Do you know how difficult it is for a game to win me over with its gameplay alone?
I'm a heavily story- and character-oriented gamer, and I'll happily favour a game with a fantastic plot and likeable characters but mediocre gameplay over the inverse any day. Split Fiction's story is very surface-level - its characters are cliche and not all that deep, a lot of it had me eye-rolling at the predictability, and the dialogue was so obvious and well-trodden that at one point I found myself making a game out of the fact that I could almost always guess exactly what someone was going to say next.
But this is the first game in years where I've loved the gameplay so much that I wanted twenty more hours of that alone. It's varied, it's almost always exciting, it's fast-paced, it's surprising and refreshing and new. I'd seen everyone hyping up the end sequence in reviews I read beforehand, so I was waiting for that the whole game, and at first I was a little underwhelmed - but the longer it goes, the more jaw-dropping and just plain cool it gets, and it genuinely has to be played to be believed.
I'm a fantasy guy, so I figured I'd like Zoe's worlds more, but I actually ended up really enjoying Mio's. The sci-fi stuff isn't something I lean towards consuming in my fiction, though it creeps in sometimes, but I found the speed and mechanics of those sections were more fun for me than the slower fantastical ones.
Others have praised the story and underlying message for its significance in a currently generative AI-ridden world where corporations and people are utilising machines to stifle and mimic human creativity, but I hesitate to treat this as intentional when, if I recall correctly, the lead director has since stated he isn't particularly against AI. It's a shame if that's true, and it taints the message most take from it quite a bit to me.
A personal niggle I had as a writer myself is the fact that it's always been a pet peeve of mine when people speak as though writers always put a piece of themselves into their stories and characters. I pride myself on being able to create all kinds of characters, including those absolutely nothing like me and personalities I'd never be able to relate to, and every so often I get someone nudging me and going, "Okay, but they're like you a little, right? You wouldn't have created them if you weren't inserting yourself just a bit, right? Every character is a reflection of yourself in some way, right?" No! I create characters to explore writing about things and people outside of my real life, not to just put aspects of myself in there. This game is very heavy on "every story is connected to your life and problems in some way", with the characters (especially Zoe) often sort of giving each other that "oh, c'mon, it must be about your life, how's it connected?" ribbing and it always being true. That's a very personal and niche complaint, though, and I don't know how other writers feel about this, so it might resonate with them much more than it did me!
It's a little trickier than It Takes Two - my fiancee struggled a little more and got frustrated occasionally, but it didn't hamper her overall enjoyment at all and she was right there with me when we finished wishing we had more of it to experience. I plan on replaying it with a friend who's less of a gamer than my fiancee is, so I'll see how it pans out for someone with minimal experience.