Tunic (2022)

Andrew Shouldice

Mac · Nintendo Switch · Nintendo Switch 2 · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S

4.04 from 826 ratings

2277 members have it in their collection · 148 playing now · 760 backlogged · 599 wish listed

How long? Main story 16h · with extras 15h · 100% 19h (from 75 logged playthroughs)

Tunic is an action adventure about a tiny fox in a big world. Explore the wilderness, discover spooky ruins, and fight terrible creatures from long ago.
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Release dates

  • Mar 16, 2022 (Full Release) (Worldwide) Mac, PC (Microsoft Windows), Xbox One, Xbox Series X|S
  • Sep 27, 2022 (Full Release) (Worldwide) Nintendo Switch, PlayStation 4, PlayStation 5
  • TBD (Next-Gen Optimization Patch Release) (Worldwide) Nintendo Switch 2
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Featured in lists

Great Puzzle Games by ManaTheGeek · 57 games · 6
Essential Indies by Human_Traffic · 50 games · 6
Want to Play by WildJaycee · 26 games · 1
çöp by Rerogshi · 298 games · 0
2026 by Edef.9 · 11 games · 0

Rating distribution

5 stars
318
4 stars
289
3 stars
161
2 stars
47
1 star
11
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Community All Reviews Statuses

Krauzer

Review Krauzer 5/5 · Oct 1, 2025

This title is an indie action-adventure game where you take control of a small, anthropomorphic fox who finds themselves in a vast and mysterious world filled with hidden secrets, dangerous enemies, and intricate puzzles. The game draws clear inspiration from classic adventure games, particularly The Legend of Zelda, blending exploration, combat, and discovery into a cohesive and rewarding experience. From …

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This title is an indie action-adventure game where you take control of a small, anthropomorphic fox who finds themselves in a vast and mysterious world filled with hidden secrets, dangerous enemies, and intricate puzzles. The game draws clear inspiration from classic adventure games, particularly The Legend of Zelda, blending exploration, combat, and discovery into a cohesive and rewarding experience. From the moment you step into the world of Tunic, there is a sense of curiosity and wonder, encouraging you to explore every nook and cranny.

Exploration is central to the experience, with the game offering a non-linear world where secrets are tucked away in obscure corners. You collect pages of an in-game manual, written in a cryptic language, that provide subtle hints, maps, and guidance on how to progress. This system reinforces the feeling of discovery and rewards careful observation, creating an experience that is both challenging and deeply satisfying. Every encounter, puzzle, and hidden item feels meaningful, giving players a strong incentive to thoroughly investigate their surroundings.

Combat is deliberately paced and strategic, relying on a mix of attacks, magic, and dodging. The game features a stamina system, which forces you to plan their actions carefully, and respawning enemies that maintain a sense of tension throughout the journey. Boss battles are memorable and often require learning patterns and timing, making victories feel earned. For people seeking a more accessible experience, the game includes a "No Fail Mode," allowing for exploration without the pressure of punishing combat.

The visual design of Tunic is striking, with a soft, watercolor-inspired aesthetic that evokes both nostalgia and a sense of wonder. The world feels alive through its careful attention to detail, vibrant colors, and charming environmental design. The soundtrack enhances this atmosphere with an ethereal and immersive score that perfectly complements the game’s tone. Sound effects, subtle ambient noises, and the musical cues during exploration all contribute to a deeply engaging sensory experience.

Critically, Tunic was well-received, earning praise for its inventive gameplay, sense of discovery, and beautiful presentation. Some criticisms were directed at the occasional clunkiness of combat and movement, as well as the steep difficulty curve that might frustrate some players. However, these issues are often outweighed by the game’s charm, rewarding exploration, and the satisfaction of uncovering its many secrets.

Overall, Tunic is a beautifully crafted and thoughtfully designed game that appeals to players who enjoy exploration, challenge, and discovery. Its combination of charming visuals, immersive soundtrack, cryptic puzzles, and strategic combat creates an experience that is both nostalgic and innovative. This is one of the best action-adventure games in gaming history a must-play if you like this genre to any extent.

I also recommend playing it's optional content, which is considered o be a whole meta-game behind it, with very well hidden secrets, like the Golden Path meta-game, which starts at the very beginning of the game, and you need to keep track of it until the very end. Not to mention the unique dialog/language which the community tried to translate to english in order to reveal it's secrets. So if you are into these kind of thing, this is, surprisingly, one of the best titles out there.

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HolyField

Review HolyField 3/5 · Apr 27, 2025

Wedge Salad

This is going to be more of a ramble for my personal record more than a review, so I'll leave a few notes for people who don't want to be spoiled. First off, if you're already looking at this, you're likely going to buy or play the game, it's not the type of game where you 'look into it' and …

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This is going to be more of a ramble for my personal record more than a review, so I'll leave a few notes for people who don't want to be spoiled. First off, if you're already looking at this, you're likely going to buy or play the game, it's not the type of game where you 'look into it' and then don't play it, so I'll just reiterate that you shouldn't use guides, but also, do not let yourself get stuck unnecessarily.

If there are three things to do, and you're stuck on two, just do the third, no matter what that requires of you. The downside obviously is that you're going to be retraversing the map slowly a lot, that just comes with the territory. Ultimately, the game is not without flaws, but most of its real content is make or break, if you're not ready to no life it, don't start it until you have the time to do so.

Alright, for my real thoughts.

I think the game is just too much, spread too thin, and not optimally mixed together. It is a curious mix of Zelda, Dark Souls, abstract puzzler, meta gameplay-ey, with a really surprising habit of making in groups. I'd heard from multiple people that it was a must play, with the same advice I just gave of not looking at a guides, but ultimately I don't think that's really for the best.

Balance wise, the game is sort of all of over the place, being balanced AGAINST the expectation that you'll cheat the progression or cheese/run away from fights and bosses alike, but ultimately I think that just sort of masks that there's not a whole lot of combat and traversal variety that's super fun to engage with, with the exception of instakilling things with the tether or freeze-stalling enemies which then makes the swordplay redundant.

It's also unbalanced content wise, while the game has a lot of those different genre components, none of them are really filling the needs of that genre's fans. There's some Zelda, but not an entire Zelda game, there's some Dark Souls, but really only for the first couple of hours and then the last couple of bosses, and even then you're spending more than half your game time on just puzzles. Similarly, if you're in it for puzzles, a lot of them are make and break environmental riddles where any hints ruin them but also 90% of it is realizing a puzzle is there, not doing 'puzzly' thinking.

I want to highlight that the first half does moderate the Soulslike formula enough for me, a skeptic, to enjoy it, and there are so few games that give you that 'bigger picture' realization open world puzzle feel first shown with wall kicking in Metroid, but that doesn't leave a whole lot of genuine, grade A actual game play to spread across this otherwise very very long experience.

Ultimately, the game needed more bosses, better unlockable fast travel and ways to track your shortcuts and discoveries, a nicer intro difficulty curve in the first area, another couple of zelda-style dungeons and items with traditional zelda puzzles, and meta discoveries introduced a bit earlier and done in between these other large tasks with fewer rote Holy Cross puzzles to do overall. Currently, the game is like eating each piece type of trail mix in a row until its done before eating the next.

But I get why it has this reputation, I feel the game and its ideas growing on me even now, a day after I've finished it, it's settling into something that I can appreciate more in retrospect than in the moment.

Also, other than the thematic feel, I don't think the language barrier really added much that couldn't have been worked around otherwise. It was fine and fun this time, but I'd hope they'd avoid using the same concept again in future games and I don't want to see it infecting other indie darlings unless they're going to give you in game translation tools

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Vencel

Review Vencel 5/5 · Feb 16, 2025

Tunic (Xbox SS)

Un bonito homenaje a los juegos clásicos especialmente a Zelda. El juego es precioso y está hecho con un mimo y un cariño insólito. Es exigente, te hace devanarte los sesos con algún puzzle pero te hace jugar siempre con una sonrisa.

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ggwilliams9

Review ggwilliams9 4/5 · Aug 26, 2024

More Depth than You Could Imagine

I did not fully complete this game. Once i figured what solving the final puzzle would likely consist of, I just sort of lost interest in completing it. I just can't support dedicating that amount of time to a game in that way. I was planning to beat the final boss but didn't really see the point in working hard …

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I did not fully complete this game. Once i figured what solving the final puzzle would likely consist of, I just sort of lost interest in completing it. I just can't support dedicating that amount of time to a game in that way. I was planning to beat the final boss but didn't really see the point in working hard when the only reward is the bad ending. The regaining of your soul is really cool process of going back to all the shrines to recover each stat. Figuring out where to go next from the manual was fantastic. The combat feels better than any top down Zelda game that I have played. The items feel great to use in combat in a way that Zelda items never do. The only problem is I'm not fully on board with how this game handles a true ending. It drains that bad ending of any purpose because the final fight is not necessary to the true ending. While it does tie together thematically, I just couldn't buy in.

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Gobelin_Powa

Review Gobelin_Powa 4/5 · Feb 26, 2024

8/10 Le secret de ce jeu est juste une folie... inspirée par Fez c'est énorme.

Lemonade229

Review Lemonade229 5/5 · Dec 13, 2022

Zelda-esque game with good combat

went into this game not knowing what to expect, and it turned out to be a very unique experience!! the whole world looks so cute, and the dungeon overworld look gave me big old school zelda vibes. keeping your eyes open to details to learn the lore was very fun, and the story took a very unexpected turn at the …

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went into this game not knowing what to expect, and it turned out to be a very unique experience!! the whole world looks so cute, and the dungeon overworld look gave me big old school zelda vibes. keeping your eyes open to details to learn the lore was very fun, and the story took a very unexpected turn at the end, which made it all the more enjoyable!!

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cwknight

Review cwknight 3/5 · Nov 26, 2022

Like the second half of Fez meets Dark Souls

I think most people only did the first, platforming half of Fez, which is why it seems so few people connect this game to that one. But trust me when I say, Tunic is very much like the second half of Fez, where you embark on an almost archaeological expedition of language translation and puzzle solving. I absolutely loved this …

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I think most people only did the first, platforming half of Fez, which is why it seems so few people connect this game to that one. But trust me when I say, Tunic is very much like the second half of Fez, where you embark on an almost archaeological expedition of language translation and puzzle solving. I absolutely loved this part of Fez, and it pained me that it seemed so many people got to the "end" and then immediately began to excoriate Phil Fish on twitter.

Tunic really does make this gameplay element more apparent, but strangely it layers it underneath a Dark Souls clone, so, it hardly makes it more accessible. I really enjoyed the puzzle aspects of this game, but the only way that I could manage the combat aspect was to use the accessibility features, made which me feel a bit like I was cheating.

One of the standout portions of the game was the art style and execution.The in game "manual" looks completely real pen marks and all.

I didn't necessarily find the story to be as compelling as Fez, so there was a point near the end where I felt like the puzzle solving elements weren't worth the story that I was getting. Ultimately it was this feeling of general dissatisfaction with the story that contributed to my three-star, “liked it” rating.

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UnTipoSerio

Review UnTipoSerio 5/5 · Aug 31, 2022

Un viaje a traves de la paciencia y el descubrimiento

No esperaba que Tunic me la jugara así, su premisa de no darte instrucciones, de jugar con el "manual" de juego y de convencerme de no buscar salidas fáciles por internet me han llevado a entrenar la paciencia y las dotes investigadoras... Llegar al final (y al final verdadero) me ha sabido genial, sus mecánicas han sido muy sencillas, pero …

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No esperaba que Tunic me la jugara así, su premisa de no darte instrucciones, de jugar con el "manual" de juego y de convencerme de no buscar salidas fáciles por internet me han llevado a entrenar la paciencia y las dotes investigadoras... Llegar al final (y al final verdadero) me ha sabido genial, sus mecánicas han sido muy sencillas, pero con un gusto por la innovacion desde lo simple que me pilló con la guardia baja.

Inesperado, visualmente bonito, agradable de jugar y con un desafio que acabas aceptando sin darte cuenta... poco a poco y complicándose más. Recomendado porque como experiencia es de las más interesantes que he tenido ultimamente en videojuegos.

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V1CGaming

Review V1CGaming 3/5 · Aug 20, 2022 Limbo

Is it bad? Not at all. But it isn't great by any means.

I was really looking forward to this game. I'm about three hours in and incredibly disappointed. The game looks great, but the feel is all wrong. Your character moves like molasses and the combat is simply dreadful - your attacks knock enemies back, but you move incredibly slowly, meaning every encounter, you hit an enemy, then have to close distance …

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I was really looking forward to this game. I'm about three hours in and incredibly disappointed. The game looks great, but the feel is all wrong. Your character moves like molasses and the combat is simply dreadful - your attacks knock enemies back, but you move incredibly slowly, meaning every encounter, you hit an enemy, then have to close distance to hit it again.

The world design is... all right? There's something odd about the blocky art style though - it's very difficult to tell what connects to what. Several times I've been trying to walk across something, only to hit the 'shift perspective' button and realize that what I thought connected to the platform I was standing on is actually twelve tiles away.

There are lots of good ideas here but the game badly needed some playtesting to adjust the combat mechanics and flow. Unfortunately, I'm finding it a bit tedious.

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EugThinks

Review EugThinks 2/5 · Jun 15, 2022

I really wanted to like this, and there was definitely stuff to like. But I had some fundamental issues. Movement felt slow and clumsy, and the lock-on and blocking system was not up to the task of the combat in group encounters. Exploring the world was fun and probably the best aspect of the game--it felt very much like a …

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I really wanted to like this, and there was definitely stuff to like. But I had some fundamental issues. Movement felt slow and clumsy, and the lock-on and blocking system was not up to the task of the combat in group encounters. Exploring the world was fun and probably the best aspect of the game--it felt very much like a more modern version of NES Legend of Zelda. I just would have liked it to be an even more modern version than it was. Also I didn't feel the language system really added anything to the game. So overall it was a game with a neat world that I wanted to explore, but that frustrated me constantly while I was trying to explore it. DNF after about 4 hours.

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BMO

Status BMO Jun 2, 2022

Well, Tunic arrives on PlayStation sooner than I expected. Holding out for a physical edition, hopefully with a printed version of the in-game map, now that it’s on multiple consoles.

mpbarlow

Status mpbarlow May 29, 2022

This game is really something special. I’ve still not quite finished it, though I suspect I’m in the final stretch. And yet, somehow, it’s still surprising me with new mechanics and reveals.

In an unexpected turn, it’s giving me everything I tried but failed to get from Souls games. I’ve tried very hard to like those games over the years, …

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This game is really something special. I’ve still not quite finished it, though I suspect I’m in the final stretch. And yet, somehow, it’s still surprising me with new mechanics and reveals.

In an unexpected turn, it’s giving me everything I tried but failed to get from Souls games. I’ve tried very hard to like those games over the years, but ultimately always bounce off because I find the failure cycle impossibly frustrating rather than rewarding. I’m simply not skilled enough to enjoy them, and have neither the time nor the desire to, “git gud”.

Tunic, on the other hand, still has plenty of the mystery and intrigue in its world that, in my opinion, makes the Souls games so enticing, but it’s far more approachable. It’s challenging (at least to my dulled skills), but it respects my time. I may need a dozen attempts at a boss, but every time I die I can be fighting again inside of 30 seconds.

It’s surprising and delightful and dark and actually quite ballsy in equal measure, and if the last hour or two live up to the first eight or nine, this is well on the way to being my game of the year.

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Gangreen

Status Gangreen May 28, 2022

I got such highs and lows from this game. The exploration and puzzle solving was so well done. Using the pages I was even starting to uncover a few of the final treasures on my own, which was extremely rewarding. The clues were obtuse but I loved how in many cases just the knowledge of a secret gave you an …

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I got such highs and lows from this game. The exploration and puzzle solving was so well done. Using the pages I was even starting to uncover a few of the final treasures on my own, which was extremely rewarding. The clues were obtuse but I loved how in many cases just the knowledge of a secret gave you an “a-ha” moment on additional tricks to try and solve the puzzles.

But the combat was a big low for me. Got to the final boss and they just zipped around the arena giving few opportunities for hits. It became a huge chore to get close enough with my tiny sword and widdle down their giant health bar. The game also had numerous slowdowns during that fight, furthering the misery. I ended up just giving up. Made me very unhappy to end my game experience on such a sour note.

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Gangreen

Status Gangreen May 22, 2022

What a fun tribute to printed manuals of the old days. That is definitely my favorite part, getting new pages and pouring over them for clues.

One big gripe I have with the game is the lock-on. Funny enough, it was one of the major gripes I had with Elden ring. I know people like to joke about how bad …

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What a fun tribute to printed manuals of the old days. That is definitely my favorite part, getting new pages and pouring over them for clues.

One big gripe I have with the game is the lock-on. Funny enough, it was one of the major gripes I had with Elden ring. I know people like to joke about how bad it can be but it is near game breaking bad for me. I just don’t understand who thought it be good to prioritize inanimate objects, or the sleeping bad guy at the edge of the screen, over the enemies right in front of me. This feels like it will be the new “bad camera” and it will take a while for developers to get the algorithm right.

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mpbarlow

Status mpbarlow May 15, 2022

Ohhhh I like this a lot. Working out the mechanics itself being a mechanic is such a breath of fresh air compared to the level of tutorialisation in many games today.

NexusKris

Status NexusKris Apr 20, 2022

TUNIC confía en el jugador, su inteligencia y la capacidad de resolver misterios de una forma que deja sin aliento por momentos. Si bien el juego puedo entender porqué llega a aburrir o frustrar, sobretodo a medida que avanzamos, creo que parte del viaje es sobreponer esa frustración. TUNIC juega contigo constantemente. Muchos de los secretos que descubriremos recogiendo páginas …

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TUNIC confía en el jugador, su inteligencia y la capacidad de resolver misterios de una forma que deja sin aliento por momentos. Si bien el juego puedo entender porqué llega a aburrir o frustrar, sobretodo a medida que avanzamos, creo que parte del viaje es sobreponer esa frustración. TUNIC juega contigo constantemente. Muchos de los secretos que descubriremos recogiendo páginas del manual los teníamos delante de nuestras narices y eso hace que sea mucho más especial descubrirlo, porque ahora tiene sentido el viaje, esa pieza estaba ahí por algo.

Las 4~ primeras horas son, sin duda alguna, de lo mejor que se ha hecho en cuanto a exploración e investigación en un juego de pseudo mundo abierto. Donde pierde es en el combate, donde las opciones son muy limitadas, pero no necesita mucho más, pues sus enemigos son simples y sus jefes sencillos una vez nos adaptamos a sus movimientos.

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hybridhavoc

Status hybridhavoc Apr 17, 2022

While Tunic is quite good looking and was pleasant enough to play, after completing the first boss I just never felt any particular desire to come back to the game.

jared_c

Review jared_c 5/5 · Apr 7, 2022

A Love Child of A Link To The Past and The Souls Like Genre

At first glance, this game looks like a modern take on A Link To The Past, which it directly pulls inspiration from and is apparent in many aspects of the game. One thing that did not get mentioned enough early on and may deceive many players is the difficulty. This is souls-like difficulty hidden within a cute zelda like art …

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At first glance, this game looks like a modern take on A Link To The Past, which it directly pulls inspiration from and is apparent in many aspects of the game. One thing that did not get mentioned enough early on and may deceive many players is the difficulty. This is souls-like difficulty hidden within a cute zelda like art style. This game really kicked my butt early on, as I've still been unable to get into any of the souls like games. After a few hours of dying over and over (thankfully the death penalty is much lower here than in the souls games), it finally clicked for me. While still struggling in some areas, I managed to beat the second boss of the game on the first try. From that point on I didn't have TOO much trouble (except the Monastary, which can f*** right off). Thankfully the game has some accessibility options, such as no fail mode (you do not take damage), and no stamina drain. I'd take a half star off for the Monastary area as while the difficulty seems fair for the most part, that area is ridiculously and unfairly difficult.

The story itself is told in a very good way, drip feeding you information slowly throughout your adventure. The best feature of this game though is the 'manual'. You will find pages of the manual to the game spread throughout. These pages are in the games language, so you cannot read it, but it contains tips, tricks, hints, secrets, etc via context clues you string together. The manual itself is very reminiscent of the old NES style manuals. If you look carefully at the pages, you can learn of secrets and abilities the game does not explain otherwise. It took collecting these pages from what could have been an annoying collect-a-thon, to an exciting scavenger hunt.

The areas are just diverse enough, and the information drip fed enough that it does not overstay it's welcome. Playing on Series X, I completed the game 100% (though a few achievements missed) in just over 17 hours. If you are on the fence about this game, I highly recommend checking it out, especially if you have Xbox Game Pass. You can always turn on the invincibility and still enjoy your time!

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paycheck_stevens

Status paycheck_stevens Apr 5, 2022

Stayed with my parents over the weekend, and played this on my Dad's xbox with gamepass. Wow! It has that can't put down factor, and feels very much like the GBC Zelda games which were my favorite. A nice break from how exhausting it is to start up the larger open-world titles I am playing on PS5 and Switch at …

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Stayed with my parents over the weekend, and played this on my Dad's xbox with gamepass. Wow! It has that can't put down factor, and feels very much like the GBC Zelda games which were my favorite. A nice break from how exhausting it is to start up the larger open-world titles I am playing on PS5 and Switch at the moment.

Edit: Also, the soundtrack is great... It can go from chill explore wherever vibes and transition seamlessly to "Oh crap, a pop quiz!?" levels of stress. If you ever played the app pin-out and liked the soundtrack, I think you will like this. Not exactly apples to apples, but they both tie into the game in a similar way to me.

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BMO

Status BMO Mar 23, 2022

Alright folks, review incoming. I decided to leave it the mess that it is, so best of luck with it and I hope you still pull something useful from the review that encourages you to give Tuinic a chance.

BMO

Status BMO Mar 22, 2022

Woof my Tunic review is a mess. I went on a weird tangent. Maybe I’ll clean it up tomorrow. Or maybe I’ll post it as is and let you folks figure out what the hell I’m talking about. Time will only tell. I’m glad I don’t write reviews for actual publication anymore. I don’t think I’d have it in me. …

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Woof my Tunic review is a mess. I went on a weird tangent. Maybe I’ll clean it up tomorrow. Or maybe I’ll post it as is and let you folks figure out what the hell I’m talking about. Time will only tell. I’m glad I don’t write reviews for actual publication anymore. I don’t think I’d have it in me. Props to all the working critics out there.

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