Soldier of Fortune: Payback box art

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Soldier of Fortune: Payback

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Soldier of Fortune: Payback

Nov 13, 2007

Main game

2.26 average rating based on 39 ratings

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Soldier of Fortune: Payback is a first-person shooter video game and the third installment of the Soldier of Fortune game series. Unlike the previous two Soldier of Fortune games, which were developed by Raven Software utilizing the Quake 2 and Quake 3 engines, Payback was developed by Cauldron HQ, developed with Cauldron's in-house CloakNT engine, used in their previous first person shooter game, Chaser. It is the first game of the series released for the Xbox 360 and PlayStation 3. The game was released on 14 November 2007.
Release Dates
Nov 13, 2007 Full Release (North_America)
PC (Microsoft Windows), Xbox 360
Nov 20, 2007 Full Release (North_America)
PlayStation 3
Dec 07, 2007 Full Release (Europe)
PC (Microsoft Windows), Xbox 360
Mar 05, 2008 Full Release (Australia)
PlayStation 3
Mar 19, 2008 Full Release (Australia)
PC (Microsoft Windows)
Apr 11, 2008 Full Release (Europe)
PlayStation 3
Apr 23, 2008 Full Release (Australia)
Xbox 360
May 16, 2008 Full Release (Worldwide)
PC (Microsoft Windows)
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User Stats
92
In Collection
26
Wish Listed
2
Playing
24
Backlogged
How Long Is Soldier of Fortune: Payback?
Main story: 2.7 hours
Total completions: 1
Please...callmeYork
Please...callmeYork gave Nov 25, 2018
Please...callmeYork gave Nov 25, 2018
Breathe.

Playing Soldier Of Fortune: Payback was a deeply sobering experience. One that left me questioning my place on this big ole dirty rock as well as the validity of how I choose to spend my free time. I don’t think this is what Cauldron intended. Their intentions were perfectly clear - release a competent but completely forgettable title. You may remember Cauldron from developing gems like ‘The History Channel: Civil War – A Nation Divided’ , ‘Secret Service’ or ‘Jurassic: The Hunted’ – all of which are games that definitely exist.

This game is really only notable for one reason. Soldier Of Fortune: Payback was initially refused classification here in Australia due to its excessive violence. The game was modified, removing any questionable content, and then reclassified. How excessive is it? It is kind of bizarre, really. Limbs and heads pop off with every bullet exchanged causing blood to spurt out gratuitously; arms and legs twitching on the ground before glitching out into oblivion. It is so cartoonish that it is initially very amusing. But then you realise you actually have to play the game.

The game isn’t necessarily bad. It is competent, and thankfully short. To mask its length …

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Playing Soldier Of Fortune: Payback was a deeply sobering experience. One that left me questioning my place on this big ole dirty rock as well as the validity of how I choose to spend my free time. I don’t think this is what Cauldron intended. Their intentions were perfectly clear - release a competent but completely forgettable title. You may remember Cauldron from developing gems like ‘The History Channel: Civil War – A Nation Divided’ , ‘Secret Service’ or ‘Jurassic: The Hunted’ – all of which are games that definitely exist.

This game is really only notable for one reason. Soldier Of Fortune: Payback was initially refused classification here in Australia due to its excessive violence. The game was modified, removing any questionable content, and then reclassified. How excessive is it? It is kind of bizarre, really. Limbs and heads pop off with every bullet exchanged causing blood to spurt out gratuitously; arms and legs twitching on the ground before glitching out into oblivion. It is so cartoonish that it is initially very amusing. But then you realise you actually have to play the game.

The game isn’t necessarily bad. It is competent, and thankfully short. To mask its length Cauldron have artificially increased the difficulty to make it as frustrating as possible. But hey, there’s an easy mode that alleviates the problem. You work your way through 14 levels spanning 5 environments – a forest, a desert and other stuff! As you can imagine none of this is particularly riveting. But hey, there are boss fights, all of which are bullet sponges. You like bullet sponges, right?

And then 3-4 hours later the game ends and you are left feeling empty inside. You peek out the blinds to see the sun shining and realise there is a world out there. One with real trees and real sand and buildings with textures. You leave the console running as you grab your keys from the table. You open the front door and step outside. You breathe.

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