Where Cards Fall (2019)

The Game Band

Mac · Nintendo Switch · PC (Microsoft Windows) · iOS · visionOS

2.44 from 18 ratings

47 members have it in their collection · 2 playing now · 17 backlogged · 12 wish listed

Where Cards Fall is a slice of life puzzle game where you build houses of cards to bring formative memories to life. Create pathways through dreamlike spatial puzzles to navigate the insecurities and emotions of high school and beyond. Along with helping you solve puzzles, the houses of cards give each scene a distinct identity and sense of place. As … Read more
Where Cards Fall is a slice of life puzzle game where you build houses of cards to bring formative memories to life. Create pathways through dreamlike spatial puzzles to navigate the insecurities and emotions of high school and beyond. Along with helping you solve puzzles, the houses of cards give each scene a distinct identity and sense of place. As you solve them, you’ll gain small glimpses into our characters’ lives, uncovering memories within the houses of cards. While the puzzles gently flow into each other, things don’t always conclude neatly. This is a coming-of-age story where growing up isn’t a straight line, but a cyclical process the characters engage with time and time again. Read less
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Details

Developers
The Game Band
Publishers
Snowman
Genres
Adventure, Indie, Platform, Puzzle
Steam
View on Steam

Release dates

  • Sep 19, 2019 (Worldwide) iOS
  • Oct 07, 2019 (Worldwide) Mac
  • Nov 04, 2021 (Europe) Nintendo Switch
  • Nov 04, 2021 (North_America) Nintendo Switch
  • Nov 04, 2021 (Worldwide) PC (Microsoft Windows)
  • May 30, 2024 (North_America) visionOS
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Rating distribution

5 stars
0
4 stars
3
3 stars
5
2 stars
7
1 star
3
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Community All Reviews Statuses

killerstar

Review killerstar 2/5 · Apr 30, 2023

There's lots of little things that work with this game. The core puzzle mechanic involving creating card buildings to move around and get to the exit feels fresh and the way the cards move and react to mouse hover and input feels good.

In the story beats, I like how most other people are a dark blur, corresponding with how …

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There's lots of little things that work with this game. The core puzzle mechanic involving creating card buildings to move around and get to the exit feels fresh and the way the cards move and react to mouse hover and input feels good.

In the story beats, I like how most other people are a dark blur, corresponding with how we don't remember more than a vague vignette of most people in our past save our good friends. And I like how the adults are illustrated with a pair of eyes in the walls, indicating the separation and their authority.

But there's lots of little and big things that drag this game down.

The core mechanic grows stale quickly due to repetition. I think the problem is either with the level design or the lack of subtle tutorialising, but after several levels I don't think I got a working understanding of the different principles involved in the puzzles. (Compare with Portal, which clearly states some core principles like momentum conservation.) So all levels blur together without a core concept that they teach or use. Each level is just another similar level to the previous one.

Also, character movement is full of annoyances, like the way it gets stuck in the geometry or how it moves to random directions after going up an incline or how the contextual jump is extremely unreliable.

Finally, the isometric POV doesn't work well in areas with multiple vertical levels, since it makes it really hard to intuitively judge the relative position and height of different elements.

On the story side, besides the presentation, it's just tedious and boring. After almost 3 hours of play and one or several story "cutscenes" after each puzzle, nothing of import has happened. So far the main character has had the most average and uneventful life you can think of. There's not a single beat of heighten emotions, nor any huge hurdle to overcome, nor any single reason for me to care about what happens next.

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