
This is the first game in the Fatal Frame series that might be considered in some ways a soft reboot. The biggest obvious difference is the shift to third-person over-the-shoulder perspective, which is unsurprising given this is the first game in the series developed after Resident Evil 4's release revolutionized its own series and the genre on the whole to move this direction. Also departing somewhat from Fatal Frame 3, this game is fully standalone with no real ties to the previous games other than the recurrence of series staples like the Camera Obscura. However, a lot of the game otherwise sticks to Fatal Frame's tried and true formula, even if it is less successful at it than previous entries. Of the games I've played so far, I count Mask of the Lunar Eclipse to be the weakest (I have yet to play the 5th game at the time of this writing), though I still enjoyed it and think it does at least some things better than previous titles. I will also note that I played the recent version of the game released in 2023, which I believe is a remaster, not a remake. Interestingly, prior to this release, the game only came out in Japan and this is the first official English localization, which was quite lucky for me given it came out just before I finished my playthrough of Fatal Frame 3. Before I heard about this remaster, I was already expecting to have to play a fan-made translation which, while I deeply respect the effort, I had heard bad things about.

Perhaps the biggest scale up with this entry is that the graphics are quite noticeably better and there's a lot to appreciate here. I'm not sure how much of this is due to the remaster touch-up, but while it doesn't look like a modern game, the graphics are pretty outstanding for a game originally released in 2008. While I do love the classic fixed-camera angle style of PS1/2 Survival Horror, being able to more closely examine all the pieces making up the scenery and see the characters with a lot more detail was a real treat that brings the game alive in a lot of ways. Personally, I feel like this perspective weirdly makes the game a bit less scary, but it overall looks quite good. My only real issue is, in line with all the other games in this series, the game insists on its film grain filter across the entire game, intensifying at times, but always present to some degree. I waffled on using a mod to turn off the film grain but admittedly, some of the textures do look a bit flatter without it so I opted for the more intended experience. I've tried to include a lot of screenshots because I like to do so in my reviews, but also to provide a good idea of the overall strong graphics for the game. However, most of the images I think would've been better without the film grain, so alas.

For the most part, gameplay is just plain stronger in this game compared to the initial trilogy. I found the ability to lock-on to ghosts a massive quality-of-life improvement that made combat feel like way less of a pain. On the downside, it does make much of the challenge a lot more trivial and I'd consider this the easiest game so far mechanically. Another difference is one of the playable characters wields a "spirit stone flashlight," which is rather overpowered and works quite differently from the camera. There are also upgrades as in all of the games, but this one had a lot more options for upgrades and admittedly, some felt kind of pointless; focusing on the main ones like max power and charge made the game even easier. The controls are mostly okay but the flashlight could be quite finnicky and throw your movement off. I played the PC version using a PS5 controller and didn't have too much trouble. The puzzles are decent. There are a couple rather challenging ones, but I could've done with a few more as this series has always had some good puzzles and there aren't many in this game. I also appreciated that navigation is pretty straight forward and this was the game in the series I felt the least lost in and like I had a decent idea of where to go and what to do almost all game, something I can't say for the previous games.

The characters in this game are...a bit meh. Personally, I always feel like Fatal Frame is more sold on its story and lore than its characters themselves. That trend continues here with a somewhat larger cast of characters who, aside from a couple quirks, I honestly couldn't tell you pretty much anything about personality-wise. That goes for most all Fatal Frame characters who tend to have interesting backgrounds or roles in the story—though not much real personality—but it stood out even more here. The backstory centers on five girls who were all kidnapped at a younger age: Ruka, Misaki, Madoka, Tomoe, and...I don't remember the other one. Part of why I don't recall that last one is that her and Tomoe have died offscreen just prior to the game's events. Ruka, Misaki, and Madoka have returned to the island to uncover some of the mystery behind what happened to them there (of which they have no real memories), prompted in part by the death of the other two girls. However, Ruka and Misaki are the only playable characters of the five and Madoka is of less importance beyond the first few chapters. There is a third major playable character, a detective named Chōshirō who initially found the girls on the island years ago and has returned, though he seems kind of equally bland as a person.

I'd say the story of the game is a bit weaker than in previous titles. It is in some ways less gruesome as rather than brutal ritualistic murder, the main cause of death in the lore is "Moonlight Sickness," a condition that was being studied and "treated" at the Haibara infirmary when it was still operational. Aside from some (ethically) questionable treatment methods, there's not nearly as much in the way of torture and gore involved in this entry's backstory. The most degenerative aspect of Moonlight Sickness is that patients can "blossom," which mostly just looks like their face is all blurry (see above). I liked the mystery element with the girls trying to uncover what happened to them and why, and the progression toward learning that is somewhat interesting. But overall, I just didn't find this game as compelling as previous titles with its lore and mystery. The only exception is I'd say this one I found to be one of the easier ones to follow, especially as there's less of a timeline than some of the lore of previous games.

I think my biggest complaint of all is one that probably sounds extremely minor: the run speed in this game is awful. The characters take super tiny strides, to the point it looks like they're struggling to run in a very tight yukata (which to be fair is one of the costumes available). All of the previous games had pretty slow run speeds but it never bothered me before. I think this is because the scale of the rooms and your traversal of them is simply a lot different when they built the game for the over-the-shoulder perspective. But, without exaggeration, I almost nodded off during each of my first five sessions playing this game for a chapter at a time (about an hour) because I'd see a long hallway and just hold run a long time. This is made so much worse any time you're not sure where to go and you try one room on one side of the map only to find a dead end and have to go all the way back so slowly. I'm kind of surprised it made it past playtesting. My other major complaint is admittedly a silly one. That's that despite the localization, there's no English dub option. While the Japanese is much more immersive and the subtitles are fine, some of the English dubbing in the previous games was fucking hilarious, especially for the ghosts. My favorite instance was the ghosts with the deep redneck accent repeating "where's muh 'ed (my head)?" But okay, the game was probably overall better for it, even if I miss my chuckles.

The game boasts a good number of unlockables, mostly in the form of costumes. Some of these are paid DLC, but a good number are unlocked by finding hidden Hozuki dolls that are pretty well-hidden to an annoying degree (though you can buy a file that makes them easier to find). I do take issue with how fan servicey a couple of these costumes are for characters who are only 17, but most of the rest of them are fine and the variety is nice. You can get accessories like cat ears and glasses early on too, which I mean, why wouldn't you?!

Ultimately, if you're not afraid/unable to pick up a much older title, I'd try one of the first couple Fatal Frames for your first entry in the series, even if this is the latest release at the time of this writing. It definitely hits on a lot of the same notes, but simply does so to a weaker degree in my opinion. It has a somewhat more modern game feel to it though and is also more approachable in that sense if you do have a problem getting into the earlier games. The graphical step up and the quality-of-life improvements shouldn't be understated, but they only carried the game so far in my opinion. I give the game 4 stars, but it's probably more of a rounded up 3.5. I enjoyed my time with it and am really glad it got localized, but I wouldn't highly recommend it unless you're just itching for more Fatal Frame (which is quite valid!).
My other Fatal Frame Reviews:
Fatal Frame 3: The Tormented - ★★★★★
Fatal Frame 5: Maiden of Blackwater - ★★★