Certainly the richest storytelling experience I've encountered on the iPad, also one of the most unique. This is the first game I've played that actively narrates the gameplay as it happens. It's a very powerful mechanic; there is enough depth in the available audio tracks that almost everything a player does comes with a line or two from the narrator. …
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Certainly the richest storytelling experience I've encountered on the iPad, also one of the most unique. This is the first game I've played that actively narrates the gameplay as it happens. It's a very powerful mechanic; there is enough depth in the available audio tracks that almost everything a player does comes with a line or two from the narrator. The art direction is beautiful, from the meticulously rendered sprites to the way floor tiles appear as you walk towards them.
Truthfully, I found the game's only flaw to be with the gameplay. The user's control is primarily limited to directing the hero where to walk. The hero attacks enemies automatically if they are within range. Unfortunately, as a result the game lacked real challenge. There were very few puzzles to solve, and enemies were never terribly difficult. I think I only died once throughout the entire story. Sadly, even with the strength of its story and art direction, without challenging gameplay, Bastion doesn't end up feeling as engaging as it should. It's an interesting lesson to game designers. Story and art are critical components, but they can't carry a game on their own.
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