Review Hacksaw 5/5 · Mar 31, 2025
Thrilling and captivating and just about every possible way
The Forest is remarkable. While I've played many other games that share some of the core features--food and hydration meters, crafting, base building--it's my first "true" survival experience, my first time with a game whose sole focus is survival. And I understand The Forest is a somewhat forgiving and 'lighter' experience compared to some of its peers, but the atmosphere …
The Forest is remarkable. While I've played many other games that share some of the core features--food and hydration meters, crafting, base building--it's my first "true" survival experience, my first time with a game whose sole focus is survival. And I understand The Forest is a somewhat forgiving and 'lighter' experience compared to some of its peers, but the atmosphere it impresses upon the player is entirely successful in emphasizing the feeling of being in a survival situation.
Despite being made by a small team with a presumably low budget, years of early access, community feedback, and stellar developer support have molded this game into, for me, an unequivocal all-time great. It feels like it's a game that has no right to be as good as it is. It could be better in so many ways, and it's a shame that Sons of the Forest seems to have shied away from the strongest parts of its predecessor.
In The Forest, the player is presumably the sole survivor of a plane crash on a relatively small and densely forested island with limited supplies to scavenge, a layman's skill set, and no real advantage to speak of other than being able to save and restart if the worst befalls them.
The atmosphere is palpable, even with its relatively dated and rough graphics (and the game is gorgeous despite that). It's clear from the start that the player is not alone: unsettling totems of sticks, bone, and stone punctuate the landscape, hinting at a hidden, hostile presence lurking just beyond the trees. Every action the player takes the generates sound is done so with the knowledge that it's likely attracting unwanted attention, and every snapped twig, every hoof beat of a nearby deer, and every fluttering of wings by birds above amplifies the tension, forcing frantic, paranoid scans of the surrounding woods.
The Forest's caves are a masterclass in atmospheric design: labyrinthine, claustrophobic yet vast, and fraught with peril. These sprawling networks hold the game's most valuable treasures, guarded by formidable early-game enemies. The sound design, already exceptional, reaches its peak here, deftly reinforcing the tension of exploration. Unlike the often-linear cave systems of other games, the caves in The Forest feel singularly authentic. They are, like their real world counterparts, disorienting mazes of interconnected passages and chasms. Their sheer scale and integral role in the narrative could easily justify a title change to 'The Caves.' For me, the most rewarding and engaging moments I had with the The Forest navigating these subterranean depths where exploration became a thrilling and sometimes high-stakes endeavor.
There's also a good story to chew on, and while I don't think it's universally liked, I enthusiastically applaud the developers for making that jump because they absolutely stuck the landing in my eyes. A lot of survival games tack the story on after the fact, and from what I understand, that's the case with The Forest, but you wouldn't necessarily be able to tell without the background information ahead of time.
In the end, The Forest impressively transcends its humble origins and technical limitations to deliver a survival experience that is both gripping and deeply rewarding. It's a testament to the power of atmosphere, sound design, and thoughtful world-building, proving that a game's impact isn't solely determined by its budget or graphical fidelity. I don't think it's perfect, but its unique blend of survival mechanics, exploration, and a surprising narrative sucked me in for 70 hours and refused to let me go. I would recommend it to anyone, full stop. And I don't know if it's fair to call it a hidden gem since it's a well-known release that continues to get a lot of playtime, but I think it deserves to be celebrated.