Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Xbox One · Xbox Series X|S
3.85 from 287 ratings
1203 members have it in their collection · 40 playing now · 503 backlogged · 197 wish listed
How long? Main story 16h · with extras 19h · 100% 22h (from 28 logged playthroughs)
Status Sir_Laguna Apr 5, 2026
A metroidvania that doesn't ask you to go back to the place you died to recover your resources, let's you teleport to a save point anytime you want and tells you when you've found everything in a room?
HELL YEAH! Gimme that! So delicious.
Status Sir_Laguna Mar 22, 2026
I've decided to cancel my PS Plus Essential suscription, so I'm starting to play all the games form the last couple of years that interest me, starting with this one.
Status killerstar Dec 7, 2025
Et tu, Ender Lilies? I've just spend what it felt like 1 hour going through an area full of Sliksonesque challenge rooms. And in this game they are worse than in Silksong because when you die, you need to do them again. Just utter hell.
Those relatively small rooms filled with enemies made me realise that one big problem with …
Et tu, Ender Lilies? I've just spend what it felt like 1 hour going through an area full of Sliksonesque challenge rooms. And in this game they are worse than in Silksong because when you die, you need to do them again. Just utter hell.
Those relatively small rooms filled with enemies made me realise that one big problem with the game is how the game shows attacks. See, since you play as this smol helpless girl your attacks are actually spirits of former bosses that attack for you. But because they are former enemies they look very similar to other enemies: muddy, brown and rotten. So when there's a lot of stuff on screen it's very hard to know what's you and what's some other horrible abomination. They should've changed the sprites for your attacks to be more distinct. It would've fit with the narrative and made the gameplay much better. But I suspect they didn't have the budget for alternate sprites.
Status killerstar Dec 3, 2025
I've been in that liminal space between games lately.
Bilewater drained me of any motivation to continue with Silksong, although it's still installed in case I forget and want to pick it up again.
I went back to The Witcher 3. I had to start a whole new game because I remembered fuck all about the game. It's not sticking …
I've been in that liminal space between games lately.
Bilewater drained me of any motivation to continue with Silksong, although it's still installed in case I forget and want to pick it up again.
I went back to The Witcher 3. I had to start a whole new game because I remembered fuck all about the game. It's not sticking with me. I like the world but the gameplay doesn't feel good. I know that the game wants me to "prepare" before engaging with monsters by studying their weaknesses and concocting oils and traps, but I can beat any encounter with light attack + dodge. Besides, the process of alchemy is not enjoyable. The UI is terrible and even when I try to do things "the right way" I realise that I don't have the correct plant and there is no indication of where to get it.
I then tired Blasphemous, since it was like 85% off a few days ago. The pixel art and atmosphere are great but there is something about the movement that is very unsatisfying. It feels stiff and clunky.
Blasphemous reminded me that I had dropped Ender Lilies months ago. Last night I picked it up again. I had a better time. I think the soundtrack is carrying the game. I might stick to that one a bit more.
Status killerstar Mar 27, 2025
The style is growing on me, although I still find it a bit too murky and indistinct, it has its charm and it works well to set the mood.
What I to love, surprisingly, is the music. It's calming but melancholic and melodic.
I also love how it changes subtly in different parts of each map, or as response to …
The style is growing on me, although I still find it a bit too murky and indistinct, it has its charm and it works well to set the mood.
What I to love, surprisingly, is the music. It's calming but melancholic and melodic.
I also love how it changes subtly in different parts of each map, or as response to being in certain places or going through menus. It's fantastic.
What I still is not growing on me is the contact damage and the aggressively tracking ranged attacks.
Status Bliceheart Jan 10, 2024
Woosh that was a struggle. I think it might be time for a farming sim.
Status epeternally Nov 8, 2022
Reached ending C today. I took issue with some of the boss design and the fact that late game enemies all but force you to block instead of dodging, but this is still hands down the best metroidvania that I've played recently - and I went for 100% achievements.
Status SIGINT Oct 31, 2021
This seems to be the kind of game I’ve been looking for as I attempted to trudge through my last few Metroidvania titles. In its first couple hours I found an exploration game with a focus on challenging, deliberately-paced combat that avoids so many pitfalls that can make similar games feel tedious and frustrating. Checkpoints are never too far away, …
Read moreThis seems to be the kind of game I’ve been looking for as I attempted to trudge through my last few Metroidvania titles. In its first couple hours I found an exploration game with a focus on challenging, deliberately-paced combat that avoids so many pitfalls that can make similar games feel tedious and frustrating. Checkpoints are never too far away, generous fast travel and fun movement options are available very quickly, you’re always gaining XP to progress your character but never lose anything on death… This is the kind of balance I enjoy, a tougher take on many aspects of the Igavania formula that delivers what I consider to be the fun part of a hard game like this, without all of the boring time waste. There are so many upgrades and new enemy abilities to absorb into your arsenal, combined with several totally distinct zones visited early on, Souls-esque lore delivery, really nice understated music and rainy atmosphere—it’s just been a constant flow of interesting stuff.
Read lessStatus Sadaharu_TR Jun 30, 2021
I mean it's not Hollow Knight caliber but still offers great fun and more than 20 hours of gameplay.
World design is great. Gameplay varies, so many skills, collectibles, bosses.
I mean it's actually 4 stars but whatever, i'm in a good mood today.
Status kasparius Jun 23, 2021
Started this on Switch yesterday, looks great and runs well. Seems very derivative so far, without necessarily its own thing going for it. Will see how it goes. Good 2D Souls clone so far.
P.S. Awful title by the way, generic yet irritating, also I keep remembering it as Elder Lillies.
Status NightTray Jan 24, 2021
Very charming game. Considering the setting though I'm not sure charming is the correct word. I really like the idea behind it and it's executed fairly well. Music and atmosphere is great though I wish combat was a teeny bit faster. I get what theyre going for in regards to difficulty but it feels just a little bit too stiff. …
Read moreVery charming game. Considering the setting though I'm not sure charming is the correct word. I really like the idea behind it and it's executed fairly well. Music and atmosphere is great though I wish combat was a teeny bit faster. I get what theyre going for in regards to difficulty but it feels just a little bit too stiff. That aside though, Ive made the mistake of playing an early access game and I just can't seem to learn my lesson. Theres just something so disheartening about getting hit with a "This area is not available in the early acess version" and just going "oh.... I guess I'm done". Looking forward to the full release.
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