Regalia: Of Men and Monarchs box art

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Regalia: Of Men and Monarchs

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Regalia: Of Men and Monarchs

May 18, 2017

Main game

3.53 average rating based on 17 ratings

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Regalia: Of Men And Monarchs is a tactical RPG set in a cheerful fantasy world full of weirdness and wonder. Assemble your party, go adventuring, manage your kingdom, make new friends, and defeat your opponents in challenging turn-based combat.
Release Dates
May 18, 2017 (Worldwide)
Linux, Mac, PC (Microsoft Windows)
Apr 10, 2018 (Worldwide)
PlayStation 4
Apr 12, 2018 (Worldwide)
Nintendo Switch
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User Stats
156
In Collection
32
Wish Listed
7
Playing
91
Backlogged
How Long Is Regalia: Of Men and Monarchs?
Main + extras: 34.0 hours
Total completions: 1
KristapsTralmaks
KristapsTralmaks gave Mar 17, 2022
KristapsTralmaks gave Mar 17, 2022
JRPG, with FF tactics style fights and town building

Completed it. It have all things, that I like in games like that. It have primitive town building and resource management. Crafting. Good, anime inspired story and visuals. All side characters have good side stories too, which you can explore. Funny dialogs. FF tactics style fights. Story is divided into chapters. Each chapter will end in certain turns (days), in this time you will need to complete some personal quests and number of kingdom quests (for example, build new houses, upgrade relations with side characters, craft weapons). Normally I don-t like timers. But in this game it was implemented nicely, I could easely do required number of kingdom quests without even thinking about deadline and till the end I could complete them all, except fishing, which was time consuming and lame. Timer added need for planing next moves, for example, how to complete maximum dungeons in shortest time. After ending of this game you can complete side stories and dungeons, which you could not manage in given time. And I noticed, that without timer it was not so interesting, as before. I recommend it. Normal difficulty was enough difficult, to need some thinking and planning, but without need to restart …

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Completed it. It have all things, that I like in games like that. It have primitive town building and resource management. Crafting. Good, anime inspired story and visuals. All side characters have good side stories too, which you can explore. Funny dialogs. FF tactics style fights. Story is divided into chapters. Each chapter will end in certain turns (days), in this time you will need to complete some personal quests and number of kingdom quests (for example, build new houses, upgrade relations with side characters, craft weapons). Normally I don-t like timers. But in this game it was implemented nicely, I could easely do required number of kingdom quests without even thinking about deadline and till the end I could complete them all, except fishing, which was time consuming and lame. Timer added need for planing next moves, for example, how to complete maximum dungeons in shortest time. After ending of this game you can complete side stories and dungeons, which you could not manage in given time. And I noticed, that without timer it was not so interesting, as before. I recommend it. Normal difficulty was enough difficult, to need some thinking and planning, but without need to restart too much battles. Some people in reviews were telling about too long loading times and bugs. I had not encountered any bugs and loading times were acceptable.

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garamir
garamir updated their status Jun 11, 2025
garamir updated their status Jun 11, 2025

Dropped after four hours. Tries to do lot of things, none of them very well. Writing takes comedic tone, and not the kind I enjoy.