While everyone was praising Hades, I wasn’t sure if it was the type of game I would enjoy. Instead, I decided to build up to Hades, playing through the other games from Supergiant available on the Nintendo Switch. Naturally, I started with Supergiant’s first game, Bastion, which from everything I’ve seen about Hades, really feels like a good beginner’s guide for what Supergiant’s latest game will have in store for me.
For an indie game made by an extremely small team, I’m quite impressed by what Bastion pulls off. Bastion literally throws you into a world, and while the world itself is relatively linear, the way in which the player attacks this world is entirely up to them. Bastion offers so many ways a player can customize their game, with weapons, character upgrades, special moves, and even offering the ability to increase the difficulty in various ways as an opportunity to hasten the upgrading process.
Bastion wants the player to try the weapons and see what works for them, but never forces them to play with a certain weapon for too long. It’s entirely up to the player how they want to handle each of these worlds. I started with a bow and hammer, then relatively soon after, I was attacking everything with a flamethrower and a cannon. Bastion is a game that will allow you to blow away anything that gets in your path, but there’s also plenty of opportunity for tact and careful strategy
The gameplay is certainly the strength of Bastion for me, whereas the elements I usually play games for, like story and characters, completely fell flat for me. The omnipresent narration was fun to me at first, but soon was little more to me than a character describing a world and a story that just wasn’t connecting for me. I really like this narration when it feels like it’s describing actions specific to the way you’re playing the game, but droning on about the world never interested me.
Even though the gameplay is good enough for me to ignore a story that didn’t grab me, Bastion is building towards player decisions that rely on us to care about this world and its outcome, and I truly did not. When this final decision comes up, I wasn’t playing with my heart, I was choosing based on what would be the most fun choice going forward. I chose the option that would improve the gameplay, rather than what I narratively thought was the best choice. I still think I made the right choice, but I certainly didn’t pick it because I felt the story was leading me that way.
Which, I guess, is why I’m glad I played Bastion before jumping into Hades. By starting with Bastion, I can see the talent that Supergiant has as a team, yet I can see the many improvements I’d like to see going forward with their games. Bastion is ambitious and does a lot with very little, but I still wish it connected with me more on a narrative level.