Main game
3.69 average rating based on 59 ratings
Having been impressed by the author's previous game, "Four Last Things," I was filled with excitement to try its sequel, "The Procession to Calvary."
I adore the concept of animated Renaissance paintings presented in a bizarre and humorous context. The rich symbolism found in old paintings becomes a delightful experience as visual concepts are reinterpreted with a touch of humor. The game's immersive atmosphere is further enhanced by the classical music soundtrack.
However, when comparing "The Procession to Calvary" to its predecessor, "Four Last Things," it becomes evident which game design choices excel.
The Procession to Calvary" boasts a straightforward plot. You assume the role of a bloodthirsty character driven by a desire for revenge against the emperor from the previous game. A sword is introduced, providing you with the option to eliminate any obstacles in your path. While a peaceful approach leads to the best ending, the allure of witnessing the consequences of choosing violence is irresistible. Notably, this path allows for swift progression, leading to the "bad" ending in just 15 minutes.
In theory that is not bad, since it shows you pretty quickly that the violence is not the way to go. But the problem I have …
Having been impressed by the author's previous game, "Four Last Things," I was filled with excitement to try its sequel, "The Procession to Calvary."
I adore the concept of animated Renaissance paintings presented in a bizarre and humorous context. The rich symbolism found in old paintings becomes a delightful experience as visual concepts are reinterpreted with a touch of humor. The game's immersive atmosphere is further enhanced by the classical music soundtrack.
However, when comparing "The Procession to Calvary" to its predecessor, "Four Last Things," it becomes evident which game design choices excel.
The Procession to Calvary" boasts a straightforward plot. You assume the role of a bloodthirsty character driven by a desire for revenge against the emperor from the previous game. A sword is introduced, providing you with the option to eliminate any obstacles in your path. While a peaceful approach leads to the best ending, the allure of witnessing the consequences of choosing violence is irresistible. Notably, this path allows for swift progression, leading to the "bad" ending in just 15 minutes.
In theory that is not bad, since it shows you pretty quickly that the violence is not the way to go. But the problem I have is the fact that most of the game's scenes are uncovered within those initial 15 minutes. Since the game is very much an interactive painting, this quick revelation somewhat diminishes the anticipation and intrigue surrounding the ending.
Of course you don't get to see everything, since there is a peaceful and longer way to progress in the game. You got to access a couple more scenes and rooms.
Regrettably, I found the puzzle-solving logic towards the game's conclusion less captivating. While it started promisingly, I struggled and eventually gave up on the last few puzzles, including
The ultimate two good endings didn't really provide additional content, that I hoped for. Hence my complains towards the bad ending being too revealing. Consequently, the frustrating puzzles towards the end and an underwhelming climax, left kinda sour taste in mouth.
Nonetheless, "The Procession to Calvary" deserves applause for its ability to once again create beautiful collages of Renaissance paintings. And for that I am willing to pay money and would love to see more of. Even though as a game, it might not be the best.
Games are indeed works of art, and viewing "The Procession to Calvary" from that perspective mitigates some of its flaws. Nevertheless, I would recommend redirecting your attention to the author's first game, "Four Last Things," which, in my opinion, offers a superior experience.
Es gracioso, es treméndamente estúpido y su estilo visual tiene bastante gancho.
UPDATE: In retrospective, I kinda didn't enjoy this one. After simmering for a bit, I came to realize that it is a very mediocre game that gets carried hard by aesthetic. All of my original points still stand tho, I'm just going to bump down their score from 3/5 to 2/5: not my cup of tea genre-wise, but I also can't see anything particularly great beside the aesthetic.
Original Review:
Eh, good enough. Pretty short and easy, even if sometimes it feels like it's padding for time.
There is some slight moon logic, but, nowadays, that isn't as bad thanks to the internet, though it might take away from your experience. Noted I did have problems with sometimes missing interactive objects all together, but that's on me since the game has a button to reveal all clickable objects. Also, sometimes you need to interact several times with the same object or person in different circumstances, it makes sense, but still I always mess it up.
Lastly, comedy is a beautiful and subjective thing, so it isn't going to be a hit with everyone. Personally, every time I get exposed to this Python-esque type of comedy, I realize more and more …
UPDATE: In retrospective, I kinda didn't enjoy this one. After simmering for a bit, I came to realize that it is a very mediocre game that gets carried hard by aesthetic. All of my original points still stand tho, I'm just going to bump down their score from 3/5 to 2/5: not my cup of tea genre-wise, but I also can't see anything particularly great beside the aesthetic.
Original Review:
Eh, good enough. Pretty short and easy, even if sometimes it feels like it's padding for time.
There is some slight moon logic, but, nowadays, that isn't as bad thanks to the internet, though it might take away from your experience. Noted I did have problems with sometimes missing interactive objects all together, but that's on me since the game has a button to reveal all clickable objects. Also, sometimes you need to interact several times with the same object or person in different circumstances, it makes sense, but still I always mess it up.
Lastly, comedy is a beautiful and subjective thing, so it isn't going to be a hit with everyone. Personally, every time I get exposed to this Python-esque type of comedy, I realize more and more that it's not for me.
This game must now be in my backlog, so I may eventually pet the lion.
https://twitter.com/CanYouPetTheDog/status/1251209876270956545?s=20