Root Letter box art

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Root Letter

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Root Letter

Jun 16, 2016

Main game

2.91 average rating based on 43 ratings

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11
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15
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Root Letter (stylized √Letter) is a visual novel adventure video game that is developed and published by Kadokawa Games as the first title in their Kadokawa Game Mystery brand. In the game, the player must figure out what happened to the character of Aya, a girl who mysteriously vanished after receiving a particular letter. The gameplay will be split into two distinct parts; the adventure part, where the player interrogates characters who knew Aya in order to find more information about her, and the simulation parts, where the player relives and plays through prior interactions with Aya.
Release Dates
Jun 16, 2016 (Japan)
PlayStation 4, PlayStation Vita
Oct 28, 2016 (Europe)
PlayStation 4
Nov 10, 2016 (North_America)
PlayStation 4
2016 (North_America)
PlayStation Vita
2016 (Europe)
PlayStation Vita
Jul 07, 2017 (Worldwide)
PC (Microsoft Windows)
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User Stats
227
In Collection
43
Wish Listed
8
Playing
118
Backlogged
How Long Is Root Letter?
Main story: 9.8 hours
100% completion: 15.0 hours
Total completions: 2
krymsun00
krymsun00 updated their status Oct 1, 2022
krymsun00 updated their status Oct 1, 2022

A decent game/ad for Shimane. There are 5 endings, 3 of which are just plain weird, 1is kind of like a bad normal ending, and the last one is the true happy ending. Once you finish it once you can skip most of the game and just redo chapter 8 and then the different 9/10s. There are some translation errors in the English version, some of which are confusing, but nothing game breaking.

timebias
timebias updated their status May 10, 2020
timebias updated their status May 10, 2020

Finally completed the main story of Root Letter, having played for almost ten hours across four months—this was my first playthrough, at the end of which I got the 'Crossing Paths' ending. (I've logged more than ten hours on Steam but I spent a fair few minutes setting it up to play satisfactorily.) I think most of this play-time was during the first week or two after I started, when I was at my most enthusiastic about it—the game increasingly drags in the second half, but I saw it through to the end after I'd invested enough time to be sufficiently curious to do so (and to feel that it would be a waste to give up).

I have mixed feelings about this game, and I haven't decided whether or not I'm curious enough to put the work into seeing its remaining four endings; if I do, I'll definitely follow a walkthrough to complete it efficiently rather than playing through the whole story multiple times. (I really don't care about getting all the Steam trophies, and didn't love the experience enough to relive it all right now.) Certainly I'm glad that I picked this up for three quid …

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Finally completed the main story of Root Letter, having played for almost ten hours across four months—this was my first playthrough, at the end of which I got the 'Crossing Paths' ending. (I've logged more than ten hours on Steam but I spent a fair few minutes setting it up to play satisfactorily.) I think most of this play-time was during the first week or two after I started, when I was at my most enthusiastic about it—the game increasingly drags in the second half, but I saw it through to the end after I'd invested enough time to be sufficiently curious to do so (and to feel that it would be a waste to give up).

I have mixed feelings about this game, and I haven't decided whether or not I'm curious enough to put the work into seeing its remaining four endings; if I do, I'll definitely follow a walkthrough to complete it efficiently rather than playing through the whole story multiple times. (I really don't care about getting all the Steam trophies, and didn't love the experience enough to relive it all right now.) Certainly I'm glad that I picked this up for three quid (back in March 2018)–I don't think its quality justifies forking out the full price of £15.

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timebias
timebias updated their status Jan 11, 2020
timebias updated their status Jan 11, 2020

Playing the PC version. It took a little more setting up than expected; the game has controller support for most commands, but I had to tinker with the Controller Configuration on Steam to set up an Action Set for mouse control, because the functions of some on-screen buttons aren't accessible—as far as I can work out—using a controller. (I also found reassigning buttons to be more intuitive this way than it is in-game.) Mapping Alt+F4 and Alt+Enter as a controller commands has also been helpful, because the game doesn't make it easy to close the program until you're already about a half-hour into the story, and the game sometimes glitches out of full-screen mode when using the Options menu.

The game doesn't automatically hide the mouse cursor when one uses a controller, so I downloaded SoftwareOK's AutoHideMouseCursor application to do this myself (following a Steam user's recommendation), which works a charm.