Transistor (2014)

Supergiant Games

Linux · Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · iOS

3.86 from 2221 ratings

7471 members have it in their collection · 249 playing now · 3304 backlogged · 834 wish listed

How long? Main story 7h · with extras 11h · 100% 15h (from 62 logged playthroughs)

Transistor is an action role-playing game presented from an isometric perspective. Players control Red, a singer in the city of Cloudbank, as she wields a greatsword-like weapon called the Transistor against robotic enemies known as the Process. Combat can be played in real-time or paused using a planning mode called Turn(), which allows queuing actions for execution in a burst. … Read more
Transistor is an action role-playing game presented from an isometric perspective. Players control Red, a singer in the city of Cloudbank, as she wields a greatsword-like weapon called the Transistor against robotic enemies known as the Process. Combat can be played in real-time or paused using a planning mode called Turn(), which allows queuing actions for execution in a burst. Powers called Functions can be equipped in active slots, used as upgrades to augment other Functions, or placed in passive slots for persistent effects. With 16 total Functions available, the system encourages experimentation with different combinations across multiple playthroughs. Read less
Remove Ads with Grouvee Gold

Release dates

  • May 20, 2014 (Worldwide) Linux, Mac, PC (Microsoft Windows)
  • May 20, 2014 (North_America) PC (Microsoft Windows), PlayStation 4
  • May 21, 2014 (Europe) PlayStation 4
  • Jun 11, 2015 (Worldwide) iOS
  • Nov 01, 2018 (Worldwide) Nintendo Switch
Remove Ads with Grouvee Gold

Featured in lists

Favorites by epeternally · 27 games · 0
top tier indies by hoodle · 34 games · 0
PS+ Games by peter · 197 games · 0
Finished by younoukn · 70 games · 0
Unique Games by Alu · 59 games · 0

Rating distribution

5 stars
682
4 stars
770
3 stars
576
2 stars
162
1 star
31
Remove Ads with Grouvee Gold

Community All Reviews Statuses

mblakesley

Status mblakesley Sep 9, 2023

This game is a bit experimental. It has lofty goals and it achieves some of them, at least some of the time! I found myself really liking the combat & atmosphere in the early midsection. But that got stale by the late-mid, and then full-on boring in the late game. It doesn't help that the story is mostly incomprehensible until …

Read more

This game is a bit experimental. It has lofty goals and it achieves some of them, at least some of the time! I found myself really liking the combat & atmosphere in the early midsection. But that got stale by the late-mid, and then full-on boring in the late game. It doesn't help that the story is mostly incomprehensible until the end. The game brings a lot of ideas (and art!) to the table, and the end result is provocative but disappointing. It has its sights set on the heavens yet it's kind of tripping over its own feet. It feels like a good game to discuss in a game design class.

Read less
killerstar

Status killerstar Jan 12, 2021

Paper Boats has always been one of my favourite songs in the Transitor soundtrack, but this version is just.. sublime.

Felagund

Status Felagund Jan 20, 2020

3 hours in and I can't decide how I feel about it.

First of all, the aesthetics are super great. Love the art, love the music.

The gameplay concepts are very interesting. You have this set of customizable and interchangeable moves that you use to fight groups of enemies in enclosed spaces. You can just use the moves in real …

Read more

3 hours in and I can't decide how I feel about it.

First of all, the aesthetics are super great. Love the art, love the music.

The gameplay concepts are very interesting. You have this set of customizable and interchangeable moves that you use to fight groups of enemies in enclosed spaces. You can just use the moves in real time as much as you want (which I tried to do as much as I could), or you can start a "turn," which freezes everything and lets you plan out several moves in a row, including movement, attacks, etc. and then you execute them super fast while the enemy is still basically frozen in place.

But as a tradeoff you can do almost no actions on a cooldown period after a turn, so you're just left using the rather slow basic movement and trying not to be a sitting duck until you can do stuff again.

At best, it's a really interesting challenge of finding when is the best time to do your own actions and when should you use turns. At worst, it just kinda turns into barely surviving by using turns as soon as your cooldown is over and just kinda running for your life during cooldown.

It's more intriguing than actually fun so far, unfortunately. I've tried lots of different setups and haven't found anything I've gelled with yet.

But the aesthetics are great, and I want to know more, so it hasn't been hard to keep playing yet.

Also instead of immediately dying when you run out of health you lose one of your moves. It can later be re-equipped if you survive and visit two more save points, which is an interesting idea, but sometimes I find myself just hobbling through an encounter with like, one move left when I honestly should have died.

I didn't really come to understand how to beat the second boss at all but I still did, with one move left, by just using turns at every opportunity and generally being a wimp. I guess whether that's a good or bad thing is a matter of opinion to a certain extent.

Read less
killerstar

Status killerstar May 4, 2019

I wish I could give Transistor 6 or 7 starts out of 5. I think it might be one of my favourite games. The hybrid real-time turn-based gameplay is right right my alley and it suits my not-excellent coordination. My only some minor quibble is around balancing. Some attacks are much more powerful than others and some of them are …

Read more

I wish I could give Transistor 6 or 7 starts out of 5. I think it might be one of my favourite games. The hybrid real-time turn-based gameplay is right right my alley and it suits my not-excellent coordination. My only some minor quibble is around balancing. Some attacks are much more powerful than others and some of them are next to useless (turning enemies into allies is pointless if you cannot harm them, for example). This goes against the core concept of trying different load-outs that is otherwise encouraged by forcing the player to use every ability in order to read up on the details of the story and the world. But, as I said, for me it's a is a minor issue.

Specially compared with the impactful art design. This is probably the best videogame soundtrack I've heard. It fits perfectly within the game but it also stands on its own. It's different layers are highlighted at different time through the game and some not-so-subtle changes to the music follow the evolution of the world around you. The "hum" button is delightful. It has no gameplay effect, but I still sometimes I was compelled to press it, just to listen.

In this, my third playthrough, I've also noticed how well they crafted the world. The "world inside a computer" vibe is made clear by all the computer terminology and small facts like being able to choose the colour of the sky. But there's nothing tron-like about it. There's no green over black monospaced lettering, no futuristic blue glow, no city blocks made to look like microchips, and certainly no electronic music. Instead, the city is a monument to colourful art-nouveau architecture.

Read less
killerstar

Status killerstar Apr 30, 2019

The free givaway was a good excuse to replay Transistor. Now, in a big screen TV with good audio is even better than I remembered. The music, the artstyle, Breach's whispering voice. It's all just delightful.

Untuvakana

Status Untuvakana Dec 26, 2018

I bought this game a few weeks after it was released and never played it. My boyfriend requested this game as my next tittle that I should play so I accepted and sat down and didn’t get up until I saw end credits. Now I feel bad about skipping this game for so many years. I have played Bastion long …

Read more

I bought this game a few weeks after it was released and never played it. My boyfriend requested this game as my next tittle that I should play so I accepted and sat down and didn’t get up until I saw end credits. Now I feel bad about skipping this game for so many years. I have played Bastion long time ago and didn’t like it at first, so I quit and started again a year later and fell in love, so I knew that this might do the same. I was right, first 60minutes felt so boring and I don’t even know why and then came Sybil. The first thing that I knew was if I just keep flailing around... I’m going to die. After that the game kept me interested. Story started to become interesting and I started to plan my best choices of an attack and defense. I was having fun and felt challenged in a good way... then it ended. Luckily after end credits rolled I saw my chance of start NG+ whit harder enemies. I think I will start again and find the best way of disposing anything in my path.

Read less
coeurloyal

Status coeurloyal Jun 28, 2017

If Bastion wasn't enough to make Supergiant look like a phenomenal gaming company, Transistor only reaffirmed that for me. Both titles so far had excellent gameplay and good depth of strategy/ playstyle, but what really elevates them in my eyes is the fact that I can expect not just a good game from them but a good experience. It almost …

Read more

If Bastion wasn't enough to make Supergiant look like a phenomenal gaming company, Transistor only reaffirmed that for me. Both titles so far had excellent gameplay and good depth of strategy/ playstyle, but what really elevates them in my eyes is the fact that I can expect not just a good game from them but a good experience. It almost feels like these titles belong in an art gallery with all of their hand-drawn backdrops and sprites, and the ambience/music/artstyle in each title are really beautiful to take in.

Read less
iguanaDitty

Status iguanaDitty Jan 20, 2017

Slowly playing through a bit at a time. Love the narration. Wish the cool backstories were not locked behind gameplay that I will never be good enough to uncover.

TVonChair

Status TVonChair Oct 19, 2016

In a world where Indie games are everywhere, it's hard to find one that really stands out as both different and full of fun. That's exactly what Transistor is though. After getting told repeatedly to play this game from people I finally decided to give it a shot, and as I was playing I wondered why haven't I done this …

Read more

In a world where Indie games are everywhere, it's hard to find one that really stands out as both different and full of fun. That's exactly what Transistor is though. After getting told repeatedly to play this game from people I finally decided to give it a shot, and as I was playing I wondered why haven't I done this sooner. The art style is what really stands out and adds to the unique game play quite well. The city landscape is painted beautifully with bright colors that also paint a gloom picture for this town.

I understand the game play won't be for everyone and that you will either love it or hate it. The combat varies from fast paced to a slower pace depending on how you approach each fight. The developers do a nice job of letting you decide on how to play and give a wide variety of upgrades to use. Whether you stick with the same line up of moves or switch out each battle can impact your enjoy-ability of this game. It took me awhile to understand what all the upgrades do and how I can be effective with each one.

My only draw back is on the story and that's not to say it's a bad story by any means. I assume they were going for a less is more situation, but it's hard to really get behind a character if I don't fully understand the situation they are in. I might have just missed it on my first play through and here's hoping that during my second run through I understand a little more of Red and her story.

Read less