Review Haxiel 5/5 · Aug 13, 2025
When I say 'open-world game', what comes to mind for most of us is a busy world - one that's represented by a minimap chock full of icons, each one indicating a task or quest that needs to be completed. But what if it was a sparsely populated desert of a world? One that's scattered with crashed spaceships from the …
When I say 'open-world game', what comes to mind for most of us is a busy world - one that's represented by a minimap chock full of icons, each one indicating a task or quest that needs to be completed. But what if it was a sparsely populated desert of a world? One that's scattered with crashed spaceships from the pages of science fiction, fantastical towers that rise perpetually into the sky, ruins of old that hint at long-forgotten history, and mysterious structures that beg for exploration? That's the world that Sable presents.
With such an exploration-oriented backdrop, Sable is a journey of exploration and discovery, and through it, the formation of the protagonist's identity. Sable's (the protagonist and the game share the same name) coming-of-age journey is what we experience in the game, and each player would experience it differently. You can hunt down every quest and complete them, or you can simply go climbing up the tallest ruins, you can go looking for the various creatures of the world, or more realistically, you would do a little bit of everything.
Because the exploration is driven by a sense of curiosity and a desire to find a sense of purpose, the game decides to forgo combat entirely. Nothing in this world is going to hurt Sable. An item called the Gliding stone allows Sable to glide safely at any point, protecting her from falling. You - and Sable - are encouraged to try things and make mistakes, and the game absolutely forgives you for it.
It's been a while since I've had a gaming experience that lingered in my mind, and Sable is absolutely one of them. Every player will experience it differently, and maybe not all players would like it. But then, our lives, backgrounds, experiences and perspectives are different, and the game simply reflects that. If you're in the mood for something calm and contemplative, please give Sable a try.
