Main game
3.97 average rating based on 4022 ratings
Played and finished this on the Switch after about 6 hours. I played this game exclusively while on commute, so it took a while. I enjoyed Bastion’s gameplay and the diversity of weapons. I used the hammer and the bow at first, but then my favorite weapons became the spear and that kind of mortar thrower. The level design was fun, it has short levels that are a perfect fit for a portable system. The story was interesting, though it lacked a bit of impact – probably because I had at times longer breaks between sessions.
(or, more exactly, before)
Having now played all of their published catalogue, I can say that I am a fan. I see the common threads and I love every one of them.
I enjoyed Bastion for several reasons:
I didn't enjoy the following:
Don't get me wrong, I had fun with this game but toward the end I didn't know what in the hell was going on and just wanted to finish it. For a less than 5 hour game it seemed to drag a bit. I wanted to absolutely love it but after a while I was getting sick of the annoying birds that kept dive bombing me and levels with not a ton of variety.
For that matter, what is the deal with birds in games? They are ultra annoying and difficult to kill. I remember the stupid birds in the original Ninja Gaidens being the most frustrating assholes ever.
As a big fan of Hades and especially Transistor I came around to play Supergiant's first one. Seems like they practically developed their formula already in Bastion, because it feels just as nice as the others if not in parts even better.
The beautiful art style, the clever form of narration by actually narrating with a voice from the off, slick combat and gorgeous indie rock soundtrack, it's all there. The feeling of progression while building out your Bastion and getting new upgrades might be even better than in the others of the dev's games.
An indie game classic and not to be missed.
I've been meaning to play Bastion after friends have been recommending it to me for years. While many people gush about this game, I came away with mixed feelings.
Pros
Cons
Overall, I found playing Bastion to be an interesting experience but I was ready for it to be over by the time I got to the end of the game. The artistic presentation and weapon variety were just enough to keep me bashing my way through until the credits.
First I will say this thread contains spoilers. I want to talk about some aspects of the design of this game and story/narrative elements. It seems that these games are probably best played blind, due to the way they tend to have strengths that are surprises (and are relatively short anyway.)
So first of all, I played this and Transistor this weekend back to back. I found them both to be about equal length and found myself completing both in about hours or less despite what seems to be usually longer for both games (particularly Transistor which I think I might have completed faster than Bastion)
It's very clear to see how these games share some design aspects.
First I will say this thread contains spoilers. I want to talk about some aspects of the design of this game and story/narrative elements. It seems that these games are probably best played blind, due to the way they tend to have strengths that are surprises (and are relatively short anyway.)
So first of all, I played this and Transistor this weekend back to back. I found them both to be about equal length and found myself completing both in about hours or less despite what seems to be usually longer for both games (particularly Transistor which I think I might have completed faster than Bastion)
It's very clear to see how these games share some design aspects.
My biggest regret playing Bastion was the fact that I did not play it sooner. Bastion is an action RPG with a bit of a Wild West vibe, as its story is told as you play via a grizzled narrator. You play as 'The Kid' a survivor of the apocalyptic-like event called the Calamity. You must traverse the floating remains of the world, trying to find anyone who has survived, whilst fending off various enemies. I enjoyed the varied environments that you trabel through, as well as the way that the story is told to you.
Aside from the story and world, I also enjoyed the variety of weapons and skills that you earn across the game. There is a lot of choice from which ranged and melee weapon you wish to use to which upgrades you want to use to enhance your weapons. However, I did find that I would always use the same two weapons. However there is definitely plenty of options that would support many different playstyles.
Overall, I would recommend Bastion to anyone who wants to play a short action RPG.
The Indie Quest [02]
Now, I’ve only actually played 2 Supergiant games. Hades and Bastion, though Transistor and Pyre look hella fun. Yeah, I do prefer Hades, but that’s like comparing Alien to Aliens. You have to chop off a millimeter of hair to get at your point. I recently got this on the Switch, but decided to ultimately play it on the PC instead because that’s where it first came out, and boy I don’t regret buying this twice.
PROS:
There’s such an interesting dynamic between the narrator and you. As soon as you realize, "hey, he’s talking about me!" you just start to fall in love with this game. Yeah, maybe its a bit of a trope today, I mean stuff like Stanley Parable hits it really well, the amount of interaction for an indie debut is amazing.
Similarly, the soundtrack is just...oh my god it’s so good. I listened to this soundtrack out of context before I played the game and it offers just kind of a simple sit down and listen to the narrator thing. It’s probably one of my favorite soundtracks of all time, it really does immerse you in with, like, the sexiest voice …
The Indie Quest [02]
Now, I’ve only actually played 2 Supergiant games. Hades and Bastion, though Transistor and Pyre look hella fun. Yeah, I do prefer Hades, but that’s like comparing Alien to Aliens. You have to chop off a millimeter of hair to get at your point. I recently got this on the Switch, but decided to ultimately play it on the PC instead because that’s where it first came out, and boy I don’t regret buying this twice.
PROS:
There’s such an interesting dynamic between the narrator and you. As soon as you realize, "hey, he’s talking about me!" you just start to fall in love with this game. Yeah, maybe its a bit of a trope today, I mean stuff like Stanley Parable hits it really well, the amount of interaction for an indie debut is amazing.
Similarly, the soundtrack is just...oh my god it’s so good. I listened to this soundtrack out of context before I played the game and it offers just kind of a simple sit down and listen to the narrator thing. It’s probably one of my favorite soundtracks of all time, it really does immerse you in with, like, the sexiest voice on the Earth.
The city just leaves so much for you to explore, and since you were never even familiar with the place, it gives more of a motivation to find what happened in the Calamity (Nintendo, I see you). You can tell that there’s been a sense of change by just visiting any of the places.
Like Supergiant’s other game Hades, you really have to improvise and change up your gameplay, customizing your characters abilities and gear. Overall, the gameplay isn’t extremely complicated, but it comes down to your playstyle.
I mean this is just an expected from Supergiant by this point, but god, the artstyle is so polished and clean, the dynamic range of the settings, the character designs, all of it is usually top notch.
CONS:
I want more. This game’s length is fine, it’s actually really solid for an indie title, but once you realize there really isn’t anything else to do after the main story, there’s not really a reason to come back. That’s fine, but it’s just underwhelming. I mean after the story gets rolling too, there’s nothing as engaging after it.
Ok. I have two pet peeves that bother me so much. I hate falling off ledges. That’s not a problem for a lot of people, but I use the shotgun a lot. And it gets really annoying. Also, why do I have to equip a new weapon until I find a new armory? Just let me switch it out! Sometimes, these really trigger me.
Bastion is amazing. Exploration, innovation, presentation, all of these create a game that you just keep on wanting to play. With that said, sometimes, there are some mechanics that REALLY make me want to not play this. BUT, I can’t help recommend this enough. It gets me really excited for Transistor and Pyre, the level of consistency of quality is amazing from the people at Supergiant, like, there is no better way to debut and start growing. So, that’s it for now. I’m glad that a lot of more people are playing this because of Hades. It deserves it.
Bastion is one of the most impressive debut games by an indie developer that I've played. The story is moving (and at times tear-jerking), the gameplay is fun and gives a wonderful sense of progression, and the music/art style is absolutely perfect. It probably has some of the best songs I've heard in any indie or even AAA game. This game is a must-play for those who love the genre and those who want to support indie developers.
4.50/5.00
Full Review: https://watchreadgame.com/bastion-game-review/
Bastion is a game that looks great, sounds great, and doesn't particularly play great. And I say "looks great" with the exception of the characters and enemies. 3D on 2D maps looks pretty bad. It really sticks out. And I say "sounds great" with the exception of the cringeworthy final song.
Don't get me wrong, though, the game's combat was fun up until the 3-hour mark, at which point the enemies actually started to put up a fight and lock-on issues began to rear their ugly head. First off, cycling through 20 enemies with L1 and R1 is an exercise in frustration. Sometimes, L1 will cycle right, and sometimes, it'll cycle left. By the time you've gotten to your enemy of choice, you'll have taken quite a bit of damage.
That's not to say this is a hard game, though. The game throws health potions your way constantly, so the only way you'd really die is by not healing in time to save yourself, which does happen. There are also some issues with the roll in the game. Sometimes, you'll roll in the complete opposite direction of where you were aiming. I had this happen to me 3 times in …
Bastion is a game that looks great, sounds great, and doesn't particularly play great. And I say "looks great" with the exception of the characters and enemies. 3D on 2D maps looks pretty bad. It really sticks out. And I say "sounds great" with the exception of the cringeworthy final song.
Don't get me wrong, though, the game's combat was fun up until the 3-hour mark, at which point the enemies actually started to put up a fight and lock-on issues began to rear their ugly head. First off, cycling through 20 enemies with L1 and R1 is an exercise in frustration. Sometimes, L1 will cycle right, and sometimes, it'll cycle left. By the time you've gotten to your enemy of choice, you'll have taken quite a bit of damage.
That's not to say this is a hard game, though. The game throws health potions your way constantly, so the only way you'd really die is by not healing in time to save yourself, which does happen. There are also some issues with the roll in the game. Sometimes, you'll roll in the complete opposite direction of where you were aiming. I had this happen to me 3 times in a row, falling off the map each time. The maps are also inconsistent when it comes to what you can actually stand on, so be prepared to fall a lot.
Finally, combat can be mostly trivialized with an upgraded bow or carbine. Killing everything before being able to see it is fun for a while, but by the end of the game, the combat had gotten far too repetitive. Oh, and there's a story in there too, but it's very trite and forgettable, mainly consisting of "oh no, the bad guys got you again!" right when you're about to accomplish something meaningful.
All in all, this is a very flawed game with some initially fun combat and a gorgeous 2D art style. I probably would have enjoyed it more if I hadn't completed it in one sitting, so I'd recommend taking your time with it.
This game has awesome music and art design, but I just don't mesh well with it's game mechanics and combat. I've tried to complete this multiple times but it's just frustrating, not really difficult just annoying. I love that there's a lot of weapons and "powers" to play with, along with passives, just not a fan that half way through a level they'll force you to switch your load out along with taking away your burst. Countering is wonky and the aiming can be janky.
For now I'm dropping this game again, I like the art, voice acting and music enough to want to try again but for now I'd rather play something else.
Also theirs a story but honestly didn't pay much attention, since the narrator talks while your playing and fighting enemies. When you reach the hub you can pick up on what's happening, while the deep voice acting is charming it's not enough to make me care.
Supergiants a great developer so I do recommend their games, Bastion just isn't for me.
While everyone was praising Hades, I wasn’t sure if it was the type of game I would enjoy. Instead, I decided to build up to Hades, playing through the other games from Supergiant available on the Nintendo Switch. Naturally, I started with Supergiant’s first game, Bastion, which from everything I’ve seen about Hades, really feels like a good beginner’s guide for what Supergiant’s latest game will have in store for me.
For an indie game made by an extremely small team, I’m quite impressed by what Bastion pulls off. Bastion literally throws you into a world, and while the world itself is relatively linear, the way in which the player attacks this world is entirely up to them. Bastion offers so many ways a player can customize their game, with weapons, character upgrades, special moves, and even offering the ability to increase the difficulty in various ways as an opportunity to hasten the upgrading process.
Bastion wants the player to try the weapons and see what works for them, but never forces them to play with a certain weapon for too long. It’s entirely up to the player how they want to handle each of these worlds. I started with …
While everyone was praising Hades, I wasn’t sure if it was the type of game I would enjoy. Instead, I decided to build up to Hades, playing through the other games from Supergiant available on the Nintendo Switch. Naturally, I started with Supergiant’s first game, Bastion, which from everything I’ve seen about Hades, really feels like a good beginner’s guide for what Supergiant’s latest game will have in store for me.
For an indie game made by an extremely small team, I’m quite impressed by what Bastion pulls off. Bastion literally throws you into a world, and while the world itself is relatively linear, the way in which the player attacks this world is entirely up to them. Bastion offers so many ways a player can customize their game, with weapons, character upgrades, special moves, and even offering the ability to increase the difficulty in various ways as an opportunity to hasten the upgrading process.
Bastion wants the player to try the weapons and see what works for them, but never forces them to play with a certain weapon for too long. It’s entirely up to the player how they want to handle each of these worlds. I started with a bow and hammer, then relatively soon after, I was attacking everything with a flamethrower and a cannon. Bastion is a game that will allow you to blow away anything that gets in your path, but there’s also plenty of opportunity for tact and careful strategy
The gameplay is certainly the strength of Bastion for me, whereas the elements I usually play games for, like story and characters, completely fell flat for me. The omnipresent narration was fun to me at first, but soon was little more to me than a character describing a world and a story that just wasn’t connecting for me. I really like this narration when it feels like it’s describing actions specific to the way you’re playing the game, but droning on about the world never interested me.
Even though the gameplay is good enough for me to ignore a story that didn’t grab me, Bastion is building towards player decisions that rely on us to care about this world and its outcome, and I truly did not. When this final decision comes up, I wasn’t playing with my heart, I was choosing based on what would be the most fun choice going forward. I chose the option that would improve the gameplay, rather than what I narratively thought was the best choice. I still think I made the right choice, but I certainly didn’t pick it because I felt the story was leading me that way.
Which, I guess, is why I’m glad I played Bastion before jumping into Hades. By starting with Bastion, I can see the talent that Supergiant has as a team, yet I can see the many improvements I’d like to see going forward with their games. Bastion is ambitious and does a lot with very little, but I still wish it connected with me more on a narrative level.
Bastion is a nice looking hack and slash game with some nice upgradeable weapons and abilities. It does many things right but for some reason it felt quite bland.
I think that the main culprit is repetitive gameplay and similar levels. Even with different weapons and upgrades, gameplay remains pretty much the same.
The levels were, although nice, quite similar looking as well. They didn’t create much of an anticipation to progress further. The story overall was okay, but nothing groundbreaking.
It does, however, work well in the context of a handheld game. I played it on vita. Short and straightforward levels are something that can be desirable in the context of handheld gaming. But I still seek at least some kind of depth
I don’t think that is a bad game, I just have a hard time recommending it as it is rather a forgettable experience. But it might still be something for you. Definitely get it for a handheld system if you are planning to play it.
I was surprised by how much I enjoyed this little game. I found the narration/storytelling unique and interesting. It's the primary reason I gave the game 5 stars. At times, I found the combat to be a bit repetitive, but not enough for me to seriously mark it down.
Wonderful music and narrator. Good variety of gameplay and enemies.
He's done what's best for 'em, don't you worry. Don't you worry.
Don't hate me, but I didn't love this. I can tell a lot of care went into this and it looks very nice. It was a bit too long and a lot too easy. Especially once you get the fire billows thing, I pumped all my upgrades into that and the machete and the last few levels were just trivial.
The hardest thing about the game was forcing new weapons on you when you find them, completely halting your groove, plus it could just be a straight up downgrade to what you were using, AND ALSO it may get rid of your special skill if it was for the weapon that was replaced.
On the flip side to it being too long, I can also see it feeling too short near the end. In the last stage or so, the drama really picks up. If there was more of this tension that lead to an interesting ending, it would have been great, but like a lot of the game, it just gets muddled and drawn out to the point where nothing means anything anymore. It's like they felt the need to constantly over explain themselves.
Another controversial opinion, I was …
Don't hate me, but I didn't love this. I can tell a lot of care went into this and it looks very nice. It was a bit too long and a lot too easy. Especially once you get the fire billows thing, I pumped all my upgrades into that and the machete and the last few levels were just trivial.
The hardest thing about the game was forcing new weapons on you when you find them, completely halting your groove, plus it could just be a straight up downgrade to what you were using, AND ALSO it may get rid of your special skill if it was for the weapon that was replaced.
On the flip side to it being too long, I can also see it feeling too short near the end. In the last stage or so, the drama really picks up. If there was more of this tension that lead to an interesting ending, it would have been great, but like a lot of the game, it just gets muddled and drawn out to the point where nothing means anything anymore. It's like they felt the need to constantly over explain themselves.
Another controversial opinion, I was not at all a fan of the pseudo Tom Waits narrator. The voice grated my nerves and it was just all too self serious for a game that didn't seem like it wanted to take itself too seriously.
I guess my last point is, what is up with the story leading to the end of the game? Is it just me, or
Phew, end rant.
It's been a while since I've played Bastion on my Vita. I almost finished a perfect clear of the Stranger's Dream challenge for the Platinum, I think I sortof ragequit after that LOL. Need to get back on that grind soon™
Wanted to play this since it came out. Finally got around to it almost a decade later. Good thing time doesnt change the fact that this is a great game, and every bit as good as I always hoped it would be.
I'm glad I finally sat down to play this, as the first of Supergiant's games. It his a similar creeping dread as you move further through the levels like Shadow of the Colossus. Like you're doing things that may not be completely on the up and up, especially as you get more and more destructive weapons.
The narration and music in this game are just amazing. The art is colorful and fantastic, and the game was just the right difficulty for me to stick with it and finish it. I'm not a Dark Souls glutton for punishment, I just want something with a light challenge that tells an interesting story and this game delivered.
Great stuff!
Huh. I like the narrator feature, and the graphics are fantastic. Bounced pretty hard off the gameplay though... this sort of thing just isn't fun to me, I guess?
So the Steam version of the game doesn't recognise my controller. 😠️
Was about to uninstall, since it's been sitting on my desktop for months, and I've done all but the Stranger's Dream with all 10 idols.
Decided to give it "just one more try".. Still didn't make it, but made it to the freaking last wave! Will do it next time and uninstall with a clear conscience.
Played more Bastion over the weekend. It's growing on me but still isn't as amazing as I let the hype make me think it would be. Personal problem, I know.
I do think that trying to play this game in portable mode on the Switch without headphones (which is how I was hoping to play it) hurts the experience. Even at max volume, the sound design is hurt significantly.
Played more Bastion last night and I definitely see the hook, but I'm starting to worry this is going to fall victim to over-hype for me. I know that sucks to say and I wish I could break that from my brain, but I definitely think this experience would be better if I came in cold.