Bastion (2011)

Supergiant Games

Linux · Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · PlayStation Vita · Xbox 360 · Xbox One · iOS

3.96 from 4027 ratings

10796 members have it in their collection · 328 playing now · 3292 backlogged · 817 wish listed

How long? Main story 7h · with extras 9h · 100% 19h (from 103 logged playthroughs)

A hack-and-slash RPG featuring a reactive narrator, various unlockable weapons, weapon upgrades, practice mini-games and optional difficulty modifiers, set in an imaginary world in the aftermath of an uncertain apocalypse, in which the player embodies a teenager with a troubled past as he and the narrator work together to rebuild the world out of a persisting hub called the Bastion.
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Release dates

  • Jul 20, 2011 (Worldwide) Xbox 360
  • Aug 16, 2011 (Worldwide) PC (Microsoft Windows)
  • Apr 26, 2012 (Worldwide) Mac
  • May 31, 2012 (Worldwide) Linux
  • Aug 29, 2012 (Worldwide) iOS
  • Apr 07, 2015 (North_America) PlayStation 4
  • Dec 05, 2015 (North_America) PlayStation Vita
  • Dec 12, 2016 (Worldwide) Xbox One
  • Sep 13, 2018 (Worldwide) Nintendo Switch
  • Nov 04, 2019 (Worldwide) iOS
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Featured in lists

Rating distribution

5 stars
1280
4 stars
1593
3 stars
915
2 stars
204
1 star
35
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Community All Reviews Statuses

lance.d

Review lance.d 5/5 · Feb 7, 2015

In a word, Beautiful. From the story telling to the music to the imagery, a polished and masterful presentation from Supergiant Games. Just play it.

iguanaDitty

Review iguanaDitty 4/5 · Oct 22, 2013

XBLA version. The art direction, narration and music are absolutely top notch. The story is mostly compelling although I confess I lost track as I had a hard time paying attention to the marration during intense fight scenes, plus it gets a little overcomplicated.

The gameplay is fun enough; there's plenty of depth to be had if you choose to …

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XBLA version. The art direction, narration and music are absolutely top notch. The story is mostly compelling although I confess I lost track as I had a hard time paying attention to the marration during intense fight scenes, plus it gets a little overcomplicated.

The gameplay is fun enough; there's plenty of depth to be had if you choose to chase it and a nice streamlined experience if you don't. By allowing the player to combine various optional permanent benefits (life increase, do more damage, although most are more clever) with various optional permanent detriments (enemies hit harder, are tougher, explode on death), the designer really cleverly allowed you to customize your own difficulty. Ultimately I found the action adventure feel to be not my speed so I set it to the equivalent of easy mode.

All in all a first rate experience and I found myself unexpectedly moved at a certain sequence near the end.

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afrueh

Review afrueh 4/5 · Apr 13, 2013

Certainly the richest storytelling experience I've encountered on the iPad, also one of the most unique. This is the first game I've played that actively narrates the gameplay as it happens. It's a very powerful mechanic; there is enough depth in the available audio tracks that almost everything a player does comes with a line or two from the narrator. …

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Certainly the richest storytelling experience I've encountered on the iPad, also one of the most unique. This is the first game I've played that actively narrates the gameplay as it happens. It's a very powerful mechanic; there is enough depth in the available audio tracks that almost everything a player does comes with a line or two from the narrator. The art direction is beautiful, from the meticulously rendered sprites to the way floor tiles appear as you walk towards them.

Truthfully, I found the game's only flaw to be with the gameplay. The user's control is primarily limited to directing the hero where to walk. The hero attacks enemies automatically if they are within range. Unfortunately, as a result the game lacked real challenge. There were very few puzzles to solve, and enemies were never terribly difficult. I think I only died once throughout the entire story. Sadly, even with the strength of its story and art direction, without challenging gameplay, Bastion doesn't end up feeling as engaging as it should. It's an interesting lesson to game designers. Story and art are critical components, but they can't carry a game on their own.

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