Split Fiction (2025)

Hazelight Studios

Nintendo Switch 2 · PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S

4.33 from 418 ratings · #223 top rated on Grouvee

1232 members have it in their collection · 104 playing now · 314 backlogged · 338 wish listed

How long? Main story 15h · with extras 15h · 100% 15h (from 32 logged playthroughs)

Split Fiction is a 2025 cooperative multiplayer game. It follows two writers, Mio Hudson and Zoe Foster, as they become trapped in their imaginations.
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Release dates

  • Mar 06, 2025 (Full Release) (Worldwide) PC (Microsoft Windows), PlayStation 5, Xbox Series X|S
  • Jun 05, 2025 (Full Release) (Worldwide) Nintendo Switch 2

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DLC

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Featured in lists

Rating distribution

5 stars
211
4 stars
152
3 stars
42
2 stars
9
1 star
4
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Community All Reviews Statuses

killerstar

Status killerstar Feb 16, 2026

We're about 2/3s of the way in, I think. It took me a while to vibe with the game, honestly, but I think I know can appreciate it for what it is. It's a game that back home would be called "pochoclero"; a "popcorn" game. A simple game that doesn't really want you to engage with it very deeply and …

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We're about 2/3s of the way in, I think. It took me a while to vibe with the game, honestly, but I think I know can appreciate it for what it is. It's a game that back home would be called "pochoclero"; a "popcorn" game. A simple game that doesn't really want you to engage with it very deeply and it's content with just showing pretty colours and thrilling adventures. And the game certainly delivers on that front.

The writing is pretty bad, so that's also consistent with the developer's previous game, It Takes Two. Characters are mostly one-dimensional and they're too dumb to notice the obvious plot developments coming their way.

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killerstar

Status killerstar Feb 1, 2026

We played a couple of hours with my girlfriend. It's nice and plays smoothly. I feel gameplay is a bit too linear and handholdy to me. There's barely any time to slow down and too many set pieces with limited interactivity.

SIGINT

Status SIGINT Dec 29, 2025

Played a few chapters finally but not too jazzed to continue from here, I just really feel like this is okay but a step back from It Takes Two. While both games’ implementation of co-op can be fun and well-considered, the actual stuff you’re doing moment-to-moment and the places you do it in are good enough but not necessarily …

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Played a few chapters finally but not too jazzed to continue from here, I just really feel like this is okay but a step back from It Takes Two. While both games’ implementation of co-op can be fun and well-considered, the actual stuff you’re doing moment-to-moment and the places you do it in are good enough but not necessarily individually fantastic, but it’s how the earlier game paced it out and switched it all together that lifted up the whole package. In this one I find myself getting pretty tired of these main chapter areas and mechanics, which get different-feeling side quest diversions occasionally but are things you keep coming back to across multiple major level sections, story developments, and boss fights. Like it’s fine to do that but the places and ideas just aren’t good enough to support it for me. Similarly neither game’s writing is anywhere near great, but I had some actual fun with It Takes Two’s goofiness sometimes and rarely straight-up disliked it, while this one has been actively sort of annoying and bland in a way I can’t always excuse with its intentional tropiness and the arc it’s seemingly trying to set up with the main characters. I didn’t particularly like A Way Out (though this one is better than that) so it’s possible that It Takes Two was just the perfect delicate balance for me that will be hard to achieve again.

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Kenchiin

Status Kenchiin Oct 12, 2025

Boyfriend said “yes” to play this game, so we play the game

Of course I picked Zoe.

Teifan667

Status Teifan667 Sep 8, 2025

While undoubtedly a great game with tons of fresh ideas for the formula, I still feel like this was a step down in respect to It Takes Two. For one, the worlds that we see brought to life in the story don't feel like they were lifted from books at all. They barely feel like videogame worlds at best.

Take …

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While undoubtedly a great game with tons of fresh ideas for the formula, I still feel like this was a step down in respect to It Takes Two. For one, the worlds that we see brought to life in the story don't feel like they were lifted from books at all. They barely feel like videogame worlds at best.

Take Mio's story about the robots enslaving the giant Kraken creature: what would the plot of that story be, as a book? I assume we are taking control of the main character of the story, but there are no other characters there. Maybe a secondary protagonist, sure, but no antagonists, no supporting characters, nothing. At best, this could be a very short story.

Or take Zoe's story about dragons: same problem, there are no characters besides the supposed protagonists, the dragon antagonists and his minions - all of which could barely be classified as such. The baby dragons themselves, while very cute, are also barely characters and their actions in the story, which we are supposed to be playing from the beginning to the conclusion, amount to physically doing things and going to places.

Compare this with It Takes two, where a lot of the bigger areas had goofy, full mini stories or at the very least interesting settings with characters that meaningfully interacted with the protagonists. It even sometimes feel difficult to discern what kind of story could have been written with these - as in, what would a writer, realistically, even be describing here? To me, this feels like a huge missed opportunity, since "travelling through book worlds" is such a good pitch.

Another missed opportunity is how generic these feel. Since they were trying for a more serious story and a clear dichotomy between fantasy and science fiction, we almost exclusively get very generic settings, save for the mini worlds in between them. These are also much longer, leading to less variety.

All and all, still a great game, I just hope that these design and story decisions aren't here to stay for the next chapter in the series.

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gay_chromy

Status gay_chromy Sep 6, 2025

I really don't understand the praise that goes in the game. It's WAY less imaginative than ITT, looks like it was all AI generated. Everything is generic, including ALL dialogue, ALL scenery, and ALL quiz like challenges. After 5 chapters I had enough frustration and grinding. Thanks but no thanks.

additron_

Status additron_ Jul 19, 2025

Wonderful game. Every few minutes a new gameplay mechanic or unique asset or scenario that evidently required a lot of bespoke work pops up. The story in all its ham fisted-ness was able to land a couple truly touching moments.

Roach

Status Roach Jul 6, 2025

Steam notifications letting me know that my friends, who are currently engaged, booted up Split Fiction together. Couple gaming is so wholesome.

WerqKween

Status WerqKween Jun 28, 2025

This game has been a lot of frustration and "we did this in it takes two ugggghhhhh" but we just finished the dragon level and it made me cry, so congrats on making me feel something other than ennui. There are some fun action sequences, but way too many slide segments, and puzzles often feel drawn out when repeated …

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This game has been a lot of frustration and "we did this in it takes two ugggghhhhh" but we just finished the dragon level and it made me cry, so congrats on making me feel something other than ennui. There are some fun action sequences, but way too many slide segments, and puzzles often feel drawn out when repeated to pad length rather than any sort of robustness. It's very good looking, though.

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le_rat

Status le_rat Apr 25, 2025

🔫⚔️ Le début de ce "Split Fiction" nous dépayse absolument pas si on a déjà joué un peu à "It Takes Two". Un écran divisé, deux personnages qui se prennent la tête et qui s'envoient des piques. De l'action de partout, un personnage qui doit en aider un autre (et vice versa) pour avancer ensemble. Une vraie complémentarité dans le …

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🔫⚔️ Le début de ce "Split Fiction" nous dépayse absolument pas si on a déjà joué un peu à "It Takes Two". Un écran divisé, deux personnages qui se prennent la tête et qui s'envoient des piques. De l'action de partout, un personnage qui doit en aider un autre (et vice versa) pour avancer ensemble. Une vraie complémentarité dans le gamplay... de l'humour, du spectacle. Bref on est en terrain connu et même si ça reste efficace, on sent une recette qui a été réappliquée. Cela dit elle réserve sont lot de belles surprises tout le long. Le jeu est magnifique, les comédiennes (VO !) sont investies et l'ambiance sonore est soignée.

📚 L'histoire du jeu est globalement assez clichée et peu surprenante. Pas évident de s'attacher à celle ci et aux personnages, on bascule dans quelque chose d'un peu trop sérieux, pourquoi pas, mais qui, selon nous ne fonctionne pas. L'humour est très peu présent ou fonctionne pas trop. Le ton beaucoup trop sérieux + les personnages clichés ça va pas trop ensemble.

🎮 Coté gameplay on retrouve une tonne d'idées plutôt chouettes, plus ou moins tirées en longueur. Ca va de l'idée basique jusqu'à plus soif (le grappin, le wall run et les chutes/glissades sont légions et viennent alourdir l'ensemble) aux idées originales et inédites qui font hyper plaisir et qui regorgent d'inventivité en passant par des idées un peu répétitives et/ou peu inspirés. Malheureusement vers le milieux de jeu qu'on commence à éprouver une certaine lassitude. La faute à un rythme pas hyper bien maîtrisé mais fort heureusement le dernier tiers du jeu rattrape ce "ventre mou" pour terminer sur un bouquet final digne des plus beaux feux d'artifices. Ce dernier tiers arrive à justifié à lui seul la nécessité de faire ce jeu et ceci malgré tous les petits soucis qu'on peut rencontrés de ci et de là comme le level design pas toujours cohérent ou clair, des petits bugs, une difficulté pas toujours ajustée/justifiée et tous les autres soucis énoncés plus tôt. En résulte finalement un bon jeu coop (on va pas bouder notre plaisir non plus, vu les très rares jeux qui sortent dans cet esprit), qu'on trouve personnellement (l'Ours et moi même) en dessous de "It Takes Two" mais sur lequel on a passé des bons moments et d'autres beaucoup moins agréables. On ne peut s'empêcher de se dire que avec quelques coups de serpes ou de katana laser bien ajustés à ses longueurs, le jeu aurait pu être un chef d'œuvre comme l'a été son prédécesseur.

🖥️ "Écran partagé" c'est quoi ? Un jeu vidéo tout seul c’est bien. Un jeu vidéo à plusieurs c’est mieux ! Mais le meilleur, c’est d’y jouer à plusieurs sur le même écran ! Ici on découvre donc un jeu coopératif ou en compétitions un jeu vidéo. On peut même jouer, à deux, à un jeu solo, c’est ça qui est beau ! On partage la manette, on partage l’écran, on se chamaille peut-être un peu, mais on s’amuse toujours !

▶️ Lien de la Playlist Écran partagé : https://www.youtube.com/playlist?list=PLZvXdeKRAzfIRED3rJmmxbHHB9zjkF23t

⌛ La chaîne twitch est ici : https://www.twitch.tv/sandmap

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Sannia

Status Sannia Apr 5, 2025

Whoa. I just met the single most fun game I have ever played and fell in love. This is the most imaginative, visually beautiful, fast paced romp ever... and to deliver in split screen coop is incredible. My partner in this escapade is my teen who said they want to shake each of the dev's hands. This game is like …

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Whoa. I just met the single most fun game I have ever played and fell in love. This is the most imaginative, visually beautiful, fast paced romp ever... and to deliver in split screen coop is incredible. My partner in this escapade is my teen who said they want to shake each of the dev's hands. This game is like you get to play the most fun action scenes from the best books or movies and then before getting over it quickly flip into another leaving you wanting more and engrossed. It is waaaaay better than It Takes Two. It is full of extra non-story related fun, like water slides, and mud wallowing (pig adventure my fave) that just really place your enjoyment at the forefront of the experience.

I intend to play this through on both characters and prob many times.

WORTH EVERY CENT.

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Gangreen

Status Gangreen Mar 25, 2025

That ending sequence.... it nearly broke my brain. I really wonder how they did the tech for that. Quite impressive.

Overall, low stakes and a ton of fun.

Sir_Laguna

Status Sir_Laguna Mar 10, 2025

Seems like Josef Fares and his team already had Split Fiction in mind when they were developing It Takes Two.

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Love an easter egg for a game that wasn't even announced yet.