Main game
2.86 average rating based on 42 ratings
Intro
This is a match 3 game in which you pilot a mech fighting against other mechs and tanks. You power various systems (weapons, shields, drive) by matching 3+ nodes of the same colour. The game has a set duration of 8 turns during each of which you can pick from three different missions. Afterwards you fight the boss battle. During the game you find new mech parts to buy and gain new skills/part upgrades by levelling up.
The Good
The Bad
The Ugly
Intro
This is a match 3 game in which you pilot a mech fighting against other mechs and tanks. You power various systems (weapons, shields, drive) by matching 3+ nodes of the same colour. The game has a set duration of 8 turns during each of which you can pick from three different missions. Afterwards you fight the boss battle. During the game you find new mech parts to buy and gain new skills/part upgrades by levelling up.
The Good
The Bad
The Ugly
Conclusion
Ironcast is entertaining for a couple of hours but gets frustrating after that. If you want a Steampunky match 3 vehicle combat game i'd recommend Bret Airborne instead.
A fiendishly difficult game that has more than an element of a rogue-like about it, combining random luck with very solid match-3 mechanics and a steampunk art style. It has minor faults - the game ends too quick for my tastes as I was enjoying it immensely until the abrupt end, and the story is decent but concluded sloppily - but I had a great deal of fun, and hopefully the ending sets up a very well earned sequel in the future. This game is a no-brainer for puzzle and strategy fans alike.
My initial hour with the game was a blast. Ironcast is sort of like a mix of Puzzle Quest and FTL. It's set in a fictional version of the Victorian era where there is an endless war between England and France. To end the stalemate rich nobles decide to invest their resources and invent bipedal mechs.
It doesn't look like it at first, but this is a Rogue-lite through and through. The gist is once your mech falls in combat you have to start the game all over again. Any experience points earned in that run increases the Global Unlock Progress which grants you passive bonuses on every run. IMO a Rogue-lite should be beatable on the first run as long as you have sufficient skill and knowledge of what to expect. The problem is that even with impeccable skillful play there is too much RNG. It is common to suddenly find yourself without any ammo or coolant nodes. And late game enemies hit way too hard. They can demolish your mech in about 5 turns unless you lucked out on boosting your shields and evasion.
The only way it seems to beat the final boss is to grind away …
My initial hour with the game was a blast. Ironcast is sort of like a mix of Puzzle Quest and FTL. It's set in a fictional version of the Victorian era where there is an endless war between England and France. To end the stalemate rich nobles decide to invest their resources and invent bipedal mechs.
It doesn't look like it at first, but this is a Rogue-lite through and through. The gist is once your mech falls in combat you have to start the game all over again. Any experience points earned in that run increases the Global Unlock Progress which grants you passive bonuses on every run. IMO a Rogue-lite should be beatable on the first run as long as you have sufficient skill and knowledge of what to expect. The problem is that even with impeccable skillful play there is too much RNG. It is common to suddenly find yourself without any ammo or coolant nodes. And late game enemies hit way too hard. They can demolish your mech in about 5 turns unless you lucked out on boosting your shields and evasion.
The only way it seems to beat the final boss is to grind away at the Global Unlock Progress. Grinding in this game loses its luster quickly because there aren't many unique events and on my third playthrough, I started seeing the same encounters. Sure the Global Unlock Progress rewards you with new mechs and characters, but I lost interest and gave up after my sixth run. The best thing I can say is that Ironcast has at least a bit more depth than a Bejeweled or a Candy Crush.
Oh maybe it just looks like a mobile game because a lot of indie games sometimes use that art style it is no big deal- bejeweled combat system pops out
Ironcast is fee at the Epic Store. Candy Crush with steampunk mechas?
Concepto interesante tipo candy crush
Desafortunadamente enfocado en farmear experiencia repitiendo una y otra vez la campaña