Review anarchistica 3/5 · Jun 1, 2026
Great physics engine goes unused
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Playtime: 5h12m (just over halfway done)
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Played: 2026
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Context: I liked the physics shown in the trailer.
Intro
DAAC is a game in which you wake up, perform 2 delivery missions and go to sleep most of the time. Deliveries include a live fish, active fireworks, a dragged statue, loose melons and RC cars you have to drive to the …
-
Playtime: 5h12m (just over halfway done)
-
Played: 2026
-
Context: I liked the physics shown in the trailer.
Intro
DAAC is a game in which you wake up, perform 2 delivery missions and go to sleep most of the time. Deliveries include a live fish, active fireworks, a dragged statue, loose melons and RC cars you have to drive to the destination.
The Good
- You can destroy most things and it looks great.
- From what i can tell it looks quite a bit like the US in 1959.
- Some of the missions are amusing.
- Generous checkpoints.
- Your truck is practically invincible most of the time.
- Death is irrelevant.
- Driving is 100% arcadey and very responsive.
- Cops rarely show up and don't really bother you.
The Bad
- The maps are quite small so you see tons of loading screens.
- You can't set a custom waypoint, the minimap shows a tiny area and the game only shows occasional arrow on the road to guide you instead of a line so you have to look at the map too much.
- Because of the distant camera and only have 2 angles it's sometimes very hard to tell where you are going, especially on roofs.
- Uses period slang too much, like the film The Vast Of Night.
- Creepy, ugly faces with teeth that don't move when talking.
- Very few side missions and they're bad.
- Almost no way to make money outside of missions.
- Upgrades you can get as quest rewards are sold for lots of money.
- Aside from the crane i never used upgrades.
- Jukebox upgrade just adds very poorly recorded music.
- The music quickly gets on your nerves because of a lack of variation.
- There are only a handful of different radio ads, if that.
- Missions will tell you to avoid rocks/poop while not giving you the opportunity to do this at all.
- The setting is just a setting, it's never used for the story or dialogue. E.g. the main character builds rockets, it's 2 years after Sputnik but his colleague just says "my kid loves rockets" and that's the only time it came up.
The Ugly
- The physics engine is never relevant. You never have to destroy a building or bridge or get rewarded for doing so. It's completely wasted.
- This is a "fauxpen world" game. Outside of missions you can only get money and crafting materials from boxes, and go to stores.
- The story and dialogue are really bad and bizarre. Much of it feels unnatural and poorly structured. And you constantly have to engage with it.
Conclusion
I read that this game was about 9 hours long and 4,5 hours in i thought i was going to finish it. Then i did a few missions in the second city and lost interest. The game is basically linear and the story is obnoxious. They could've done so much with the engine and setting but they didn't. They even set up a rivalry with another company but don't have you destroy their warehouse or anything. Driving through buildings and wrecking stuff is fun, but if it's irrelevant you lose interest after a while.