Expanded Versions of Dragon's Dogma
3.73 average rating based on 1072 ratings
I have mixed feelings about this game. On one hand, the first 20ish hours of gameplay really sucked me in. The world felt big and immersive. The lack of a convenient fast travel system caused me to wander the world more. Eventually I got a Ferrystone that could be used infinitely and from that point on I started teleporting. Didn't miss the long walks anymore. The main reason for this is the sheer amount of back tracking. You will revisit the same dungeon and area over and over again for multiple quests. Making those long walks back more tedious than immersive.
Still the game has a really fun and engaging combat system that feels great pre-post game. The fodder enemies remained pretty easy and simple (they get more complicated in the late game) and bigger enemies with more mechanics and weak spots you can exploit to weaken and stun them. These larger enemies are where the combat really shines. It creates a sense of scale and desperation as you cling onto the enemy and climb clunky towards the weak spot while your endurance steadily drops. Combat is weighty yet still has a fast pace for the early to mid game. …
I have mixed feelings about this game. On one hand, the first 20ish hours of gameplay really sucked me in. The world felt big and immersive. The lack of a convenient fast travel system caused me to wander the world more. Eventually I got a Ferrystone that could be used infinitely and from that point on I started teleporting. Didn't miss the long walks anymore. The main reason for this is the sheer amount of back tracking. You will revisit the same dungeon and area over and over again for multiple quests. Making those long walks back more tedious than immersive.
Still the game has a really fun and engaging combat system that feels great pre-post game. The fodder enemies remained pretty easy and simple (they get more complicated in the late game) and bigger enemies with more mechanics and weak spots you can exploit to weaken and stun them. These larger enemies are where the combat really shines. It creates a sense of scale and desperation as you cling onto the enemy and climb clunky towards the weak spot while your endurance steadily drops. Combat is weighty yet still has a fast pace for the early to mid game. Unfortunately the classes don't feel well balanced. Ranged, in particular archer based classes, feels substantially more powerful and efficient compared to melee. Ranged don't need to move nor climb to target weak points and have insane DPS. Once you figure this out, it's tough to go back. Sadly the warrior is pretty terrible even though he looks rad wielding a giant 2 handed weapon. The Strider, in contrast, owns. Switching between melee and ranged seamlessly and adapting to the combat. It is also kind of a bummer how limited the type of support classes are. I never felt I could swap my main pawn away from Mage. Just for the heal and buffs. The late game my feelings about the combat started to sour.
The post game dungeon is a decent spike in difficulty but still felt reasonable. Some of the bosses in this area could take me about 30 minutes to kill with constant firing. This didn't result in a tense and engaging boss. Instead it just felt tedious since you see everything the monster has within the first few minutes. The rest is just filler. I moved to the DLC after I progressed to the final boss of the post game. I figured being level 44ish would be plenty for this dungeon. I was very wrong. So very wrong...
In conclusion, I don't regret my time with the game, but it did start to wear out it's welcome with the post-game and BBI DLC. The DLC is optional but the post-game is mandatory. I didn't think the Post-game dungeon was that bad in terms of difficulty but the DLC is a giant leap up even after clearing the post-game.
I never played this game until this year, and I'm glad I did. My motivation was because Dragon's Dogma 2 looked interesting. While playing the game, I was getting frustrated at times because there is no quality of life, such as mounts or better ways to get around. After a while, it got a bit better if you were lucky enough to set the teleport stones in the right places, and sometimes it was enjoyable to just travel and fight the enemies at the same time. I especially enjoyed the escort quests or the expedition ones; it made the journey less boring.
I loved the Monster Hunter aspect of the game. Encountering a random Lich in the wild and getting absolutely rocked by it over and over again really made the win all that more satisfying for me (easily my favorite fight). There was also this Chimera I fought out in the wild that was a really fun fight to overcome.
The combat was amazing with how you can climb on the enemies and hit specific parts of the body to injure that part. Energy drain was a constant pain.
The vocation system was pretty interesting. It can make for …
I never played this game until this year, and I'm glad I did. My motivation was because Dragon's Dogma 2 looked interesting. While playing the game, I was getting frustrated at times because there is no quality of life, such as mounts or better ways to get around. After a while, it got a bit better if you were lucky enough to set the teleport stones in the right places, and sometimes it was enjoyable to just travel and fight the enemies at the same time. I especially enjoyed the escort quests or the expedition ones; it made the journey less boring.
I loved the Monster Hunter aspect of the game. Encountering a random Lich in the wild and getting absolutely rocked by it over and over again really made the win all that more satisfying for me (easily my favorite fight). There was also this Chimera I fought out in the wild that was a really fun fight to overcome.
The combat was amazing with how you can climb on the enemies and hit specific parts of the body to injure that part. Energy drain was a constant pain.
The vocation system was pretty interesting. It can make for a very diverse playstyle. Once again, I didn't change my vocation too much; I mainly stuck with two of them, but I can see the potential had I explored it more.
The weapons can make you feel very weak (that might have just been me though; I didn't exactly explore and was only doing the story). I didn't get a chance to explore the crafting system, so I can't really say anything about that. Oh, I loved the mechanic to use the Black Cat shop to duplicate Items, and that really created some unique options in the game because there really was no limit to it.
I enjoyed the Pawn system and the use of AI with them. They feel pretty natural (except their voices sound pretty metallic at times). I got my butt saved more than once. Even when you have an over-leveled Pawn, such as a wizard or a mage, its cast time is so slow and rare that you can still take the monster out. When you encounter a really tough fight that takes forever and are in a tough spot, they do use a really powerful spell to give you breathing room or end the fight entirely. This helped me out SOOO MUCH in the after story. I was getting super frustrated with the quest that makes you collect 20 wakestones. The level 147 wizard pawn helped me once in a while when it nearly one-shot the boss monster.
The story started a bit slow but really picked up around acts 6 and 7. I loved the cutscenes, and the voice acting was done so well. Though I really hated the dragon fight at first because of how long it took to actually get to fighting the dragon, and the whole love interest thing was a gut punch. I DID NOT EXPECT THAT!!!!!!! Wish I knew that beforehand. It really dampened my victory with that. Story/cutscenes get a 10/10 from me.
The way the new game + works and plays into the story is brilliant because it's a never-ending loop.
Overall, I'm going to give the game an 8.5/10. I enjoyed the combat and the story a lot but needs some quality of life changes.
If I missed anything, do let me know.
When the sequel was announced, I waited til the original was on sale to pick it up. I never finished it when it first came out. Barely remembered much of it. And I wanted to give it a fair shake.
I remembered why I gave up the first time. However, those things weren't so damning this time around and I've been taking on this game in small chunks. I also remembered what it was I enjoyed about it. So, we're gonna bullet point this.
Bad:
When the sequel was announced, I waited til the original was on sale to pick it up. I never finished it when it first came out. Barely remembered much of it. And I wanted to give it a fair shake.
I remembered why I gave up the first time. However, those things weren't so damning this time around and I've been taking on this game in small chunks. I also remembered what it was I enjoyed about it. So, we're gonna bullet point this.
Bad:
Good:
I'm going to keep plugging away at this bit by bit - I can only play so much before I get frustrated with it. Will update more as I go.
Dark Arisen had been languishing in my backlog for the longest time, and by all accounts, it shouldn’t have. On paper, it boasted a lot of what I like in a game: a sprawling action RPG set in a medieval fantasy setting, a massive open world to explore, flashy and satisfying combat mechanics, a highly interesting follower system and a day/night cycle that directly impacts enemy difficulty are more than enough reasons to get me hyped. Looking back, I guess what always kept me from jumping in sooner was the fact that I’d always heard Dragon’s Dogma’s world was on the bland and generic side, and that the game was much more focused on gameplay feel rather than providing an engaging flavour to narrative, characters, lore or even deeper RPG mechanics.
In preparation for the sequel, however, I decided to take if for a spin, ending up spending about 55 hours with it until I finished the main story. And I’m really happy I did, because Dark Arisen truly is one of those games worth experiencing for any fan of the genre, even though it comes with some seriously frustrating aspects attached.
Let’s get the most talked about thing out …
Dark Arisen had been languishing in my backlog for the longest time, and by all accounts, it shouldn’t have. On paper, it boasted a lot of what I like in a game: a sprawling action RPG set in a medieval fantasy setting, a massive open world to explore, flashy and satisfying combat mechanics, a highly interesting follower system and a day/night cycle that directly impacts enemy difficulty are more than enough reasons to get me hyped. Looking back, I guess what always kept me from jumping in sooner was the fact that I’d always heard Dragon’s Dogma’s world was on the bland and generic side, and that the game was much more focused on gameplay feel rather than providing an engaging flavour to narrative, characters, lore or even deeper RPG mechanics.
In preparation for the sequel, however, I decided to take if for a spin, ending up spending about 55 hours with it until I finished the main story. And I’m really happy I did, because Dark Arisen truly is one of those games worth experiencing for any fan of the genre, even though it comes with some seriously frustrating aspects attached.
Let’s get the most talked about thing out of the way first. Combat really is the absolute highlight of Dark Arisen. It’s fast paced and exciting, and it can be as simple or as involved as you want it to be. Few things in action RPGs are as satisfying as an interconnected magic system or the ability to climb up monsters and stab them to death. Dragon’s Dogma handles both with aplomb, and whether you go down the melee or ranged route, you’re bound to have a hell of a time with its battles. The vocation system is also worth mentioning here. While you initially only get to choose between three standard fighting archetypes, as the game progresses you can pick from several pathways called vocations, which you can easily go back and forth between. This effectively impacts how you interact with combat and opens the door for some really cool moments, especially in the more rogue/mage-inclined combos. It’s a very attractive design approach, one that brings with it a significant deal of gameplay freedom that I wish a lot more games like this would adopt. It is a bit jarring to feel underpowered from going to a fully maxed vocation to the starting point of a different one, but this was nowhere near enough to stop me from experimenting. Tied to the combat aspect, monster behaviour is phenomenal: all of them have very competent AI and feature great animation work, even though it is easy to temporarily disengage with most combat by moving away from the enemies. Both design and variety are plentiful, though mob enemies especially end up feeling a bit samey after a while.

There’s also a fair a bit more Dark Arisen does well besides this. The main one, of course, is the pawn system. Now I do have a problem with the fact that there’s a clone-like feel to followers that never goes away, even if this is directly explained within the game’s lore. But I love how their AI works in battle, how different their combat can be, how you can effectively recruit other players’ pawns and volunteer your own, how they interact with you, and especially how they not only guide you to specific places of the map if they’ve been there before, but also offer helpful advice on how to beat certain enemies or how to go about certain areas if they’re experienced with them. It’s a highly immersive feature that I hope more open world RPGs implement in the future. Plus the way in which they express themselves (something that extends to all NPCs in the game) is so quaintly medieval that it’s hard not to find it charming.
Other aspects I enjoyed in Dragon’s Dogma: both the story and the start of the game are actually more interesting than I was led to believe, even though yes, this was clearly not the main focus and there are a couple of narrative inconsistencies that become apparent as you continue your playthrough; there’s a cool variety of quests on display, and even if some devolve into the usual fetch type, the inclusion of notice boards is something I’ll always welcome, especially in titles that fully allow you to role play more deeply; I’ll also always welcome a day/night cycle such as this, which features a clearly more dangerous world for the unaware traveller after the sun sets - if you ask me, every open world action RPG should come with this; the way the game coaxes you to engage with endgame content is quite interesting, and though I’ve only scratched the surface on Bitterblack Isle, I definitely want to go back; finally, this is a minor detail but I love the look of the book at the end detailing pawns and their stats. It’s awesome and pretty stylish.
Now for the not-so-good stuff, some of which does frustrate over the course of a long playthrough. Some things are easier to explain than others. Only having access to one save file is puzzling. Why would they do this? It makes no sense any way you cut it (especially in an RPG that doesn’t have a survival inclination), and it can actually end up locking you out of ongoing quests for no apparent reason. I’m also not sure why you’re only allowed to sleep at an inn, especially when nights are challenging and it takes ages to travel - it just seems like a strange thing to overlook. Conversely, I found it a bit weird that you’re unable to tell the exact time in the game, meaning you’re never fully sure how close you are to nightfall and therefore to a more dangerous world - this, however, comes with a caveat: I love that the game offers more immersive methods of figuring this out, such as listening out for church bells or trying to track the sun’s position. There’s also the fact that you can’t heal your pawns directly (and they don’t do a great job of doing that themselves), that the hotkey system is a bit convoluted at least on a controller, and that there is some obvious difficulty scaling imbalance punctuating the world.
But it is precisely in the world where I find my biggest point of contention: exploration feels a bit disappointing. There are memorable points of interest scattered throughout, but these are too few and far between to give it a significant imprint. Going off the beaten path is rarely rewarded when it comes to unique locations and loot, and even though I get this was far from the game’s focal point, it is still a letdown in such a big environment. In this strict sense, I found my initial concerns about the game to be well founded.
All things considered though, Dragon’s Dogma, at least in its Dark Arisen iteration, is still a great title. It certainly doesn’t do everything well, but it does enough things particularly well to more than justify its time commitment for fans of these games. And yes, combat is in fact what truly shines here, and it stands above pretty much all action RPGs that had been released up until that point (and in my eyes even a few years past it). You do need to be okay with its most obvious flaws, but if you manage to do so, you’re in for some genuine fun. 8.5/10

To say that a few months ago I’d never heard of this game, it might now be among my favourites of all time.
I completed the main story a few days ago and found myself going into ng+ straight away which is something I don’t find myself doing too often except for the soulsborne franchise, which is 100% due to how much I loved this game.
It deserves so much more recognition, all aspects of this game are just so entertaining. The story has been done before and features a lot of ‘help these people do this’ but that doesn’t stop the game from making hours of gameplay feel like minutes.
The gameplay is especially entertaining, it’s like a monster Hunter game meets Skyrim. You scale huge beasts and hit away at there weak points feeling like a compete badass as you do. The class systems are really rewarding as you can spend time in one class to reap its rewards, to then switch to another in order to use specific weapons with abilities you unlocked earlier.
I am yet to try the dlc as I am trying to finish the game again before I do, but I cannot wait …
To say that a few months ago I’d never heard of this game, it might now be among my favourites of all time.
I completed the main story a few days ago and found myself going into ng+ straight away which is something I don’t find myself doing too often except for the soulsborne franchise, which is 100% due to how much I loved this game.
It deserves so much more recognition, all aspects of this game are just so entertaining. The story has been done before and features a lot of ‘help these people do this’ but that doesn’t stop the game from making hours of gameplay feel like minutes.
The gameplay is especially entertaining, it’s like a monster Hunter game meets Skyrim. You scale huge beasts and hit away at there weak points feeling like a compete badass as you do. The class systems are really rewarding as you can spend time in one class to reap its rewards, to then switch to another in order to use specific weapons with abilities you unlocked earlier.
I am yet to try the dlc as I am trying to finish the game again before I do, but I cannot wait to start it and I have loved my journey in this game so far.
Dragon's Dogma is one of my all time favourite games. I have clocked hundreds of hours on the PS3 version, despite its shitty framerate and stuttering. When I heard that DD; Dark Arisen had been released for PC and was currently in the Steam summer sale, I leapt at it (... I really did. There was bruising involved). I was desperate to see one of my all-time favourite games in HD.
But everything about the PC version of DD just screams that the developers didn't give a shit. The combat is tired and lagging, despite my mapping and remapping of hotkeys. It just doesn't have the same effectiveness as a Playstation controller, and it was so obviously meant to be played on a console. As for the HD graphics, if I hadn't just redid my entire PC, I would be sorely disappointed. As is, I have the capability to run it on highest settings which means... 60 fps. Which looks gorgeous, and is frankly the only reason I got to four hours gameplay on Steam. It's just so... smooth. The Playstation can't compete with that.
But that's where the pretty basically stops. The trees and grass still have the same …
Dragon's Dogma is one of my all time favourite games. I have clocked hundreds of hours on the PS3 version, despite its shitty framerate and stuttering. When I heard that DD; Dark Arisen had been released for PC and was currently in the Steam summer sale, I leapt at it (... I really did. There was bruising involved). I was desperate to see one of my all-time favourite games in HD.
But everything about the PC version of DD just screams that the developers didn't give a shit. The combat is tired and lagging, despite my mapping and remapping of hotkeys. It just doesn't have the same effectiveness as a Playstation controller, and it was so obviously meant to be played on a console. As for the HD graphics, if I hadn't just redid my entire PC, I would be sorely disappointed. As is, I have the capability to run it on highest settings which means... 60 fps. Which looks gorgeous, and is frankly the only reason I got to four hours gameplay on Steam. It's just so... smooth. The Playstation can't compete with that.
But that's where the pretty basically stops. The trees and grass still have the same boring textures, smoke still pixelates if you squint at it too closely. Clipping is still an issue and the run animation is still clunky af. This was excusable for a 2012 console release, not for a 2016 PC version.
Fire is slightly more detailed.
I'm good at this game. I can take down a cyclops within a minute or two on the console version. But no matter how I contort my hands (my left hand currently looks like Chandler's 'claw' in the episode where they got Ms Pacman), I still can't best even the slowest of bandits on the PC. I don't even get angry at being one-hit anymore. I just count that as the end of today's gaming sesh.
I am sad about this. Maybe one day I'll try it out with a controller instead of the clunkiest fecking keyboard mapping I've ever experienced. But that requires a lot of 'ehs', and currently, I'm all out of ehs to give about Dragon's Dogma.
I very thoroughly enjoyed this game and played through it twice. Sure, it’s not as rich and deep as some other RPGs in the genre, but it sure is a hell of a lot of fun for someone who enjoys fantasy themed games, and it’s much more lighthearted. If you’ve played all the classics (Witcher, Skyrim, Dragonage) and are looking for something to fill the void, I recommend it. There’s a decent amount of exploration and I had to play through again to get some quests I’d missed. Just a grand ole time!
A classic RPG. An epic story with an unforgettable end boss fight (with a dragon). The character development/progression aspect is rather shallow, however, so skill doesn't really come into it.
Very short review: Bad battle system, most generic story ever, empty world.
This particular title is an expanded version of Capcom’s ambitious action RPG, bringing the original game plus new content and much-needed refinements. Its standout feature is the fast, weighty combat system, one of the most satisfying in the genre. Battles against towering beasts like chimeras and griffins feel epic, as you can grab onto their bodies, climb them, and strike at weak points, making each encounter dynamic and unpredictable.
Another highlight is the Pawn system, where you create a customizable AI companion and recruit others made by real players through the entire world. This adds a sense of community and variety to party composition, even when playing offline, though honestly speaking I choose to play alone, offline, and only used my own pawns, customized by myself. The expansion content, Bitterblack Isle, introduces some of the game’s most challenging dungeons and enemies, greatly increasing replay value, and I got to admit that I was not able to finish this one, but I highly encourage grinding this one out of you are a fan, it is a very good experience, if you have the patience.
One of it's best features in my opinion, and one that I played around with the most, …
This particular title is an expanded version of Capcom’s ambitious action RPG, bringing the original game plus new content and much-needed refinements. Its standout feature is the fast, weighty combat system, one of the most satisfying in the genre. Battles against towering beasts like chimeras and griffins feel epic, as you can grab onto their bodies, climb them, and strike at weak points, making each encounter dynamic and unpredictable.
Another highlight is the Pawn system, where you create a customizable AI companion and recruit others made by real players through the entire world. This adds a sense of community and variety to party composition, even when playing offline, though honestly speaking I choose to play alone, offline, and only used my own pawns, customized by myself. The expansion content, Bitterblack Isle, introduces some of the game’s most challenging dungeons and enemies, greatly increasing replay value, and I got to admit that I was not able to finish this one, but I highly encourage grinding this one out of you are a fan, it is a very good experience, if you have the patience.
One of it's best features in my opinion, and one that I played around with the most, is the class system. You can mix and match different class skills, creating very unique combos and playstyles. Particularly speaking I like to play melee close-combat characters, but I also like to play non-tank ones, so I went with a mix of the Fighter and the Rogue, which is called Assassin. And these advanced classes are where the power-phantasy begins, you can go crazy on this game, eve in the most challenging dungeons and bosses, outscaling them with your protagonist, or even while performing a party-based approach.
That said, the game’s visuals, interface, and storytelling are dated, and its world can sometimes feel empty compared to other open-world RPGs. Even for standards at the time of it's original release, though particularly speaking, I don't really care much about realistic visuals, but if you do then I consider this a big downside. Still, the sense of adventure, freedom in combat, and rewarding progression make this title a unique and memorable RPG that has built a loyal following over the years. It is one of the best games Capcom has ever made, and a must-play for fans of action RPGs.
This is one of those games that I played for 50+ hours and couldn't tell you why I enjoyed them.
Story-wise, the plot is aggressively bland and vague, the writing is terrible, the pacing is incompetent and the characters are totally non-descript.
Most quest are irrelevant to the story. Why is the great Arisen, who is the only one able to defeat the dragon that threatens the whole existence... running after petty thieves? Yes, every RPG has nonsensical side-quests in which The Chosen one goes around delivering letters or picking up flowers, but in Dragon's Dogma, those are the main quests! It's absolutely embarrassing.
Item management is a chore. To equip armos and weapons to your party-members you need to first "GIve" the item to them and then equip. It has an UI that shows you the change in stats, but only sometimes (for example, if you have a circlet that gives you +5 strength, the UI will not compare that stat with another item that doesn't boost stats). Healing items descriptions don't say how much healing they bestow. And on top of everything, there is a crafting system with hundreds of different items, which means that you are nudged …
This is one of those games that I played for 50+ hours and couldn't tell you why I enjoyed them.
Story-wise, the plot is aggressively bland and vague, the writing is terrible, the pacing is incompetent and the characters are totally non-descript.
Most quest are irrelevant to the story. Why is the great Arisen, who is the only one able to defeat the dragon that threatens the whole existence... running after petty thieves? Yes, every RPG has nonsensical side-quests in which The Chosen one goes around delivering letters or picking up flowers, but in Dragon's Dogma, those are the main quests! It's absolutely embarrassing.
Item management is a chore. To equip armos and weapons to your party-members you need to first "GIve" the item to them and then equip. It has an UI that shows you the change in stats, but only sometimes (for example, if you have a circlet that gives you +5 strength, the UI will not compare that stat with another item that doesn't boost stats). Healing items descriptions don't say how much healing they bestow. And on top of everything, there is a crafting system with hundreds of different items, which means that you are nudged to save every single scrap of stuff you get.
But the combat is solid and layered. Enemy patterns, strengths and weaknesses are complex, with enough variety that I was still learning new strategies up until the ending credits.
And what really sets this game apart is the pawn system. As well as your character, you have a "pawn", which is your main ally that will accompany throughout the game. But you will also hire up to two other support pawn that, if you're playing online, are actually the main pawns of other players. As you progress through the game, pawns will learn information about quests, how to reach some locations and techniques for battling foes. So when you hire a pawn, you are actually importing the experience of another player into your world.
It works surprisingly well. The most interesting moments where when a pawn that new where to find an item for a quest, basically lead me to it. It breaks the monotony of the usual RPG in which your party is always following you, lagging behind.
But sometimes it doesn't. The limited capacity of pawns surfaces up when fighting some particularly tricky enemies. For example, as we encountered a Steel Golem I quickly realised that they were impervious to damage, and that we needed to attack 7 crystals that were around it. However, those crystals were immune to magic and I,a s a sorceress, could hardly put a dent in them. But it's not possible to tell your pawns to attack a specific enemy, or crystal, in this case. All I could do was attack it myself and hope they were quick learners. They are not.
Still, it is a rather impressive system and helped give some personality to this otherwise completely dull world.
Aside from that though, the original Dragon's Dogma was one of the better role-playing games to come along in quite some time when it originally debuted last year. Dragon's Dogma: Dark Arisen is the very same game, only better, stuffed with even more content, and cheaper to boot. Now's a perfect time to dive in for new players, and those who've beaten it already will find a nice new challenge in Bitterblack Isle alongside some additional goodies for carrying over their save as a loyalty bonus. It's a game that keeps on giving, only with a bit less Dangan.
ottimo gioco di ruolo in stile occidentale, nonostante sia sviluppato da capcom, software house giapponese. Trama passabile, che molto spesso è in secondo piano rispetto al gioco. Ottima l'ambientazione fantasy-medievale e molto divertente da esplorare. Peccato che non ci sia un mezzo di trasporto più veloce, rispetto a muoversi a piedi. Buone missioni, anche secondarie e sistema di combattimento: il mio mago a distanza stendeva anche i nemici più feroci! ultime parti dell'avventura prendono una piega eccessivamente onirica e metafisica, un po' straniante rispetto al resto del gioco. Giocato su PC e concluso in 18 ore Consigliatissimo Voto: 8.5/10
I wasn't too sure what to expect when I booted this up, but Hex from TV's Good Game said it was an amazing fantasy game and that was good enough for me. I had no idea how detailed the world was, and how much exploring there was to do. Traditionally in games, I meticulously turn over every rock and search every crate for loot. This means that I spent about 5 hours combing through the starting village alone, and when I reached the gargantuan main city I immediately felt overwhelmed.
I loved the story and the premise for the game. I loved the detailed party members (pawns) created by other players all around the world.
The combat was superb - beautiful and simple on the surface, and magnificently complex under the hood. You could go through most battles just by holding the attack button, but occasionally you'd come up against an enemy that was literally too strong to beat without some serious strategising and perfect team management. Factors to consider included elemental weaknesses and strengths, attacking weakpoints (not glowing red targets but some trivial bit of advice called out by your pawns if they were familiar with the foe), managing …
I wasn't too sure what to expect when I booted this up, but Hex from TV's Good Game said it was an amazing fantasy game and that was good enough for me. I had no idea how detailed the world was, and how much exploring there was to do. Traditionally in games, I meticulously turn over every rock and search every crate for loot. This means that I spent about 5 hours combing through the starting village alone, and when I reached the gargantuan main city I immediately felt overwhelmed.
I loved the story and the premise for the game. I loved the detailed party members (pawns) created by other players all around the world.
The combat was superb - beautiful and simple on the surface, and magnificently complex under the hood. You could go through most battles just by holding the attack button, but occasionally you'd come up against an enemy that was literally too strong to beat without some serious strategising and perfect team management. Factors to consider included elemental weaknesses and strengths, attacking weakpoints (not glowing red targets but some trivial bit of advice called out by your pawns if they were familiar with the foe), managing stamina for climbing onto the monster to avoid attacks, or executing life-saving dodges and parries, responding to status ailments or controlling the battlefield by inflicting some of your own... All this while watching what all of your pawns are doing in order to balance healing, tanking and DPS on the fly.
Ultimately, the game had a little too much finesse for me. I was exhausted by how brutally punishing the battles were (and how unforgiving the checkpoints could be if I didn't habitually save every few minutes). There was so much to explore, so many side quests to do it exhausted me every time I played. I really enjoyed my time with the game, but after about 15 hours I had barely made any progress in the story. Even when I realised I was fatiguing and decided to focus on the main quests, the pace was just a little too slow for me.
Dragon's Dogma is unquestionably a great game, and according to the plot summary I read, it tells an incredible story in an amazing way. I think that I was looking for an adventure game that was a little faster-paced, and engaged me a little more.
20 hours with my little sorcerer. Pretty fun game so far. To be a strong magician totally worths it.
This is the game I will start tomorrow, and I'm pretty hyped!
Likewise, I want to like and play this SO BAD but surviving even starter fights are so obtuse. Why is Japanese game design like this? Why is everything so fucking cryptic to the point of being impossible to understand? I can't rescue Quina and that's, like, a fucking starter quest. What the actual fuck. I think Capcom might just fuckin' suck.
Wow, endgame really snuck up on me. And in true JRPG fashion the endgame is probably twice as big as the game and exponentially more grindy. I’m debating whether I want to grind out the true ending or if I just want to play Dragon’s Dogma II.
Failing a quest early on in the game due to the lack of information indicating that specific quest order mattered is locking me out of a lot of quests later on in the game. I guess that’s my punishment for not following a guide, maybe?
I really like this game but it does piss me off that there are frequently no warnings when progressing certain quests will cause you to fail other quests. Especially when the game keeps telling you to progress other quests if you’re stuck in a certain quest. It’s annoying because I had one quest that required me to find someone in a specific location, but I hadn’t located that area yet. Also selecting the quest didn’t provide a quest map icon. I accepted another, completely unrelated quest, and I failed the previous quest. And then of course the game immediately autosaves, so I can’t correct for something I was given zero warning about.
I can’t believe I ever bounced off this game. It’s so much fun. It shares many of the pleasures one finds in a From Soft game without remotely being a Soulslike. I really can’t express how much of a difference time makes, and that when you play a game can have such a significant impact on enjoyment.
The weight restrictions are a bit aggressive. I went on a single quest, after dumping every superfluous item in storage, and just loot inside the quest area had me nearly encumbered. And even with distributing things evenly amongst my pawn everyone was pretty close to heavy. We just can’t carry nearly enough of spoils from a single quest produces that result. Maybe there’s some skill I need to improve my weight restriction.
Ok, I think I'm now official, officially into it. I wasn't even upset when I lost most of my skills after I changed vocation and kind of had to start from scratch, lol. I got ambushed by about twenty dire wolves and a cyclops, and I came out pretty unscathed. And then about six or so more dire wolves showed up with some undead just as I was looting that first group and I came out of that without issue as well. Not long ago I would have been unprepared for that kind of ambush, but I think things are properly falling into place.
I feel weirdly ambivalent about this game. I think I enjoy playing it, but simultaneously I don't. I want to keep playing it, yet I don't. When I'm not playing it, I want to jump in and play. When I'm playing it, I get tired of it and want to stop.
I feel like there's something really great here, but it feels like pushing a boulder up a hill. And I don't mean it's hard, or that I don't enjoy its friction. I think I like both of those things immensely. I'm just exhausted when I play it. And that might mean I'm in the wrong mood for this, but I'm deeply afraid if I drop it yet again I'll never come back 😔
Ok, I’m into it. Figured out what I was doing wrong during that fight and was able to defeat the lizards. Did my best to keep them isolated so that we weren’t overwhelmed. Also learned that regular attacks don’t consume stamina. I thought both regular and special attacks did, and I was overusing special attacks as a result. Once I realized that I need to use regular attacks to allow my stamina to replenish things clicked for me.