I've never played a Crackdown game before. I had zero interest in the games due to them being exclusives to the Xbox platform. Well, I got Xbox Game Pass to try some new things, and Crackdown 3 called my name.
For those of you who don't know, and that should be nobody at this point, Crackdown is an open-world series where you play an agent running, jumping, shooting, and collecting orbs while you take out objectives on the map and complete missions. As I'm not super familiar with the series, but have played my fair share of open world games, all the missions boil down to you going to a place and destroying something.
To get the baggage out of the way. It's buggy. The driving is so awful you can't really use it to get around easily let along have any chance of not pulling your hair out while doing the challenges. The humour is so, so, so dated and your radio buddies never shut up; either nagging or cracking wise while destruction rains down.
But all of that didn't stop me from beating the story. Because I went in with zero expectations, I had fun. The running, jumping, and dashing are fluid and completely responsive. I wish the driving was half as good as the on foot stuff. Even the glider controls okay; I felt some glider challenges were a little hard to figure out as to why I wasn't getting enough speed, but whatever.
The shooting is a bit weird, but it works. You aim with the right stick and shoot with the right trigger, but the left trigger locks you on to a target. There is no zoom. It reminded me of old 3rd person games on the ps1 when they hadn't standardized shooting controls.
Weapon selection is plentiful and there is a decent variety, but they all boil down to bullets, beams, grenades, and rockets. Near the end I was favouring the rocket and grenade launchers as they tore through everything with extreme ease.
Which brings me to my next point: challenge. On Agent level of difficulty, the standard, it is extremely easy. I felt very little challenge and never really worried about health. The last bosses were defeated in minutes.
Graphics, it's hard to say. The game has a cell-shaded style and the city is cyberpunkish, and I didn't mind the look. The game has interesting locations with its green glowing industrial levels, ramshackle slums, and towering futuristic skyscrapers. There are lots of distinct colours and lighting effects. Due to the 2021 shortage of graphics cards, I haven't been able to upgrade since 2015, so I can't really say how this game looks with everything maxed out, but it has okay design elements that kind of work, but leans closer to a generic western open world game with cell shaded style, and a decent use of colours.
Story wise, you play as Terry Cruise going to Terranova to liberate it from... you know what, the story doesn't matter. You, good guy go in, blow everything up, liberate people, kill an evil corporation person and her other evil colleagues. There's an environmental and anti-corporation narrative throughout the game, but it's hard to take as biting criticism as this is a AAA game made by a giant corporation.
Music, it's really generic and forgettable. Hard electronic beats simply become noise drowned out by explosions. This is an area that made me really miss licensed soundtracks like in GTA and Saints Row. Saints Row 4 blows this game's use of music out of the water. Hell, even GTA 5's orchestrated stuff sticks in my mind after years later. Crackdown 3's music has already left my brain and I finished playing it 10 minutes ago.
I'm not gonna lie; I had fun with this game. I loved jumping around as Terry Cruise collecting orbs, blowing shit up, and turning my brain off. Not only that, but I was able to do that because I had zero invested in this game. I knew I could drop it without a second thought and play something else and never feel guilty. I've got a back catalogue of better games on Steam that I still haven't played, but I finished Crackdown 3 because it was easy.
I don't recommend Crackdown 3 because there is so much wrong with it, and it likely isn't worth your time. But, if you are able to approach it in a way that works like I did, you can still get enjoyment out of it; enough so that you can beat the game -- it's short too!