Much like the series before it, this game is a well above average 2D platformer that will surely set the standards for similar games to come. Brilliant, mechanically-rich level design, tons of collectibles and secrets, and one of the best soundtracks of the past 20 years to back it up for safe measure.
However, despite this rating being an easy 5/5, my personal experience with it was actually pretty varied. I finished the game normally and I liked it quite a bit but still preferred the original SNES trilogy for it’s endless charms. It was only after I came back to achieve 100% completion that I both fell in love with it and started to have major gripes with it all at once.
For starters: this game does not give a damn about your time. Some of these secret exits and KONG letters require you to get to the end of a level with a specific partner, and not all of the levels have barrels where you can even get a partner. This means there will be times where you’ll make it three quarters of the way through a huge level only to be hit, lose your partner, and then realize all those checkpoints and collectibles you got along the way don’t matter, since you have to “exit level” and equip your partner again for another shot (which if you don’t have the coins to pay for, could be way more tedious.)
Another easy issue to point out, for me at least, is the reuse of bonus rooms and the puzzle pieces you’re rewarded in general. This one genuinely confuses me because the bonus barrels in DKC2 & DKC3 were all unique challenges with simple but varied stipulations. Some would have you using a cannonball to eliminate enemies that you couldn’t stomp on, while others made use of the many different playable animal characters. Those original bonus barrels, on top of being more varied and interesting, also rewarded the player with an entire secret bonus world. This game’s puzzle pieces take all the reward out of finding the bonus rooms in my opinion, as they don’t even matter unless you find every other puzzle piece in the level as well. I totally get that it unlocks concept art and is entirely optional but then that makes finding the bonus rooms kinda pointless unless you’re aiming to nab absolutely everything the game offers. I might want to grab every puzzle piece in theory, but redoing levels over and over again looking for puzzle pieces, as well as farming for money to have squawks help you are both not very fun. Then to solidify the original bonus barrels as immensely superior, if you mess up in these new bonus rooms you cannot re-enter them. I was absolutely shocked to find this out, as I just fully completed DKC2 & DKC3 and in most cases you can re-enter bonus barrels and infinitely retry the challenge, making 100% completion pretty player-friendly. In this game, not only can you not fail the bonus rooms, but they may only be 1/9th of the puzzle pieces you’re expected to find to be rewarded with concept art. In DKC2 & DKC3 there are 1-3 bonus barrels per level, 2 a vast majority of the time; a perfect amount, in my opinion. Having it be 1/9th of the reward in certain levels drains the sense of interest in collecting these puzzle pieces even further.
You may be confused by my 5/5 rating after all that but be aware that I’m just the type that enjoys listing criticisms. If I listed my praises more thoroughly I’d be writing all day.
In short: this is an excellent game with an impressive foundation and an even more impressive amount of stuff built off of it. The amount of detail and things to find are almost to it’s detriment, however, if you agree with my stance on the puzzle pieces. Regardless of that though I do recommend playing for 100% completion (secret exits and KONG letters,) at least for the first 3 worlds to see if it’s your type of challenge. The relic levels you unlock by doing this will challenge you quite a bit and will probably be extremely satisfying to master, they were for me at least. This game, despite being strikingly different from the original trilogy, really adds a lot to the series as a whole and certainly adds it to the conversation of “best 2D platforming series of all time.”