Half-Life: Alyx (2020)

Valve

SteamVR

4.59 from 435 ratings · #78 top rated on Grouvee

2190 members have it in their collection · 155 playing now · 1010 backlogged · 603 wish listed

How long? Main story 14h · with extras 18h · 100% 10h (from 31 logged playthroughs)

Half-Life: Alyx is Valve’s VR return to the Half-Life series. It’s the story of an impossible fight against a vicious alien race known as the Combine, set between the events of Half-Life and Half-Life 2. Alyx Vance and her father Eli mount an early resistance to the Combine's brutal occupation of Earth.
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Details

Developers
Valve
Publishers
Valve
Genres
Adventure, Puzzle, Shooter
Themes
Action, Science fiction
Franchises
Half-Life
Series
Half-Life
Steam
View on Steam

Release dates

  • Mar 23, 2020 (Full Release) (Worldwide) SteamVR
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Featured in lists

Rating distribution

5 stars
307
4 stars
92
3 stars
26
2 stars
5
1 star
5
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Community All Reviews Statuses

Bliceheart

Status Bliceheart May 28, 2025

"I am big, i am brave, I ain't afraid of no HEADCRAB GET IT OFF ME GET IT OFFF...."

I'm really enjoying this so far. I've not played anything like it in VR. Strangely it's not giving me motion sickness which has been a theme so far in any game where I move.

nedy08

Status nedy08 May 13, 2025

Overall, just a boring game. Same 3 puzzles over and over again that you get tired of after chapter 5. Good graphics at least

Colorfusical

Status Colorfusical Jan 17, 2025

This may be the best VR videogame... It's really sad I can't tolerate more than 15 minutes playing VR due to motion sickness.

killerstar

Status killerstar Oct 13, 2024

I re-played a bit with the new laptop just to see how it performed compared with the old. Pretty well. I had an old save with developer commentary on and I'm still amazed at all the small details they did right.

One interesting tidbit is that a lot of interactable objects like levers and valves do not move following physics, …

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I re-played a bit with the new laptop just to see how it performed compared with the old. Pretty well. I had an old save with developer commentary on and I'm still amazed at all the small details they did right.

One interesting tidbit is that a lot of interactable objects like levers and valves do not move following physics, but instead have baked-in animations that play following the player's hand. As soon as I heard that I couldn't stop noticing how smooth they worked compared with other VR titles that use all physics objects, with all the physics jank that it involves.

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DucksOnQuack

Status DucksOnQuack May 1, 2024

Thinking about it, Half-Life Alyx is my favorite Dead Space game. No, I won't elaborate. But this really was incredible.

Atag

Status Atag Nov 22, 2023

Finally gotten around to playing this and it's incredible. It's everything that a VR game should be in my opinion. The level of interactions within the game world is astounding and really satisfying, I mean you can write on god damn windows with a whiteboard pen! When the lid on one of those flappy bins moved as I touched it …

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Finally gotten around to playing this and it's incredible. It's everything that a VR game should be in my opinion. The level of interactions within the game world is astounding and really satisfying, I mean you can write on god damn windows with a whiteboard pen! When the lid on one of those flappy bins moved as I touched it my tiny brain imploded - would love to see more VR titles strive for this kind of immersion.

My only gripe with the game is the controller settings. I'm left handed and for some reason VR developers think left handed people want the movement controls swapped to the other hand? Majority of us have grown up with the left analogue stick controlling movement on console controllers, so why they think we'd want to use the right analogue stick is beyond me, at least give us the options to change it. Valve go halfway with addresssing the issue as you can change the controller bindings within the steam menu for an official 'movement on left controller' layout but this breaks the other bindings such as the reload button... alas, left handers continue to suffer in this cruel world.

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BMO

Status BMO Oct 3, 2023

It’s a problem that I now own a computer that can do VR. I’m very tempted…

killerstar

Status killerstar Oct 3, 2023

Saw a video about mods for the game and decided to try them. So I searched for the best mods. After playing some of them, I'm not very impressed. They aren't horrible to play, because they use the engine and mechanics from Alyx, but they are fan-made games and it shows.

The Contract: Very bland and generic shooter. Totally dumb …

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Saw a video about mods for the game and decided to try them. So I searched for the best mods. After playing some of them, I'm not very impressed. They aren't horrible to play, because they use the engine and mechanics from Alyx, but they are fan-made games and it shows.

The Contract: Very bland and generic shooter. Totally dumb enemy placement and AI. On the first level you need to escort an NPC and then defend your position through waves of enemies, the nadir of gameplay design.

Return to Rapture: Somewhat impressive in its attempt to emulate the classic, but it just doesn't nail the feel. Perhaps is the atrocious dialogue delivered with cringe-inducing voice acting, or the total lack of difficulty curve, but I couldn't play it for more than a few minutes.

Levitation: This actually has very decent voice acting by imitators that do a good job bringing life to Russell and the G-Man, but the gameplay is not interesting and the level design is terrible. The most inane multitool puzzles that are just long cables that you need to connect by activating every single junction. And then, usually they activate something that has nothing to do with the door that opens so you need to run around the map trying to understand where to go. Also a whole subway level, the other nadir of game design.

Just to be clear, they are impressive fan-made mods that add whole new campaigns and which probably took a lot of effort and are made with love. But they are just not enjoyable to play.

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killerstar

Status killerstar Apr 24, 2023

Replaying Alyx and listening to the commentary really spoiled me for other VR games. The difference that all the small details that you can only craft when you have a big budget and uncountable person hours of play testing make is palpable.

killerstar

Status killerstar Apr 16, 2023

I've started re-playing this game now that I have a better setup (read: a better wifi router) and listening to the developer commentary. It's kind of amazing the amount of work and experimentation that this game took and also how much they had to learn with the move to VR.

Also, it's amazing how good this game is.

killerstar

Status killerstar Apr 13, 2023

There's a No VR mod for Half-Life Alyx that is now feature-complete. Apparently it even runs well on the Steam Deck.

https://arstechnica.com/gaming/2023/04/half-life-alyx-is-now-fully-playable-without-vr-hardware/

https://www.moddb.com/mods/half-life-alyx-novr/news/full-campaign-playable-without-vr-update-out-now

I'm not sure how well the game translates to non-VR, considering that much of the charm relies heavily on VR-only interactions. My sense is that if you are not a Half-Life fanatic, it would be a relatively …

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There's a No VR mod for Half-Life Alyx that is now feature-complete. Apparently it even runs well on the Steam Deck.

https://arstechnica.com/gaming/2023/04/half-life-alyx-is-now-fully-playable-without-vr-hardware/

https://www.moddb.com/mods/half-life-alyx-novr/news/full-campaign-playable-without-vr-update-out-now

I'm not sure how well the game translates to non-VR, considering that much of the charm relies heavily on VR-only interactions. My sense is that if you are not a Half-Life fanatic, it would be a relatively mediocre shooter but if you do love Half-Life and are super invested in the story, then you will like it at least to experience more of that world.

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SIGINT

Status SIGINT Jan 25, 2023

Tried this out briefly. I'm sure there's an adjustment period, but it kinda felt like a bit much for me at the moment. It's so immersive in VR that I was getting very startled by stuff in a way I never would have for the equivalent thing played on a TV. Quite a bit beyond most of what I have …

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Tried this out briefly. I'm sure there's an adjustment period, but it kinda felt like a bit much for me at the moment. It's so immersive in VR that I was getting very startled by stuff in a way I never would have for the equivalent thing played on a TV. Quite a bit beyond most of what I have played in VR personally. Kinda cool but, again, kind of a lot and I don't know if I'm really into that intensity level after my long days at work. I got tired of playing pretty fast.

As immersive as it can be visually, it is also quite a challenge to get used to the controls—this is my first time playing this kind of VR game where you teleport around to move. Pretty awkward, it reminds me of first learning to play FPSes on a controller 20-something years ago.

But don't get me wrong, while I'm not sure that I'm really into the game for now, I am definitely impressed by it. The immersion and general feel of it is indeed totally different from other stuff I've played, in its own way that is pretty wild. Maaaybe one to come back to later on, though I have my suspicions that it will still just be a bit overwhelming.

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