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Guild Wars 2

Guild Wars 2

Aug 25, 2012

Main game

3.56 average rating based on 1803 ratings

5
330
4
611
3
635
2
198
1
29
Guild Wars 2 is an online role-playing game with fast-paced action combat, a rich and detailed universe of stories, awe-inspiring landscapes to explore, two challenging player vs. player modes, and no subscription fees!
Developers
ArenaNet
Publishers
NCSOFT
Series
Guild Wars
Event
Summer Game Fest 2025
Platforms
Mac, PC (Microsoft Windows)
Genres
Adventure, Role-playing (RPG)
Themes
Fantasy
Steam
View on Steam
Release Dates
Aug 25, 2012 Full Release (Worldwide)
PC (Microsoft Windows)
Sep 18, 2012 Full Release (Worldwide)
Mac
May 15, 2014 (China)
PC (Microsoft Windows)
Feb 18, 2021 Offline (Worldwide)
Mac
User Stats
4019
In Collection
216
Wish Listed
325
Playing
815
Backlogged
How Long Is Guild Wars 2?
Main story: 457.0 hours
Main + extras: 2649.0 hours
100% completion: 149450.4 hours
Total completions: 5
MyChaos
MyChaos gave Aug 22, 2018
MyChaos gave Aug 22, 2018
Guild Wars 2

Synopsis:

For generations, strife and chaos raged across Tyria as the great races competed and warred against each other. Then the dragons awoke. The all-powerful Elder Dragons rose from beneath earth and sea, wreaking havoc on a global scale. Great cities crumbled before their might. Coastlines flooded. Lush forests burned. Tyria was forever altered.

Now, the undead legions of the deathless dragon Zhaitan surge across the land, hungry for the destruction of the free races of Tyria: the Charr, a ferocious race of feline warriors; the Asura, magical inventors of small size and great intellect; the Norn, towering shapeshifters from the frigid north; the Sylvari, a mysterious race of mystical plant folk; and the Humans, an embattled but resilient people.

The time has come for the free races to stand together against the rising tide of evil. Magic, cold steel, and the deeds of heroes will determine the fate of Tyria.

Pros:

  • Free to play
  • 5 Race to start
  • Dynamic Events
  • Story
  • Graphics / Soundtrack
  • 8 Class
  • 2 Type of PvP (pvp and wvw) + Mini Games

Cons:

  • None import Guild Wars 1 Characters
  • Very Repetitive

Scores:

  • History - 7/10
  • Music - 10/10
  • Graphics - 9/10
  • Contents - 10/10
  • Gameplay …
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Synopsis:

For generations, strife and chaos raged across Tyria as the great races competed and warred against each other. Then the dragons awoke. The all-powerful Elder Dragons rose from beneath earth and sea, wreaking havoc on a global scale. Great cities crumbled before their might. Coastlines flooded. Lush forests burned. Tyria was forever altered.

Now, the undead legions of the deathless dragon Zhaitan surge across the land, hungry for the destruction of the free races of Tyria: the Charr, a ferocious race of feline warriors; the Asura, magical inventors of small size and great intellect; the Norn, towering shapeshifters from the frigid north; the Sylvari, a mysterious race of mystical plant folk; and the Humans, an embattled but resilient people.

The time has come for the free races to stand together against the rising tide of evil. Magic, cold steel, and the deeds of heroes will determine the fate of Tyria.

Pros:

  • Free to play
  • 5 Race to start
  • Dynamic Events
  • Story
  • Graphics / Soundtrack
  • 8 Class
  • 2 Type of PvP (pvp and wvw) + Mini Games

Cons:

  • None import Guild Wars 1 Characters
  • Very Repetitive

Scores:

  • History - 7/10
  • Music - 10/10
  • Graphics - 9/10
  • Contents - 10/10
  • Gameplay - 8/10

Final Opinion:

To start this was my first game of this kind that I played. Before starting players should create a character, choosing one of the 5 available races and choosing one of 8 classes. You can customize the character to make it unique.

One of the things I found interesting during the creation of the character was to be able to choose the background story and the personality of each one, which will affect the way we talk to npc. Making the story of our character unique.

Gw2 is itself a vast world to explore depending of the chosen race. There are always things to do on each map, such as heart (tasks), visiting points of interest, climbing mountains to see a fantastic vista or challenge a npc to win a hero point (which serves to unlock skill and specializations), but not forgetting that can become a bit repetitive, for players who do not like to always do the same thing.

Almost certainly what is not overlooked are dynamic events, a system in my opinion more sophisticated than the traditional quests (personally never liked, after playing others of the same genre), may in some events be necessary other players to complete the event or be on time in the event to gain exp and loot.

But apart from that, with this system players have much more freedom of choice because they are not obliged to complete anything they did not want.

The experience gained is easy to achieve by simply completing the homes states of each race and a few maps up to level 15 or activating some bosts of exp there character. Because the minimum level to start the story of the character is level 10.

Every choice made throughout history will influence. Bearing in mind that the development of the story in the first 3 chapters will have to do with the background story of the character created. To which then the choice of the orders vigil, priory and shadow follows and finally the battle against a dragon. And I will not say more.

The soundtrack that accompanies each region is fantastic, each one has its list of songs and no doubt that after hearing this or that song the player already knows which region they belong to and causes them to dive deeper into the game.

The gameplay itself can be a bit frustrating, especially in combat there is no rotation with the mouse, you have to rotate the camera with a click “manually” (I liked the mouse rotation to be more like the Black desert). But apart from that the skill system is interesting as each class has its weapons and each one of them has their abilities depending on the class, adding also the specializations, plus the skill of the class itself and the race.

This gives the player the freedom to change their build whenever they want.

There are 2 modes in Gw2 that can go from hardcore to soft, for players who like something more serious Word vs World is undoubtedly the best option. It is possible to fight with thousands of players in the various separate worlds in this mode. But for those who like the classic Player vs Players could find 2 modes like Conquest or Team Death match. Not forgetting that in Player vs Environment it is possible to talk to certain npc to play mini games like Keg-brawl, basketball-like game involving kegs of ale and a lot of fighting, or Crab Toss, a free-for-all game where the player who can hold the longest while being attacked by other players wins the game. For those who do not like WvW or PvP.

And as in all games there are always stores with premium items that everyone wants like outfits, boost, character slot, etc. And no doubt that Gw2 has thought it through, it’s not like many other games of this genre that force players to spend real money to buy items. Here you only need to have gold to convert into gems (special currency for the store) and vice versa, for those who do not want to spend real money.

Gw2 has revolutionized the genre with dynamic events, which reduces the demand for groups of players by giving them more time to enjoy the game. But as all else has the other side of the coin may not be to the taste of everyone.

The game can be a bit grindy at times, but i recommended for those who did never played or for those who already know the genre.

So I do recommend it.

Note: 8/10

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OKdesuka
OKdesuka gave May 12, 2021
OKdesuka gave May 12, 2021
great for casual players
This review is for the PC (Microsoft Windows) version

guild wars 2 was my 4th mmo, and probably the most fun i've had in one in terms of solo content. ultimately, though, as with all previous mmos i tried, the repetitiveness grew tiring and i ended up abandoning it after a while.

the good

  • a single purchase unlocks both expansions and provides lifetime access — there is no subscription system
  • graphics are nice enough to look at, especially considering the time of its release
  • combat is fun and engaging, with dodge mechanics, weapon switching and even an entirely separate underwater system. it falls more in the lines of action combat, somewhere between black desert online and slower, more global cooldown-dominated mmos such as wow.
  • overworld activities are plentiful, filled with active players, and provide useful rewards
  • you have the ability to join multiple guilds at once
  • pvp is fun and not ignored by devs as much as other mmos, enough that gw2 is actually widely known for its functional pvp mode

the complicated

  • progression is horizontal; after reaching gear plateau, you're pretty much set for any potential future content. tbh i don't usually go enough into the minutiae of mmo mechanics in order to care much about this, but …
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guild wars 2 was my 4th mmo, and probably the most fun i've had in one in terms of solo content. ultimately, though, as with all previous mmos i tried, the repetitiveness grew tiring and i ended up abandoning it after a while.

the good

  • a single purchase unlocks both expansions and provides lifetime access — there is no subscription system
  • graphics are nice enough to look at, especially considering the time of its release
  • combat is fun and engaging, with dodge mechanics, weapon switching and even an entirely separate underwater system. it falls more in the lines of action combat, somewhere between black desert online and slower, more global cooldown-dominated mmos such as wow.
  • overworld activities are plentiful, filled with active players, and provide useful rewards
  • you have the ability to join multiple guilds at once
  • pvp is fun and not ignored by devs as much as other mmos, enough that gw2 is actually widely known for its functional pvp mode

the complicated

  • progression is horizontal; after reaching gear plateau, you're pretty much set for any potential future content. tbh i don't usually go enough into the minutiae of mmo mechanics in order to care much about this, but i recognize that there are disadvantages to this system as opposed to vertical progression (such as endangering the lifespan of interesting gameplay); however, there are also advantages (not having to go on an endless grind every time you return to the game). personally, i don't care either way, as i don't tend to stick with mmos long enough for these things to matter.
  • lore and story were pretty average to me, but i never got into the expansions so i can't say whether i would've been more impressed with those
  • unlike most other mmos, there is a conversion system in place for cash shop items. you can convert gold earned ingame into gems, which can then be used to purchase cash shop content. generally this is a positive thing, but i'm putting it in the complicated section because in my opinion the conversion rate is so ridiculous that it's inviable to purchase anything of substance unless you grind many, many hours — and for a game that is ideal for casual players, most won't ever acquire enough gold to make those purchases in the first place.
  • repetitive content. this is pretty much just what mmos are like, so i can't rightly put it in the bad section, but it's still ultimately what drove me away from the game (and what drives me away from every mmo lol)

the bad

  • even after purchasing the expansions, there is still story content to be unlocked, and guess how you do that... yep, more money. i see no reason for this to be the case other than being a blatant cash grab. this and the point below are the only two real negatives i see in this game.
  • too many cash shop items. there's buyable items for every single purpose you can think of, including many that make the game experience a lot less repetitive and adds definitive quality of life to many areas of gameplay. this effectively offsets the benefits of f2p once you get further into the game and these items become more and more necessary to smooth out the annoying parts of the game. even when it comes to cosmetics, things can get pretty discouraging — most mount skins are cash shop only, for example.

i definitely recommend gw2 for casual players who want a fun solo experience. since progression is horizontal, you will always be able to come back to the game later on without the need for hours upon hours of grinding. and since there's so much overworld content to occupy your time, as long as you don't mind the repetitiveness, you'll definitely be entertained for a very long time.

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Malisouris
Malisouris gave Nov 28, 2018
Malisouris gave Nov 28, 2018
Malisouris's review of Guild Wars 2

GW2 is my first serious MMO. I've been playing it since launch.

I'm a VERY casual MMO player, which I think explains why this game is such a good fit. I will have moments when I play this game intensely, everyday for 3 weeks. And then I will go for months without touching it.

Guild Wars 2's PvE works mainly with Living Story : episodes of story-driven content. Once an episode is out, you have to log into the game to unlock it for your account. You can then decide to play it whenever you're ready. You have access to the core game (your character Personal Story and leveling up to 80) for free. There are some restrictions on free accounts (you can't trade items with other players, for example).

The expansions are buy-to-play, and then you're set for playing the content at your own pace. They often do sales where you can get an expansion for 15$.

Once you hit lvl 80, you access the Mastery System. Further levels are more like achievements you buy with a combination of experience points and mastery points. Mastery points are earned by doing harder tasks.

This Mastery System lets you unlock gameplay …

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GW2 is my first serious MMO. I've been playing it since launch.

I'm a VERY casual MMO player, which I think explains why this game is such a good fit. I will have moments when I play this game intensely, everyday for 3 weeks. And then I will go for months without touching it.

Guild Wars 2's PvE works mainly with Living Story : episodes of story-driven content. Once an episode is out, you have to log into the game to unlock it for your account. You can then decide to play it whenever you're ready. You have access to the core game (your character Personal Story and leveling up to 80) for free. There are some restrictions on free accounts (you can't trade items with other players, for example).

The expansions are buy-to-play, and then you're set for playing the content at your own pace. They often do sales where you can get an expansion for 15$.

Once you hit lvl 80, you access the Mastery System. Further levels are more like achievements you buy with a combination of experience points and mastery points. Mastery points are earned by doing harder tasks.

This Mastery System lets you unlock gameplay mechanics in the expansions, like gliding and mounts.

One thing I love about the game is that once you've unlocked something, it is usable by every character in your account.

There is also a very polished PvP aspect to the game, with matchs between teams of 5 players, and wars between servers that reset weekly. I don't participate in those so I can't give much details. But it exists.

I love the lore. The races are diversified, and the character customization system is good enough that you rarely meet a player that looks like you.

TL;DR : Great lore, free core game, fun gameplay and combat. Try it out :)

Pros

  • Great lore and beautiful graphics
  • No monthly fee
  • Each piece of armor can be individually dyed and transmuted

Cons

  • It's a MMO, so it's end-game is a little grindy
  • Price for Gemstore items are ridiculous (15$ for a mount skin...outch)
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Gobelin_Powa
Gobelin_Powa gave Feb 29, 2024
Gobelin_Powa gave Feb 29, 2024
Gobelin_Powa's review of Guild Wars 2

6/10 Y a les sauts d'accord mais en vrai bof, tellement en dessous du premier opus.

BeNice
BeNice gave Oct 11, 2019
BeNice gave Oct 11, 2019
Content

If you're wondering what there is to do... Achievements/Collections. Solo/Co-op Story instances. Jumping Puzzles. Mini-games/-dungeons w/ glider, mounts (like races), & more. Guild Events. Ley-Line Anomalies. Bounties. World Bosses. Meta events. Dungeons. Fractals. Raids. World vs World. PvP.

SpoonMan
SpoonMan gave Mar 7, 2017
SpoonMan gave Mar 7, 2017
SpoonMan's review of Guild Wars 2

And that's a wrap; reached the level cap of 80 in Guild Wars 2 in roughly 58 and a half hours.

Honestly, I am stunned by how well the game subverts common MMORPG tropes and improves the genre as a whole. The world is absolutely humongous and has maps involving every terrain you could imagine. The quests are brilliantly implemented, with an unfathomable variety of objectives, very few, non-mandatory fetch quests, multiple possible solutions to each quest, and minimum backtracking. The world events of each map help construct the dynamic story of the area without resorting to walls of text (like this one). While I don't engage in actual multiplayer in multiplayer games, it is obvious to me how some of the design decisions taken, like separate loot and experience for every participant in an event, group events that require multiple players, etc., have improved the in-game community. Finally, I loved the experience curve. Leveling from 1 to 80 is smooth and consistent. For instance, during the later levels, it does not devolve into a grind fest of killing 50 thousand rats for each experience point, which usually happens in most RPGs and MMORPGs.

Overall, I think this is the …

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And that's a wrap; reached the level cap of 80 in Guild Wars 2 in roughly 58 and a half hours.

Honestly, I am stunned by how well the game subverts common MMORPG tropes and improves the genre as a whole. The world is absolutely humongous and has maps involving every terrain you could imagine. The quests are brilliantly implemented, with an unfathomable variety of objectives, very few, non-mandatory fetch quests, multiple possible solutions to each quest, and minimum backtracking. The world events of each map help construct the dynamic story of the area without resorting to walls of text (like this one). While I don't engage in actual multiplayer in multiplayer games, it is obvious to me how some of the design decisions taken, like separate loot and experience for every participant in an event, group events that require multiple players, etc., have improved the in-game community. Finally, I loved the experience curve. Leveling from 1 to 80 is smooth and consistent. For instance, during the later levels, it does not devolve into a grind fest of killing 50 thousand rats for each experience point, which usually happens in most RPGs and MMORPGs.

Overall, I think this is the first MMORPG where I did not feel like killing myself while questing and leveling. To be fair, that was also true for my multiple level-capped characters in World of Warcraft, but I played that on a private server with 5 times (or was it 25 times?) the experience gain, and is not comparable to this case.

On the negative side, the combat system is mediocre (a common issue with most MMORPGs), the storyline is cliched, and the cinematics during the personal story either cannot be skipped, which sucks, or involve two talking sprites invading each other's personal space, which feels redundant.

I would love to play an MMORPG with the questing, dynamic event, and leveling system of Guild Wars 2, the action combat system of TERA: Rising, and the storyline and fully voiced NPCs of Star Wars: The Old Republic. Instead, we keep getting shitty, mostly Korean MMOs with no semblance of a storyline, sleep-inducing combat, the worst kind of random-number generator for loot, and a frustrating pay-to-win model.

Actual Score: 4/5

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Zanktus
Zanktus updated their status Oct 12, 2023
Zanktus updated their status Oct 12, 2023

Great MMO which respects your time. Due to horizontal progression you will never really be "behind the curve", you can login 3 years later and still be able to clear everything as you did before. My go-to MMO which I always like to return to whithout the need to relearn everything because I took a longer break.

Cavox
Cavox updated their status Jan 26, 2022
Cavox updated their status Jan 26, 2022

The perfect "entry level" MMORPG. Recommended to anyone new to the genre.

ChefeSagaz
ChefeSagaz updated their status Oct 4, 2021
ChefeSagaz updated their status Oct 4, 2021

melhor e unico RPG que consegui jogar por muito tempo e sempre revisito

theTIMMAH
theTIMMAH updated their status Apr 22, 2015
theTIMMAH updated their status Apr 22, 2015

Finally got my first lvl 80 with my mesmer!!! Time to work on my ranger!