Main game
3.07 average rating based on 27 ratings
Yes, there is a cool movement system that allows you to wallrun, slide and other seemingly cool stuff. I was anticipating something like Devil May Cry or Ultrakill in sense of intese varied combo action. But the interaction with enemies feels very unsatisfying. It feels like I'm fighting holograms, there's to weight or resistance when you hit them with a sword or a gun.
I'd recommend Robo Recall for gunplay that feels impactful, Gorn for a good meelee brawl and Stride if you're into free running.
This looked like it could be a pretty neat game, especially as a VR concept, but I found it just wasn't for me. The plus side I'd say is mostly conceptual. It's a VR game that lets you jump around, shoot and slash your way through enemies and overall just be a bad-ass ninja. Even before I heard of Sairento, I pretty much knew a game like this must be out there because it just makes sense. More could've been done with the story, but it seems to be mostly about the action and that's what the game prioritizes so it's not surprising there's little to it. The gameplay has a lot of maneuvers available to you. You can run along walls, deflect bullets, choose between guns and swords, the works. The game uses a lot of slowdown to let you process some of this and most of the movement is more accomplished using semi-teleport controls to target where you want to jump. You can move around quite a bit without actually moving your body a ton.
The bad was that, unsurprisingly it's hard to really capture that feel of "being a ninja" when you're mostly just standing in …
This looked like it could be a pretty neat game, especially as a VR concept, but I found it just wasn't for me. The plus side I'd say is mostly conceptual. It's a VR game that lets you jump around, shoot and slash your way through enemies and overall just be a bad-ass ninja. Even before I heard of Sairento, I pretty much knew a game like this must be out there because it just makes sense. More could've been done with the story, but it seems to be mostly about the action and that's what the game prioritizes so it's not surprising there's little to it. The gameplay has a lot of maneuvers available to you. You can run along walls, deflect bullets, choose between guns and swords, the works. The game uses a lot of slowdown to let you process some of this and most of the movement is more accomplished using semi-teleport controls to target where you want to jump. You can move around quite a bit without actually moving your body a ton.
The bad was that, unsurprisingly it's hard to really capture that feel of "being a ninja" when you're mostly just standing in place using joysticks and letting the point and click handle most of the really crazy stuff. This is unsurprising really as I certainly didn't expect to actually have to jump 15 feet in the air and slide 30 feet across the floor (I can only jump 12 feet straight up irl currently). But considering immersing yourself into that simulation is part of the appeal, it is worth noting. The most immersive was probably using swords since you do have to actually slash around, but it only does so much for it. Now of course, I'm not really holding it against the game that it couldn't accomplish this, it is quite obvious no game is really going to capture this feel with a high degree of tactile realism, not with today's technology, so it's not like it simply could've done a better job with this. Still, I just can't help but feel like it wasn't able to deliver on the experience I was looking for and it ended up being rather dull otherwise.
The controls were a little confusing at first but once you get the hang of it, the game is fairly easy, to a fault. If you're not paying attention or just being needlessly reckless you can die, but if you're doing it right, there's not much challenge. Beyond that, I found the game rather repetitive despite not ultimately playing the game all that long. I made myself give it a chance for a bit but eventually admitted I just wasn't having fun anymore and even at its peak, I didn't find the game that great. Thankfully it came with a Humble Bundle of VR games so at least it didn't cost me much.
On a plus side, I definitely worried that this game would trigger some really bad motion sickness as many VR games still do for me and whoa is this game all about movement so it could be especially bad. But while I didn't play for super long sessions (30 minutes tops, which is long for me for a game that might trigger motion sickness) I never really felt too much. I'm not sure if the game did much to accomplish that or if it just happened to not be as bad as I expected but that was nice at least.
Good gameplay but a bit too repetitive. The campaign forces you to play filler "missions" in between story missions in what's a transparent ploy to pad the gameplay time. Not only it´s not a good look from, but because I had to play the same levels over and over again, I'm already bored at 3 hours in and probably not halfway through the story.
Very nice movement and action. The story is paper-thin, but that's fine, I guess. The fun is in the jumping, sliding, shooting and slicing.
I never though I'd be able to play something like this without vomiting, though. Yay for my inner ears!