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Bastion

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Bastion

Jul 20, 2011

Main game

3.97 average rating based on 4022 ratings

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A hack-and-slash RPG featuring a reactive narrator, various unlockable weapons, weapon upgrades, practice mini-games and optional difficulty modifiers, set in an imaginary world in the aftermath of an uncertain apocalypse, in which the player embodies a teenager with a troubled past as he and the narrator work together to rebuild the world out of a persisting hub called the Bastion.
Release Dates
Jul 20, 2011 (Worldwide)
Xbox 360
Aug 16, 2011 (Worldwide)
PC (Microsoft Windows)
Apr 26, 2012 (Worldwide)
Mac
May 31, 2012 (Worldwide)
Linux
Aug 29, 2012 (Worldwide)
iOS
Apr 07, 2015 (North_America)
PlayStation 4
Dec 05, 2015 (North_America)
PlayStation Vita
Dec 12, 2016 (Worldwide)
Xbox One
Sep 13, 2018 (Worldwide)
Nintendo Switch
Nov 04, 2019 (Worldwide)
iOS
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User Stats
10778
In Collection
817
Wish Listed
331
Playing
3287
Backlogged
How Long Is Bastion?
Main story: 8.0 hours
Main + extras: 10.7 hours
100% completion: 20.2 hours
Total completions: 103
Heavenboy88
Heavenboy88 gave Oct 23, 2019
Heavenboy88 gave Oct 23, 2019
Short & Fun

Played and finished this on the Switch after about 6 hours. I played this game exclusively while on commute, so it took a while. I enjoyed Bastion’s gameplay and the diversity of weapons. I used the hammer and the bow at first, but then my favorite weapons became the spear and that kind of mortar thrower. The level design was fun, it has short levels that are a perfect fit for a portable system. The story was interesting, though it lacked a bit of impact – probably because I had at times longer breaks between sessions.

killerstar
killerstar gave Dec 7, 2019
killerstar gave Dec 7, 2019
Supergiant has done it again

(or, more exactly, before)

Having now played all of their published catalogue, I can say that I am a fan. I see the common threads and I love every one of them.

8BitHero
8BitHero gave Mar 2, 2018
8BitHero gave Mar 2, 2018
Lots to Like But Not Everything I Wanted

I enjoyed Bastion for several reasons:

  • Graphics are nice and painted looking
  • Combat is great and Zelda-like. Cool defense mechanics.
  • Weapons are numerous and fun to use
  • The Bastion is a cool place to upgrade items and potions

I didn't enjoy the following:

  • Falling off the floating platforms in every level. The ground coming up under you as you walk for some reason did not settle well with me.
  • A little too easy.
  • Story was decent but hard to follow.
  • Ending was confusing which leads to little replay value.

Don't get me wrong, I had fun with this game but toward the end I didn't know what in the hell was going on and just wanted to finish it. For a less than 5 hour game it seemed to drag a bit. I wanted to absolutely love it but after a while I was getting sick of the annoying birds that kept dive bombing me and levels with not a ton of variety.

For that matter, what is the deal with birds in games? They are ultra annoying and difficult to kill. I remember the stupid birds in the original Ninja Gaidens being the most frustrating assholes ever.

Lygodesma
Lygodesma gave Jul 3, 2021
Lygodesma gave Jul 3, 2021
Lygodesma's review of Bastion

As a big fan of Hades and especially Transistor I came around to play Supergiant's first one. Seems like they practically developed their formula already in Bastion, because it feels just as nice as the others if not in parts even better.

The beautiful art style, the clever form of narration by actually narrating with a voice from the off, slick combat and gorgeous indie rock soundtrack, it's all there. The feeling of progression while building out your Bastion and getting new upgrades might be even better than in the others of the dev's games.

An indie game classic and not to be missed.

Capsulejay
Capsulejay gave Jun 15, 2018
Capsulejay gave Jun 15, 2018
The Kid had a lot of pretty things to smash...

I've been meaning to play Bastion after friends have been recommending it to me for years. While many people gush about this game, I came away with mixed feelings.

Pros

  • The dynamic narration is easily the most interesting an distinct feature of this game.
  • The watercolor art style looks really nice.
  • Being able to upgrade weapons and change load-outs gives the player a lot of tactical options.

Cons

  • The gameplay is fun at first but feels repetitive long before the game is over. This is really more of a brawler than an RPG.
  • I found that since the environments fade in and out of existence, I wasn't really motivated to explore.
  • As cool as the narrator was, I didn't find myself particularly engaged in the story he was telling.

Overall, I found playing Bastion to be an interesting experience but I was ready for it to be over by the time I got to the end of the game. The artistic presentation and weapon variety were just enough to keep me bashing my way through until the credits.

GigaDeathNullGolem
GigaDeathNullGolem gave Feb 28, 2021
GigaDeathNullGolem gave Feb 28, 2021
New to Supergiant Here Are Some Thoughts...
This review is for the PC (Microsoft Windows) version

First I will say this thread contains spoilers. I want to talk about some aspects of the design of this game and story/narrative elements. It seems that these games are probably best played blind, due to the way they tend to have strengths that are surprises (and are relatively short anyway.)

So first of all, I played this and Transistor this weekend back to back. I found them both to be about equal length and found myself completing both in about hours or less despite what seems to be usually longer for both games (particularly Transistor which I think I might have completed faster than Bastion)

It's very clear to see how these games share some design aspects.

For one, the heavily style-over-substance of the games as well as the ability to pick abilities as you-like-it which lends itself well to the ARPG genre. The other aspect is the tone of these games (particularly the way it is dispersed and illustrated through the narrator) I find myself conflicted about this device because it feels very heavy-handed and 'forced' I eventually got used to the sardonic and half-drunk drawl of the narrator in Bastion but it took me a while and …

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First I will say this thread contains spoilers. I want to talk about some aspects of the design of this game and story/narrative elements. It seems that these games are probably best played blind, due to the way they tend to have strengths that are surprises (and are relatively short anyway.)

So first of all, I played this and Transistor this weekend back to back. I found them both to be about equal length and found myself completing both in about hours or less despite what seems to be usually longer for both games (particularly Transistor which I think I might have completed faster than Bastion)

It's very clear to see how these games share some design aspects.

For one, the heavily style-over-substance of the games as well as the ability to pick abilities as you-like-it which lends itself well to the ARPG genre. The other aspect is the tone of these games (particularly the way it is dispersed and illustrated through the narrator) I find myself conflicted about this device because it feels very heavy-handed and 'forced' I eventually got used to the sardonic and half-drunk drawl of the narrator in Bastion but it took me a while and I never found myself loving it. Sure it's amusing but I never really liked that character and found him to be something of a trickster who i did not really trust. Think about it a little deeper and as you go about on this quest retrieving the cores and then stealing the shares to boost your bastion you are more or less under the guidance of this narrator as you take things from natural world and rival groups of survivors from the old world. This is lightly touched upon but never really driven home in the sense that your actions have real choices and consequences. I found myself feeling a little guilty every time I retrieved a share or core thinking that I was upsetting something, but it seems there were never any consequences of my actions. I found myself really enjoying the setting and the story and got into it, i wish it was a bit less abstract and more fleshed out (maybe longer)

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thero159
thero159 gave Jan 7, 2021
thero159 gave Jan 7, 2021
Why did it take me so long to play this game?!
This review is for the Nintendo Switch version

My biggest regret playing Bastion was the fact that I did not play it sooner. Bastion is an action RPG with a bit of a Wild West vibe, as its story is told as you play via a grizzled narrator. You play as 'The Kid' a survivor of the apocalyptic-like event called the Calamity. You must traverse the floating remains of the world, trying to find anyone who has survived, whilst fending off various enemies. I enjoyed the varied environments that you trabel through, as well as the way that the story is told to you.

Aside from the story and world, I also enjoyed the variety of weapons and skills that you earn across the game. There is a lot of choice from which ranged and melee weapon you wish to use to which upgrades you want to use to enhance your weapons. However, I did find that I would always use the same two weapons. However there is definitely plenty of options that would support many different playstyles.

Overall, I would recommend Bastion to anyone who wants to play a short action RPG.

ThanosGamer
ThanosGamer gave Jan 6, 2021
ThanosGamer gave Jan 6, 2021
Supergiant’s spectacular debut.
This review is for the PC (Microsoft Windows) version

The Indie Quest [02]

Now, I’ve only actually played 2 Supergiant games. Hades and Bastion, though Transistor and Pyre look hella fun. Yeah, I do prefer Hades, but that’s like comparing Alien to Aliens. You have to chop off a millimeter of hair to get at your point. I recently got this on the Switch, but decided to ultimately play it on the PC instead because that’s where it first came out, and boy I don’t regret buying this twice.

PROS:

  • There’s such an interesting dynamic between the narrator and you. As soon as you realize, "hey, he’s talking about me!" you just start to fall in love with this game. Yeah, maybe its a bit of a trope today, I mean stuff like Stanley Parable hits it really well, the amount of interaction for an indie debut is amazing.

  • Similarly, the soundtrack is just...oh my god it’s so good. I listened to this soundtrack out of context before I played the game and it offers just kind of a simple sit down and listen to the narrator thing. It’s probably one of my favorite soundtracks of all time, it really does immerse you in with, like, the sexiest voice …

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The Indie Quest [02]

Now, I’ve only actually played 2 Supergiant games. Hades and Bastion, though Transistor and Pyre look hella fun. Yeah, I do prefer Hades, but that’s like comparing Alien to Aliens. You have to chop off a millimeter of hair to get at your point. I recently got this on the Switch, but decided to ultimately play it on the PC instead because that’s where it first came out, and boy I don’t regret buying this twice.

PROS:

  • There’s such an interesting dynamic between the narrator and you. As soon as you realize, "hey, he’s talking about me!" you just start to fall in love with this game. Yeah, maybe its a bit of a trope today, I mean stuff like Stanley Parable hits it really well, the amount of interaction for an indie debut is amazing.

  • Similarly, the soundtrack is just...oh my god it’s so good. I listened to this soundtrack out of context before I played the game and it offers just kind of a simple sit down and listen to the narrator thing. It’s probably one of my favorite soundtracks of all time, it really does immerse you in with, like, the sexiest voice on the Earth.

  • The city just leaves so much for you to explore, and since you were never even familiar with the place, it gives more of a motivation to find what happened in the Calamity (Nintendo, I see you). You can tell that there’s been a sense of change by just visiting any of the places.

  • Like Supergiant’s other game Hades, you really have to improvise and change up your gameplay, customizing your characters abilities and gear. Overall, the gameplay isn’t extremely complicated, but it comes down to your playstyle.

  • I mean this is just an expected from Supergiant by this point, but god, the artstyle is so polished and clean, the dynamic range of the settings, the character designs, all of it is usually top notch.

CONS:

  • I want more. This game’s length is fine, it’s actually really solid for an indie title, but once you realize there really isn’t anything else to do after the main story, there’s not really a reason to come back. That’s fine, but it’s just underwhelming. I mean after the story gets rolling too, there’s nothing as engaging after it.

  • Ok. I have two pet peeves that bother me so much. I hate falling off ledges. That’s not a problem for a lot of people, but I use the shotgun a lot. And it gets really annoying. Also, why do I have to equip a new weapon until I find a new armory? Just let me switch it out! Sometimes, these really trigger me.

Bastion is amazing. Exploration, innovation, presentation, all of these create a game that you just keep on wanting to play. With that said, sometimes, there are some mechanics that REALLY make me want to not play this. BUT, I can’t help recommend this enough. It gets me really excited for Transistor and Pyre, the level of consistency of quality is amazing from the people at Supergiant, like, there is no better way to debut and start growing. So, that’s it for now. I’m glad that a lot of more people are playing this because of Hades. It deserves it.

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andrewh995
andrewh995 gave Nov 2, 2020
andrewh995 gave Nov 2, 2020
Bastion
This review is for the PC (Microsoft Windows) version

Bastion is one of the most impressive debut games by an indie developer that I've played. The story is moving (and at times tear-jerking), the gameplay is fun and gives a wonderful sense of progression, and the music/art style is absolutely perfect. It probably has some of the best songs I've heard in any indie or even AAA game. This game is a must-play for those who love the genre and those who want to support indie developers.

4.50/5.00

Full Review: https://watchreadgame.com/bastion-game-review/

SANstorm
SANstorm gave Dec 28, 2017
SANstorm gave Dec 28, 2017
Not great

Bastion is a game that looks great, sounds great, and doesn't particularly play great. And I say "looks great" with the exception of the characters and enemies. 3D on 2D maps looks pretty bad. It really sticks out. And I say "sounds great" with the exception of the cringeworthy final song.

Don't get me wrong, though, the game's combat was fun up until the 3-hour mark, at which point the enemies actually started to put up a fight and lock-on issues began to rear their ugly head. First off, cycling through 20 enemies with L1 and R1 is an exercise in frustration. Sometimes, L1 will cycle right, and sometimes, it'll cycle left. By the time you've gotten to your enemy of choice, you'll have taken quite a bit of damage.

That's not to say this is a hard game, though. The game throws health potions your way constantly, so the only way you'd really die is by not healing in time to save yourself, which does happen. There are also some issues with the roll in the game. Sometimes, you'll roll in the complete opposite direction of where you were aiming. I had this happen to me 3 times in …

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Bastion is a game that looks great, sounds great, and doesn't particularly play great. And I say "looks great" with the exception of the characters and enemies. 3D on 2D maps looks pretty bad. It really sticks out. And I say "sounds great" with the exception of the cringeworthy final song.

Don't get me wrong, though, the game's combat was fun up until the 3-hour mark, at which point the enemies actually started to put up a fight and lock-on issues began to rear their ugly head. First off, cycling through 20 enemies with L1 and R1 is an exercise in frustration. Sometimes, L1 will cycle right, and sometimes, it'll cycle left. By the time you've gotten to your enemy of choice, you'll have taken quite a bit of damage.

That's not to say this is a hard game, though. The game throws health potions your way constantly, so the only way you'd really die is by not healing in time to save yourself, which does happen. There are also some issues with the roll in the game. Sometimes, you'll roll in the complete opposite direction of where you were aiming. I had this happen to me 3 times in a row, falling off the map each time. The maps are also inconsistent when it comes to what you can actually stand on, so be prepared to fall a lot.

Finally, combat can be mostly trivialized with an upgraded bow or carbine. Killing everything before being able to see it is fun for a while, but by the end of the game, the combat had gotten far too repetitive. Oh, and there's a story in there too, but it's very trite and forgettable, mainly consisting of "oh no, the bad guys got you again!" right when you're about to accomplish something meaningful.

All in all, this is a very flawed game with some initially fun combat and a gorgeous 2D art style. I probably would have enjoyed it more if I hadn't completed it in one sitting, so I'd recommend taking your time with it.

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Grimug
Grimug gave Jan 2, 2022
Grimug gave Jan 2, 2022
Great but Frustrating
This review is for the PC (Microsoft Windows) version

This game has awesome music and art design, but I just don't mesh well with it's game mechanics and combat. I've tried to complete this multiple times but it's just frustrating, not really difficult just annoying. I love that there's a lot of weapons and "powers" to play with, along with passives, just not a fan that half way through a level they'll force you to switch your load out along with taking away your burst. Countering is wonky and the aiming can be janky.

For now I'm dropping this game again, I like the art, voice acting and music enough to want to try again but for now I'd rather play something else.

Also theirs a story but honestly didn't pay much attention, since the narrator talks while your playing and fighting enemies. When you reach the hub you can pick up on what's happening, while the deep voice acting is charming it's not enough to make me care.

Supergiants a great developer so I do recommend their games, Bastion just isn't for me.

RossBonaime
RossBonaime gave Dec 7, 2020
RossBonaime gave Dec 7, 2020
RossBonaime's review of Bastion
This review is for the Nintendo Switch version

While everyone was praising Hades, I wasn’t sure if it was the type of game I would enjoy. Instead, I decided to build up to Hades, playing through the other games from Supergiant available on the Nintendo Switch. Naturally, I started with Supergiant’s first game, Bastion, which from everything I’ve seen about Hades, really feels like a good beginner’s guide for what Supergiant’s latest game will have in store for me.

For an indie game made by an extremely small team, I’m quite impressed by what Bastion pulls off. Bastion literally throws you into a world, and while the world itself is relatively linear, the way in which the player attacks this world is entirely up to them. Bastion offers so many ways a player can customize their game, with weapons, character upgrades, special moves, and even offering the ability to increase the difficulty in various ways as an opportunity to hasten the upgrading process.

Bastion wants the player to try the weapons and see what works for them, but never forces them to play with a certain weapon for too long. It’s entirely up to the player how they want to handle each of these worlds. I started with …

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While everyone was praising Hades, I wasn’t sure if it was the type of game I would enjoy. Instead, I decided to build up to Hades, playing through the other games from Supergiant available on the Nintendo Switch. Naturally, I started with Supergiant’s first game, Bastion, which from everything I’ve seen about Hades, really feels like a good beginner’s guide for what Supergiant’s latest game will have in store for me.

For an indie game made by an extremely small team, I’m quite impressed by what Bastion pulls off. Bastion literally throws you into a world, and while the world itself is relatively linear, the way in which the player attacks this world is entirely up to them. Bastion offers so many ways a player can customize their game, with weapons, character upgrades, special moves, and even offering the ability to increase the difficulty in various ways as an opportunity to hasten the upgrading process.

Bastion wants the player to try the weapons and see what works for them, but never forces them to play with a certain weapon for too long. It’s entirely up to the player how they want to handle each of these worlds. I started with a bow and hammer, then relatively soon after, I was attacking everything with a flamethrower and a cannon. Bastion is a game that will allow you to blow away anything that gets in your path, but there’s also plenty of opportunity for tact and careful strategy

The gameplay is certainly the strength of Bastion for me, whereas the elements I usually play games for, like story and characters, completely fell flat for me. The omnipresent narration was fun to me at first, but soon was little more to me than a character describing a world and a story that just wasn’t connecting for me. I really like this narration when it feels like it’s describing actions specific to the way you’re playing the game, but droning on about the world never interested me.

Even though the gameplay is good enough for me to ignore a story that didn’t grab me, Bastion is building towards player decisions that rely on us to care about this world and its outcome, and I truly did not. When this final decision comes up, I wasn’t playing with my heart, I was choosing based on what would be the most fun choice going forward. I chose the option that would improve the gameplay, rather than what I narratively thought was the best choice. I still think I made the right choice, but I certainly didn’t pick it because I felt the story was leading me that way.

Which, I guess, is why I’m glad I played Bastion before jumping into Hades. By starting with Bastion, I can see the talent that Supergiant has as a team, yet I can see the many improvements I’d like to see going forward with their games. Bastion is ambitious and does a lot with very little, but I still wish it connected with me more on a narrative level.

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Pogee
Pogee gave Dec 13, 2022
Pogee gave Dec 13, 2022
A nice looking but rather bland game
This review is for the PlayStation Network (Vita) version

Bastion is a nice looking hack and slash game with some nice upgradeable weapons and abilities. It does many things right but for some reason it felt quite bland.

I think that the main culprit is repetitive gameplay and similar levels. Even with different weapons and upgrades, gameplay remains pretty much the same.

The levels were, although nice, quite similar looking as well. They didn’t create much of an anticipation to progress further. The story overall was okay, but nothing groundbreaking.

It does, however, work well in the context of a handheld game. I played it on vita. Short and straightforward levels are something that can be desirable in the context of handheld gaming. But I still seek at least some kind of depth

I don’t think that is a bad game, I just have a hard time recommending it as it is rather a forgettable experience. But it might still be something for you. Definitely get it for a handheld system if you are planning to play it.

RadTechRogue
RadTechRogue gave May 23, 2020
RadTechRogue gave May 23, 2020
Worth a Play
This review is for the Xbox 360 Games Store version

I was surprised by how much I enjoyed this little game. I found the narration/storytelling unique and interesting. It's the primary reason I gave the game 5 stars. At times, I found the combat to be a bit repetitive, but not enough for me to seriously mark it down.

MoldyPoldy
MoldyPoldy gave Oct 30, 2019
MoldyPoldy gave Oct 30, 2019
Normally play games on mute, but...
This review is for the PC (Microsoft Windows) version

Wonderful music and narrator. Good variety of gameplay and enemies.

oneweak7words
oneweak7words updated their status Aug 24, 2025
oneweak7words updated their status Aug 24, 2025

He's done what's best for 'em, don't you worry. Don't you worry.

MatiMacko
MatiMacko updated their status Mar 3, 2025
MatiMacko updated their status Mar 3, 2025

Even after 14 years the game still stands well.

ludaman21
ludaman21 updated their status Mar 26, 2022
ludaman21 updated their status Mar 26, 2022

Short and fun. Didn't really follow the story per se, but oh well. Great for a cheap indie title.

WerqKween
WerqKween updated their status Jun 28, 2021
WerqKween updated their status Jun 28, 2021

Don't hate me, but I didn't love this. I can tell a lot of care went into this and it looks very nice. It was a bit too long and a lot too easy. Especially once you get the fire billows thing, I pumped all my upgrades into that and the machete and the last few levels were just trivial.

The hardest thing about the game was forcing new weapons on you when you find them, completely halting your groove, plus it could just be a straight up downgrade to what you were using, AND ALSO it may get rid of your special skill if it was for the weapon that was replaced.

On the flip side to it being too long, I can also see it feeling too short near the end. In the last stage or so, the drama really picks up. If there was more of this tension that lead to an interesting ending, it would have been great, but like a lot of the game, it just gets muddled and drawn out to the point where nothing means anything anymore. It's like they felt the need to constantly over explain themselves.

Another controversial opinion, I was …

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Don't hate me, but I didn't love this. I can tell a lot of care went into this and it looks very nice. It was a bit too long and a lot too easy. Especially once you get the fire billows thing, I pumped all my upgrades into that and the machete and the last few levels were just trivial.

The hardest thing about the game was forcing new weapons on you when you find them, completely halting your groove, plus it could just be a straight up downgrade to what you were using, AND ALSO it may get rid of your special skill if it was for the weapon that was replaced.

On the flip side to it being too long, I can also see it feeling too short near the end. In the last stage or so, the drama really picks up. If there was more of this tension that lead to an interesting ending, it would have been great, but like a lot of the game, it just gets muddled and drawn out to the point where nothing means anything anymore. It's like they felt the need to constantly over explain themselves.

Another controversial opinion, I was not at all a fan of the pseudo Tom Waits narrator. The voice grated my nerves and it was just all too self serious for a game that didn't seem like it wanted to take itself too seriously.

I guess my last point is, what is up with the story leading to the end of the game? Is it just me, or when you discover what happened, you find that the "good" team is actually just a bunch of racist assholes who are kind-of-but-not-really trying to atone for their misdeeds, but then actually are just like, "yep guess we gotta take out more of those other guys, you know how their kind is, it's their fault for being mad that we tried to commit genocide against them." Seriously? It felt a bit like those shit heads on Facebook who are like "wah how dare you break the window out of a Walmart when you've suffered decades and decades of institutional oppression," and in this video game, that oppression was literally forcing all of the "others" to live underground and then trying to mass murder them. AND THEN the female character is like "I just wanted to see what happened to my people, but yeah, they're so angry so fuck them." Yikes.

Phew, end rant.

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maimegidola
maimegidola updated their status Jan 10, 2021
maimegidola updated their status Jan 10, 2021

It's been a while since I've played Bastion on my Vita. I almost finished a perfect clear of the Stranger's Dream challenge for the Platinum, I think I sortof ragequit after that LOL. Need to get back on that grind soon™

thero159
thero159 updated their status Jan 3, 2021
thero159 updated their status Jan 3, 2021

I'm loving the wild west vibe I'm getting from Bastion!

lrcp
lrcp updated their status Dec 26, 2020
lrcp updated their status Dec 26, 2020

Didn't quite 100% it (I think), but had a fun time.

Anachronologist
Anachronologist updated their status Jul 30, 2020
Anachronologist updated their status Jul 30, 2020

Wanted to play this since it came out. Finally got around to it almost a decade later. Good thing time doesnt change the fact that this is a great game, and every bit as good as I always hoped it would be.

Squire213
Squire213 updated their status Jul 26, 2020
Squire213 updated their status Jul 26, 2020

One of the best iOS games I've played, second only to Cytus

lorddon
lorddon updated their status Feb 10, 2020
lorddon updated their status Feb 10, 2020

I'm glad I finally sat down to play this, as the first of Supergiant's games. It his a similar creeping dread as you move further through the levels like Shadow of the Colossus. Like you're doing things that may not be completely on the up and up, especially as you get more and more destructive weapons.

The narration and music in this game are just amazing. The art is colorful and fantastic, and the game was just the right difficulty for me to stick with it and finish it. I'm not a Dark Souls glutton for punishment, I just want something with a light challenge that tells an interesting story and this game delivered.

Great stuff!

KP_Neato_Dee
KP_Neato_Dee updated their status Feb 9, 2020
KP_Neato_Dee updated their status Feb 9, 2020

Huh. I like the narrator feature, and the graphics are fantastic. Bounced pretty hard off the gameplay though... this sort of thing just isn't fun to me, I guess?

killerstar
killerstar updated their status Nov 7, 2019
killerstar updated their status Nov 7, 2019

So the Steam version of the game doesn't recognise my controller. 😠️

Twilit_Fox
Twilit_Fox updated their status Jun 11, 2019
Twilit_Fox updated their status Jun 11, 2019

Was about to uninstall, since it's been sitting on my desktop for months, and I've done all but the Stranger's Dream with all 10 idols.

Decided to give it "just one more try".. Still didn't make it, but made it to the freaking last wave! Will do it next time and uninstall with a clear conscience.

Pale
Pale updated their status Nov 5, 2018
Pale updated their status Nov 5, 2018

Played more Bastion over the weekend. It's growing on me but still isn't as amazing as I let the hype make me think it would be. Personal problem, I know.

I do think that trying to play this game in portable mode on the Switch without headphones (which is how I was hoping to play it) hurts the experience. Even at max volume, the sound design is hurt significantly.

Pale
Pale updated their status Oct 24, 2018
Pale updated their status Oct 24, 2018

Played more Bastion last night and I definitely see the hook, but I'm starting to worry this is going to fall victim to over-hype for me. I know that sucks to say and I wish I could break that from my brain, but I definitely think this experience would be better if I came in cold.