alright with its third-person action/cover shooter style. Combat is smooth and offers a variety of challenges and meaningful combat style options. However, it mostly vacillates between trivially easy combat encounters capped with frustratingly difficult boss fights (mostly... some of the bosses are also trivially …
This game is like Michael Bay and Hideo Kojima got together and made a horrible love child; it has a high-minded plot that only makes sense if you don't look at it too closely, and is delivered with all the sophistication of an action comic aimed at 12-year-olds. The dialogue consists almost entirely of tired tropes and one-liners that fall flat 94% of the time. All of the characters (playable, squad, AND NPCs) are annoying stereotypes that border on offensive at the best of moments, and at other times bugger belief by how much they got away with in this game. The basic enemies are robots whose design is completely irrational from anything but a stylistic viewpoint, and the bosses are ridiculous monstrosities that exist only in the mind of a stupid over-the-top action movie creator. There's even a jarring series of product placements, most notably by the defunct coffee stand Tully's.
Mechanically, the game does alright with its third-person action/cover shooter style. Combat is smooth and offers a variety of challenges and meaningful combat style options. However, it mostly vacillates between trivially easy combat encounters capped with frustratingly difficult boss fights (mostly... some of the bosses are also trivially easy), never once correctly nailing the challenge level/flow state target. Combat encounters are punctuated with irregular fast-twitch button press challenges that instantly fail you back to the last checkpoint, really disrupting the storytelling during what should be the most fast-paced scenes.
Not sure why I played through the whole thing. Probably because I wanted to see if my guess about how the inane plot would end was correct. XD
PS... did not play multiplayer or use the voice commands option... seems like even without issuing any commands to my squad, the combat was usually stupidly easy. So, probably just an unnecessary (and from what I read in other reviews, glitchy) gimmick.
Went into this with very low expectations and ended up having a blast. Tight gunplay and a shockingly good story elevate this to one of the best 3rd-person shooters of its generation. An overlooked gem.
Played this up to Chapter 4 now for the last few days. Its a decent TPS, nothing special really but the story is quite engrossing and the characters are all interesting (my fav is the cool French-speaking robot Cain). Early on I started to notice how this game has a certain over-the-top aura to it, as if it was not made by standard western developer. Apparently it was made by RGG studio, the folks behind Yakuza.
Binary Domain on sale. It's a great game for just USD 5.
Binary Domain (and 3 more games) in the Humble Bundle today. https://www.humblebundle.com/games/one-special-day-bundle?utm_source=hbapp
Go get it. Strong recommendation and cheap!
I... kind of like this game a lot. At first I thought it was terrible - I hated the characters so much and the story seemed kind of meh. But at some point I got caught up in the fun of shooting robots to bits and it has won me over completely. I don't even hate Big Bo screaming "Sweet!" every two and a half minutes.
Why does all games from Japan need to have the shittiest checkpoint sistem ever ?
Besides.
It was a very good game tho.
Just finished yet another playthrough of Binary Domain. Still a great game. I had forgotten that besides having a really solid gameplay, the story ,even though it's also complete nonsense, kind of works in it's own way. I mean, the plot is ridiculous, but I can see how the overarching themes are worthwhile.
I'm replaying this game for the third time. After so many years, not only it held up very well, but i argue that it's better than ever.