The Walking Dead: Saints & Sinners - Ch 2: Retribution (2023)

Skydance Interactive

Meta Quest 2 · PlayStation VR2 · SteamVR

3.50 from 4 ratings

115 members have it in their collection · 4 playing now · 80 backlogged · 15 wish listed

How long? · 100% 20h (from 1 logged playthrough)

Your tour through undead New Orleans continues in this new chapter to the Tourist’s story in The Walking Dead: Saints & Sinners. Hunted by the seemingly unstoppable Axeman and facing off against the Tower’s latest push for total dominance, discover what connects these new threats together before it’s too late. New faces, places, weapons and gear all await you on … Read more
Your tour through undead New Orleans continues in this new chapter to the Tourist’s story in The Walking Dead: Saints & Sinners. Hunted by the seemingly unstoppable Axeman and facing off against the Tower’s latest push for total dominance, discover what connects these new threats together before it’s too late. New faces, places, weapons and gear all await you on your journey to a final showdown for the city's fate. Do you have what it takes to survive it all? Read less
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Release dates

  • Mar 21, 2023 (Worldwide) Meta Quest 2, PlayStation VR2, SteamVR

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Community All Reviews Statuses

killerstar

Review killerstar 2/5 · Nov 2, 2023

This glorified DLC adds just barely enough new areas and mechanics to justify its existence but both the good and the bad from the first game are increased by the repetition. Add to it more technical issues and some truly awful level design decisions and it's not a good overall experience.

The moment I knew I was going to quit …

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This glorified DLC adds just barely enough new areas and mechanics to justify its existence but both the good and the bad from the first game are increased by the repetition. Add to it more technical issues and some truly awful level design decisions and it's not a good overall experience.

The moment I knew I was going to quit was when the game threw me at an area with endlessly respawning enemies with terrible AI. The arena design is one of the laziest designs you can think of and it's just anathema to what this game is about. You can't have infinite enemies and (very) finite weapons and ammo. It also doesn't make sense in-world; even less so in the post-apocalypse. And not clearly indicating that enemies are endless so the player only starts to suspect it when they start to run out of ammo is a total dick move.

The story is also even less compelling. The player is thrown into a plot, media res, immerse in a network of people they never met but the character knows intimately. Then they add this Jason-style antagonist which makes it all less believable and relatable.

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