Review deepdoop 4/5 · May 12, 2026
Rating: 9/10
Mini-review:
What I like about this is that it starts of gritty and kind of scary because you're fighting insane people in dark areas, so you always have to be careful, but then it slowly descends into the psychological horror and imagery that F.E.A.R. had, though not as far obviously. Story was always interesting. Gameplay is brutal. Atmosphere's …
Rating: 9/10
Mini-review:
What I like about this is that it starts of gritty and kind of scary because you're fighting insane people in dark areas, so you always have to be careful, but then it slowly descends into the psychological horror and imagery that F.E.A.R. had, though not as far obviously. Story was always interesting. Gameplay is brutal. Atmosphere's on point. Voice acting is a little wonky but it's forgivable. Doesn't overstay its welcome. Save system is frustrating dog shit though.
Full review:
My reference point for Monolith games will always be F.E.A.R because while Killzone is my favourite multiplayer FPS series, F.E.A.R. has probably my favourite FPS campaign (I know there is online but outside of a revival server, I've never played any F.E.A.R. online). I don't think Condemned is as good as F.E.A.R. but you can see the similarities. It's wild they released these two games the same year.
There's a reason I bring this up. Throughout the first few chapters I was tense while soaking up the gritty atmosphere. It was a lot of fun bashing these insane people as I slowly crept through dilapidated buildings and shit. It really has some of the best atmosphere in the genre, at least from what I've played. But I hadn't felt the dread that I felt during F.E.A.R. However, it does come close sometimes. There was one part where the game goes all screwy and then there are a lot of mannequins all looking at you, and I actually thought, "Ah, that's F.E.A.R." That's about the highest praise I can give the game.
Just to touch a bit on everything else. While I prefer shooting people, walking around, picking up weapons, deciding whether you want to go with the shotgun with 3 ammo or a melee, that was all good shit because the combat felt brutal. Not overly complicated but satisfying. Even today it feels good. And you can't just smash your button, you have to actually block and be careful, or these psychos will rip you up.
The story's interesting. It reveals it slowly, and it goes from gritty but grounded into more supernatural, and while I can understand how that might turn off others, I like it. And it's not like they don't foreshadow it all with some of the weird stuff that goes on before it fully commits. And above all else, the plot's always got something neat going on. The dialogue isn't always delivered the best. Ethan, the main character, isn't voiced especially well, but it never killed it.
The one thing I have to rant about is the stupid save system. I pushed through it because I was really digging the game and want to play some of the Monolith games I had never played. But holy hell is it misleading and just straight up dysfunctional at times. The biggest horror of the entire game might be when it says it's saving because you can't trust it.
So with all that said, while there are horror games I like more, I shouldn't have waited so long to play this. Now onto the sequel.

