Main game
3.65 average rating based on 63 ratings
In my opinion this game had potential and the idea behind it was and still is very creative, but the developers seemingly rushed the game and took way less care of it than they should've. This was immediately visible because of the lack of variation in the ships. The lack of customization in the normal battles also got me bored rather quickly.
You can't decide your own starting position and always start right next to your teammates and this always turns into a race for whoever can gather the most and is the most money-hungry player. A result of this is that teammates can turn into enemies and can block you from winning as much as the actual enemy would.
It goes without saying that I also find there are far too little resources on the maps for longer games. Nevertheless, I still think that the aircraft mechanics deserve a mention because they were amazingly handled.
What a shame that by the time the games starts to get interesting, it's over.
Most of the game you have units that die from a couple of hits. And you get to play with cruisers only for 3 final missions.
Oh man this game had no right being as good as it was.
Why is the best Homeworld game the one that has nothing to do with space?
This is free in the Epic store this week:
https://store.epicgames.com/en-US/p/homeworld-deserts-of-kharak
Next week we get Cave Story+ (again).