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Transistor

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Transistor

May 20, 2014

Main game

3.86 average rating based on 2222 ratings

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An unconventional tactical action RPG in which after a powerful group called the Camerata cause measureless destruction through the ambiguous settlement of Cloudbank, Red, a famous singer in the city, goes on a journey along with her lover who is trapped inside the Transistor, a powerful machine with mysterious properties, to get to the bottom of the situation and get her lost voice back.
Release Dates
May 20, 2014 (Worldwide)
Linux, Mac, PC (Microsoft Windows)
May 20, 2014 (North_America)
PC (Microsoft Windows), PlayStation 4
May 21, 2014 (Europe)
PlayStation 4
Jun 11, 2015 (Worldwide)
iOS
Nov 01, 2018 (Worldwide)
Nintendo Switch
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User Stats
7459
In Collection
833
Wish Listed
248
Playing
3302
Backlogged
How Long Is Transistor?
Main story: 6.7 hours
Main + extras: 12.8 hours
100% completion: 15.5 hours
Total completions: 62
BMO
BMO gave Oct 26, 2017
BMO gave Oct 26, 2017
BMO's review of Transistor

I’m struggling a bit with my feelings about this game. I’ve been sitting on it for a long time. I bought it soon after release but only played a bit. I finally got around to fisnishing it. Like Bastion, it’s a beautiful game with gorgeous illustrations. If judging by aesthetic and design alone, Transistor is a five star game. And it has an interesting and engaging, if simple, story.

I enjoyed the combat mechanics overall but I found I wavered in my opinion at several points throughout. At first I enjoyed it. Later I found it frustrating. Then I settled into a setup that I started to thoroughly enjoy, only to find that by the end of the game combat was too easy. I expected more by the end but my standard three function combo was all I needed to finish the final boss without put a challenge. I know the new game plus, or recursion mode, allows for more of a challenge, but I don’t think I enjoyed the game enough to play through again. Maybe another time in the future.

Transistor was fun, and pretty and definitely worth playing. I don’t regret my time playing and it certainly …

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I’m struggling a bit with my feelings about this game. I’ve been sitting on it for a long time. I bought it soon after release but only played a bit. I finally got around to fisnishing it. Like Bastion, it’s a beautiful game with gorgeous illustrations. If judging by aesthetic and design alone, Transistor is a five star game. And it has an interesting and engaging, if simple, story.

I enjoyed the combat mechanics overall but I found I wavered in my opinion at several points throughout. At first I enjoyed it. Later I found it frustrating. Then I settled into a setup that I started to thoroughly enjoy, only to find that by the end of the game combat was too easy. I expected more by the end but my standard three function combo was all I needed to finish the final boss without put a challenge. I know the new game plus, or recursion mode, allows for more of a challenge, but I don’t think I enjoyed the game enough to play through again. Maybe another time in the future.

Transistor was fun, and pretty and definitely worth playing. I don’t regret my time playing and it certainly reaffirms my option that Supergiant Games is doing interesting and wonderful things. Even so, I also don’t regret that the game is over. I think the time I spent with it was just enough to enjoy myself and to feel ready to move on to the next game.

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ElizabethTheWicked
ElizabethTheWicked gave Oct 9, 2021
ElizabethTheWicked gave Oct 9, 2021
Kind of a let down, actually
This review is for the PlayStation 4 version

As befits a super giant game, the art, voice acting and music are incomparable. I love that aspect to death. the trouble is this is a game and the gameplay is uninteresting and wonky. It's a good concept: you can slow time and plan your moves in a katana zero kind of way, you equip bits to give you different attacks, enhance your attacks, give passive buffs. in execution, it's annoying, fiddly and not fun.

The story is similar this way. it's almost interesting, but very quickly I stopped caring what happens.

I love pyre and hades so much they are easily in my top 10 games of all time. but this, while lovely to look at and listen to, is a cutting room floor project of a game in terms of playability.

I still admire supergiant games for being a team that makes quality games because they love to make them. they are one of the only corners of the industry with any integrity. so I don't regret giving them my money. but I probably won't ever finish this game.

Grimug
Grimug gave Oct 10, 2021
Grimug gave Oct 10, 2021
Transistor Review
This review is for the PC (Microsoft Windows) version

Took me three tries to complete, would pick it up and drop off the game session later on. Great game play, awesome art, voice acting is nice and I love the music. Definitely worth a try.

The game play is fun, combining the different moves is interesting. While you can make the enemies more challenging the Boss battles are a let down, the last boss fight is a nice idea but to easy.

The story was okay, but I wasn't to interested in following what happened.

natezadoc
natezadoc gave Oct 24, 2019
natezadoc gave Oct 24, 2019
Great Game, Annoying Voice Acting
This review is for the Nintendo Switch version

The game would have been three stars if I wouldn't have been able to mute that stupid sword gun's annoying voice.

Krauzer
Krauzer gave Aug 13, 2025
Krauzer gave Aug 13, 2025
Krauzer's review of Transistor

This game is a beautiful blend of style, strategy, and emotion, set in the atmospheric city of Cloudbank, the MC is called Red, a singer who wields the mysterious, talking sword known as the Transistor. The game’s storytelling is minimalist and poetic, revealing its plot through fragmented narration and environmental details rather than heavy exposition, creating a sense of mystery that pulls you forward.

Visually, it’s stunning, its hand-painted cyberpunk-meets-Art Deco aesthetic gives every scene a dreamlike quality, and the style alone is what made me want to play this. The soundtrack is equally outstanding, pairing haunting vocals with moody electronic beats that perfectly match the game’s tone, especially when it comes to the more emotional scenes, and also the battle sequences, enhancing the atmosphere. Combat mixes real-time action with a unique pause-and-plan mechanic called Turn(), allowing you to strategically chain abilities before watching them execute in rapid succession.

With its flexible system of slotting abilities as active, passive, or upgrades, the game encourages experimentation and customization. For those familiar with tactical-turn-based games, this one will be a breeze, and it is not my case, I'm not very familiar with those and I managed to beat this.Although the campaign is …

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This game is a beautiful blend of style, strategy, and emotion, set in the atmospheric city of Cloudbank, the MC is called Red, a singer who wields the mysterious, talking sword known as the Transistor. The game’s storytelling is minimalist and poetic, revealing its plot through fragmented narration and environmental details rather than heavy exposition, creating a sense of mystery that pulls you forward.

Visually, it’s stunning, its hand-painted cyberpunk-meets-Art Deco aesthetic gives every scene a dreamlike quality, and the style alone is what made me want to play this. The soundtrack is equally outstanding, pairing haunting vocals with moody electronic beats that perfectly match the game’s tone, especially when it comes to the more emotional scenes, and also the battle sequences, enhancing the atmosphere. Combat mixes real-time action with a unique pause-and-plan mechanic called Turn(), allowing you to strategically chain abilities before watching them execute in rapid succession.

With its flexible system of slotting abilities as active, passive, or upgrades, the game encourages experimentation and customization. For those familiar with tactical-turn-based games, this one will be a breeze, and it is not my case, I'm not very familiar with those and I managed to beat this.Although the campaign is relatively short, its replay value is boosted by a New Game+ mode that retains your abilities while offering tougher challenges.

Some may find the story’s vagueness or the complexity of combat overwhelming, but for those willing to embrace its unique rhythm, Transistor delivers a rich, memorable experience that lingers long after the credits roll. Particularly speaking I'm a fan of these kind of story-telling, leaving much to the player to interpret, instead of not provoking any kind of reflection on what is happening, making playing the game much more engaging since you can interact with the community way more than other more traditional story-telling styles. For me this is one of the best indie games that I've ever played.

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Kogeta
Kogeta gave Feb 20, 2025
Kogeta gave Feb 20, 2025
I am speechless
This review is for the Nintendo Switch version

Go dammit play it yourself! You won't regret no minute!

I finally decided to play it when I saw it in a Valentine's Day video from a Russian YouTube channel about video games.

The game is very musical and romantic, so much so that if I were to review all its aspects, it would take more time than to complete it.

falithes
falithes gave Jan 23, 2025
falithes gave Jan 23, 2025
An interesting pivot from Bastion
This review is for the PC (Microsoft Windows) version

While certainly short with a minimalistic narrative, the depth is in the mechanics. I found the early phases of the game to be the most challenging, but after I crafted a powerful build, the game became more trivial. I found this to be satisfying enough that I immediately played through the game with my powerhouse build. The Recurse playthrough was significantly faster and easier for me, even with the more difficult enemies and added mechanics. The most notable addition in Recurse mode was the occasional shield that the spawners would gain. These are little droids that will either buzz around and attack (black variant) or respawn as a larger Processor (the main enemy type) after a short window. This added mechanic did require me to add a new attack into my rotation that was fast but weaker. Thus allowing me to knock off these shields, then hit them with my powerful wombo-combo.

Gameplay is interesting. It's a hybrid between action RPG and turned based. You can play the game in live action, but enemies are hyper aggressive and you have limited defensive options to avoid their assaults. While in "turn-based" mode, enemies cannot attack you, you can plan out actions …

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While certainly short with a minimalistic narrative, the depth is in the mechanics. I found the early phases of the game to be the most challenging, but after I crafted a powerful build, the game became more trivial. I found this to be satisfying enough that I immediately played through the game with my powerhouse build. The Recurse playthrough was significantly faster and easier for me, even with the more difficult enemies and added mechanics. The most notable addition in Recurse mode was the occasional shield that the spawners would gain. These are little droids that will either buzz around and attack (black variant) or respawn as a larger Processor (the main enemy type) after a short window. This added mechanic did require me to add a new attack into my rotation that was fast but weaker. Thus allowing me to knock off these shields, then hit them with my powerful wombo-combo.

Gameplay is interesting. It's a hybrid between action RPG and turned based. You can play the game in live action, but enemies are hyper aggressive and you have limited defensive options to avoid their assaults. While in "turn-based" mode, enemies cannot attack you, you can plan out actions (with limitations based on your turn gauge and cost of a given skill) which made for a good balance. These "turns" are powerful moments for you to combo with impunity but leave you vulnerable for a time before you can activate it again. At first, while still grappling with these mechanics, I found it to be frustrating. Often times, my defensive options wouldn't be enough to avoid the onslaught of attacks, especially from bosses, but this became less of a problem with better functions (skills) and being able to knock out multiple enemies in a single turn.

It's honestly pretty satisfying building up your skills and combos, but there is a plateau you reach with your power pretty early on during your second playthrough. I feel a bit mixed about this plateau. On one hand, it's a good thing to limit how many functions you can add to your build, forcing you to tinker more, but on the other hand, leveling up eventually becomes pointless. I do like how the game primarily implements difficulty through the use of "limiters" which are optional debuffs you can add to yourself or buffs you can add to enemies. This gives you a lot of freedom to tinker your experience the way you want. Though I will admit I didn't really feel motivated to use these added difficulty options since the reward was only more XP. The main issue being the quick diminishing return from leveling up. Still, I found myself engaged enough to immediately play through the game again and it's short (you can beat it in a few hours if you know what you're doing). I wouldn't have minded some sort of Rogue-lite mode, but at the time SuperGiant was a small developer. We would eventually get this Rogue-lite build focused gameplay in Hades which is an amazing game. Still, I respect them immensely for pivoting from the success of Bastion and doing something completely different. A bold move from a new studio especially since the safe route woulda been to use the assets from Bastion and churn out a refined version of it.

I would have loved a follow-up to this game because I really do like the system once it clicked for me (similar to materia but still unique), still I'm very curious to check out Pyre. I also didn't realize until after I beat Transistor that Greg Kasavin was a creative director for SuperGiant. I mention his name specifically because I remember his video game reviews from Gamespot. I always looked forward to his videos and found his reviews and thoughts to be engaging and thoughtful. I'm happy that he's found success in video game development which is something he clearly was always passionate about.

There isn't a whole lot to say about plot and characters given how minimalistic it all is. That said, I did like the voice acting and character design. Most of the plot you have to read for yourself from the various functions and I do like how the game rewards you for experimenting with Functions by unlocking more lore. You get one piece of lore per function for each slot you place it in. Thus if you use it as an action, if you use it as a modifier or use it as a passive you get a blurb of lore. It's a cool way to reward you with context for experimenting, though I think most people will just simply ignore this. Which is fine. The game is still fun without the context.

I did find that using void+breach then using a buffed cull and unmasked for defense would get me through the whole game. A very potent combo. Using load as your main DPS is also viable, but I found myself liking cull more to get the whole big sword swing vibe. Worth checking out for its novelty, art design and music alone. You can tell these folks were deeply passionate about the game, world and characters.

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WeXaztor
WeXaztor gave May 11, 2023
WeXaztor gave May 11, 2023
An interesting concept
This review is for the PC (Microsoft Windows) version

I kinda wanted to give this 2 stars. But in this system that stands for "mostly didn't like it", and that's not correct for me for this game.

To me this game is less than middling, but it does do a lot of interesting things.

The system for handling skills, the battle system, and the way you take damage are very interesting concepts. The fact that every skill is either a mainskill for your 4 skill slots or can be used as upgrades to other skills or even be used for passive effects really gives a lot of flexibility that i really really appreciate.

That being said, the systems feel not entirely finished. Maybe they couldn't push it further than they did or it just wasn't for this game. Either way, it was very interesting to use.

In Transistor they kept up with the narrator thing from Bastion. It was not as well done as in Bastion, but still good. Each skill also offers a bunch of stuff to read which is cool, but not for me personally. I kinda don't want to stop and read long texts all the time. So the overall world building might be a bit …

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I kinda wanted to give this 2 stars. But in this system that stands for "mostly didn't like it", and that's not correct for me for this game.

To me this game is less than middling, but it does do a lot of interesting things.

The system for handling skills, the battle system, and the way you take damage are very interesting concepts. The fact that every skill is either a mainskill for your 4 skill slots or can be used as upgrades to other skills or even be used for passive effects really gives a lot of flexibility that i really really appreciate.

That being said, the systems feel not entirely finished. Maybe they couldn't push it further than they did or it just wasn't for this game. Either way, it was very interesting to use.

In Transistor they kept up with the narrator thing from Bastion. It was not as well done as in Bastion, but still good. Each skill also offers a bunch of stuff to read which is cool, but not for me personally. I kinda don't want to stop and read long texts all the time. So the overall world building might be a bit lost on me.

The artstyle and atmosphere is very nice, but maybe not for me in the long run. Even if the game is short, i kinda felt like it overstayed its welcome with me.

All in all, while for me a less than middling game with very interesting bits in it, i still recommend giving it a shot if it looks cool to you, maybe the overall style works better for you than me.

TLDR; Interesting but maybe rough game that seems to be exploring some concepts. beautiful looking world. Give the game a shot.

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Magpii
Magpii gave Dec 22, 2021
Magpii gave Dec 22, 2021
Beautiful but a bit boring
This review is for the PC (Microsoft Windows) version

I enjoyed Hades and Bastion a lot, and I’ve owned Transistor for ages but never gotten around to playing it.

Unfortunately it didn’t really live up to Supergiants other games for me. The art, voice acting, and world are all beautiful to look at, granted, but the story itself is a little boring and the combat repetitive.

I still enjoyed this but I wouldn’t replay it for achievements/100%.

BlaskaHERO
BlaskaHERO gave Aug 12, 2021
BlaskaHERO gave Aug 12, 2021
Запутанная история, скрытая за классными музыкой и визуалом
This review is for the PC (Microsoft Windows) version

Transistor - хорошая игра, бесспорно хорошая, и я наслаждался ей преимущественно на всём протяжении, но я не могу назвать её безупречной игрой, которая понравится всем. Визуал - да, многим он приглянётся, ибо игра красиво нарисована, музыка - тысячу раз да, ибо она чудесна, история, какой бы она ни была намеренно завуалированной, хороша, но это всё же игра, и геймплей у неё, к сожалению, понравится не всем.

Поначалу меня цепляла механика боя, тут тебе эдакая возможность остановить время в любой момент, распланировать атаки и выполнить их, наслаждаясь тем, как главная героиня Ред молниеносно истребляет противников, так ещё и набор умений можно изменять - ну сказка, не иначе. Вот только от механики лично я уставал, хотя игра проходится менее чем за 7 часов, поскольку половину времени ты играешь и сражаешься с противниками, а другую половину - бегаешь по кругу, ожидая восстановления своей способности, без которой ты можешь, разве что, перемещаться по уровням.

Геймплей в моём случае был достаточно разным. То игра была слишком простой, то невероятно мудрёной, и это не столько вносит разнообразие и челлендж, сколько замешательство от того, комфортно тебе играть, прогрессируешь ли ты в игре и стоит ли лазать и искать билды.

Полагаю, если бы боевая система в Transistor была …

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Transistor - хорошая игра, бесспорно хорошая, и я наслаждался ей преимущественно на всём протяжении, но я не могу назвать её безупречной игрой, которая понравится всем. Визуал - да, многим он приглянётся, ибо игра красиво нарисована, музыка - тысячу раз да, ибо она чудесна, история, какой бы она ни была намеренно завуалированной, хороша, но это всё же игра, и геймплей у неё, к сожалению, понравится не всем.

Поначалу меня цепляла механика боя, тут тебе эдакая возможность остановить время в любой момент, распланировать атаки и выполнить их, наслаждаясь тем, как главная героиня Ред молниеносно истребляет противников, так ещё и набор умений можно изменять - ну сказка, не иначе. Вот только от механики лично я уставал, хотя игра проходится менее чем за 7 часов, поскольку половину времени ты играешь и сражаешься с противниками, а другую половину - бегаешь по кругу, ожидая восстановления своей способности, без которой ты можешь, разве что, перемещаться по уровням.

Геймплей в моём случае был достаточно разным. То игра была слишком простой, то невероятно мудрёной, и это не столько вносит разнообразие и челлендж, сколько замешательство от того, комфортно тебе играть, прогрессируешь ли ты в игре и стоит ли лазать и искать билды.

Полагаю, если бы боевая система в Transistor была исключительно пошаговой без этой передышки в виде бега по кругу, она бы понравилась как мне, так и многим другим гораздо больше, а так - имеем то, что имеем.

Игра точно стоит внимания, но не возлагайте на неё надежд в виде открытия инди-шедевра. Музыка пленит, визуал заинтересует, даже сюжет покажется любопытным, и если геймплей не отобьёт желание играть, то пройти игру можно всего за пару вечеров.

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Lygodesma
Lygodesma gave Dec 30, 2020
Lygodesma gave Dec 30, 2020
Lygodesma's review of Transistor

This is visually the most beautiful game I have played since Gris. Rarely ever did the Cyberpunk environment look so beautiful, and it even has its own ethereal-machinery teal-coloured taste to it. The gameplay is not too bad, the fights require a bit of tactics but are fairly easy. Crafting your own skills together is straight forward and feels fresh. The abilities have such satisfying animations that you just love to slice those robot enemies down. Outstanding in its aesthetic and good gameplay.

gguridi
gguridi gave Dec 28, 2020
gguridi gave Dec 28, 2020
First person RPG with futuristic looks
This review is for the PC (Microsoft Windows) version

I enjoyed every second I played this game. Beautiful art, good soundtracks and it's not long enough to get bored of it. The combat mechanics allow for several tactics and the gameplay is pretty easy. I don't regret buying this game and given enough time I will replay it again.

Maybe it's not the best game out there and the combat mechanics, once upgraded enough, end up using the same tactic over and over again. But this happens on every game I've played so I guess it's pretty normal.

Some people get annoyed with the voice acting, but I didn't. The story is a bit hard to follow and maybe is not as deep as to win a literature prize, but it makes sense at least leaving some parts to your imagination.

Duskwind
Duskwind gave Aug 5, 2019
Duskwind gave Aug 5, 2019
Challenging, Fun, and Beautiful

Gameplay: 4/5 Story: 3.5/5 Presentation: 4/5

Basis:

Story= plot progression, intrigue, characters, world

Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty

Presentation= graphics, animation, environment/character design, Art direction, Script, music

If you like diverse options in combat then this game will be a blast. There are seemingly endless ways to organize your abilities that mix up your playstyle. Along with having a great time mixing things up you also get to explore a beautifully crafted art piece of a world. It is a culmination of all things good in games.

Threee
Threee gave Mar 28, 2019
Threee gave Mar 28, 2019
Transistor I have the soundtrack

I struggled somewhere... in the end I gave up, but I LOVE the music!

citizen428
citizen428 gave May 24, 2015
citizen428 gave May 24, 2015
Could have been much better

The best thing about this game is definitely the presentation: visuals and music are both great and very atmospheric, very nicely done! I also liked that the story isn't handed to you on a silver platter, but needs to be pieced together from the cutscenes as well as the OVC terminals one encounters throughout the world.

The gameplay however was less than convincing for me. No matter which combinations of functions I used, most fights were pretty easy to win and therefore felt more tedious than challenging. This also holds true for the boss battles, though at least the final one is a bit more interesting.

With more diverse gameplay this could have been an excellent game, but like this I'm afraid it's just ok.

mblakesley
mblakesley updated their status Sep 9, 2023
mblakesley updated their status Sep 9, 2023

This game is a bit experimental. It has lofty goals and it achieves some of them, at least some of the time! I found myself really liking the combat & atmosphere in the early midsection. But that got stale by the late-mid, and then full-on boring in the late game. It doesn't help that the story is mostly incomprehensible until the end. The game brings a lot of ideas (and art!) to the table, and the end result is provocative but disappointing. It has its sights set on the heavens yet it's kind of tripping over its own feet. It feels like a good game to discuss in a game design class.

killerstar
killerstar updated their status Jan 12, 2021
killerstar updated their status Jan 12, 2021

Paper Boats has always been one of my favourite songs in the Transitor soundtrack, but this version is just.. sublime.

killerstar
killerstar updated their status Nov 27, 2020
killerstar updated their status Nov 27, 2020

Transistor is 85% off and I will never not shill for this lovely game.

Also discounts on the rest of the Supergiant library.

https://store.steampowered.com/developer/supergiantgames

killerstar
killerstar updated their status Oct 29, 2020
killerstar updated their status Oct 29, 2020

Transistor is 80% off in Steam. For anyone who liked the art style, the music and gameplay of Hades, give this one a chance.

https://store.steampowered.com/app/237930/Transistor/

Felagund
Felagund updated their status Jan 20, 2020
Felagund updated their status Jan 20, 2020

3 hours in and I can't decide how I feel about it.

First of all, the aesthetics are super great. Love the art, love the music.

The gameplay concepts are very interesting. You have this set of customizable and interchangeable moves that you use to fight groups of enemies in enclosed spaces. You can just use the moves in real time as much as you want (which I tried to do as much as I could), or you can start a "turn," which freezes everything and lets you plan out several moves in a row, including movement, attacks, etc. and then you execute them super fast while the enemy is still basically frozen in place.

But as a tradeoff you can do almost no actions on a cooldown period after a turn, so you're just left using the rather slow basic movement and trying not to be a sitting duck until you can do stuff again.

At best, it's a really interesting challenge of finding when is the best time to do your own actions and when should you use turns. At worst, it just kinda turns into barely surviving by using turns as soon as your cooldown is over …

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3 hours in and I can't decide how I feel about it.

First of all, the aesthetics are super great. Love the art, love the music.

The gameplay concepts are very interesting. You have this set of customizable and interchangeable moves that you use to fight groups of enemies in enclosed spaces. You can just use the moves in real time as much as you want (which I tried to do as much as I could), or you can start a "turn," which freezes everything and lets you plan out several moves in a row, including movement, attacks, etc. and then you execute them super fast while the enemy is still basically frozen in place.

But as a tradeoff you can do almost no actions on a cooldown period after a turn, so you're just left using the rather slow basic movement and trying not to be a sitting duck until you can do stuff again.

At best, it's a really interesting challenge of finding when is the best time to do your own actions and when should you use turns. At worst, it just kinda turns into barely surviving by using turns as soon as your cooldown is over and just kinda running for your life during cooldown.

It's more intriguing than actually fun so far, unfortunately. I've tried lots of different setups and haven't found anything I've gelled with yet.

But the aesthetics are great, and I want to know more, so it hasn't been hard to keep playing yet.

Also instead of immediately dying when you run out of health you lose one of your moves. It can later be re-equipped if you survive and visit two more save points, which is an interesting idea, but sometimes I find myself just hobbling through an encounter with like, one move left when I honestly should have died.

I didn't really come to understand how to beat the second boss at all but I still did, with one move left, by just using turns at every opportunity and generally being a wimp. I guess whether that's a good or bad thing is a matter of opinion to a certain extent.

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killerstar
killerstar updated their status May 4, 2019
killerstar updated their status May 4, 2019

I wish I could give Transistor 6 or 7 starts out of 5. I think it might be one of my favourite games. The hybrid real-time turn-based gameplay is right right my alley and it suits my not-excellent coordination. My only some minor quibble is around balancing. Some attacks are much more powerful than others and some of them are next to useless (turning enemies into allies is pointless if you cannot harm them, for example). This goes against the core concept of trying different load-outs that is otherwise encouraged by forcing the player to use every ability in order to read up on the details of the story and the world. But, as I said, for me it's a is a minor issue.

Specially compared with the impactful art design. This is probably the best videogame soundtrack I've heard. It fits perfectly within the game but it also stands on its own. It's different layers are highlighted at different time through the game and some not-so-subtle changes to the music follow the evolution of the world around you. The "hum" button is delightful. It has no gameplay effect, but I still sometimes I was compelled to press it, just …

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I wish I could give Transistor 6 or 7 starts out of 5. I think it might be one of my favourite games. The hybrid real-time turn-based gameplay is right right my alley and it suits my not-excellent coordination. My only some minor quibble is around balancing. Some attacks are much more powerful than others and some of them are next to useless (turning enemies into allies is pointless if you cannot harm them, for example). This goes against the core concept of trying different load-outs that is otherwise encouraged by forcing the player to use every ability in order to read up on the details of the story and the world. But, as I said, for me it's a is a minor issue.

Specially compared with the impactful art design. This is probably the best videogame soundtrack I've heard. It fits perfectly within the game but it also stands on its own. It's different layers are highlighted at different time through the game and some not-so-subtle changes to the music follow the evolution of the world around you. The "hum" button is delightful. It has no gameplay effect, but I still sometimes I was compelled to press it, just to listen.

In this, my third playthrough, I've also noticed how well they crafted the world. The "world inside a computer" vibe is made clear by all the computer terminology and small facts like being able to choose the colour of the sky. But there's nothing tron-like about it. There's no green over black monospaced lettering, no futuristic blue glow, no city blocks made to look like microchips, and certainly no electronic music. Instead, the city is a monument to colourful art-nouveau architecture.

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killerstar
killerstar updated their status Apr 30, 2019
killerstar updated their status Apr 30, 2019

The free givaway was a good excuse to replay Transistor. Now, in a big screen TV with good audio is even better than I remembered. The music, the artstyle, Breach's whispering voice. It's all just delightful.

killerstar
killerstar updated their status Apr 19, 2019
killerstar updated their status Apr 19, 2019

Transistor is FREE in the Epic store. It's a great game with an epic soundtrack. Get it!

anarchistica
anarchistica updated their status Apr 18, 2019
anarchistica updated their status Apr 18, 2019

Transistor is available for free on the Epic Store until 2-5:

https://www.epicgames.com/store/en-US/product/transistor/home

The next free game after this is World of Goo.

Untuvakana
Untuvakana updated their status Dec 26, 2018
Untuvakana updated their status Dec 26, 2018

I bought this game a few weeks after it was released and never played it. My boyfriend requested this game as my next tittle that I should play so I accepted and sat down and didn’t get up until I saw end credits. Now I feel bad about skipping this game for so many years. I have played Bastion long time ago and didn’t like it at first, so I quit and started again a year later and fell in love, so I knew that this might do the same. I was right, first 60minutes felt so boring and I don’t even know why and then came Sybil. The first thing that I knew was if I just keep flailing around... I’m going to die. After that the game kept me interested. Story started to become interesting and I started to plan my best choices of an attack and defense. I was having fun and felt challenged in a good way... then it ended. Luckily after end credits rolled I saw my chance of start NG+ whit harder enemies. I think I will start again and find the best way of disposing anything in my path.

8BitHero
8BitHero updated their status Nov 6, 2018
8BitHero updated their status Nov 6, 2018

Got back into this after almost a year. I forgot how great this game is.

coeurloyal
coeurloyal updated their status Jun 28, 2017
coeurloyal updated their status Jun 28, 2017

If Bastion wasn't enough to make Supergiant look like a phenomenal gaming company, Transistor only reaffirmed that for me. Both titles so far had excellent gameplay and good depth of strategy/ playstyle, but what really elevates them in my eyes is the fact that I can expect not just a good game from them but a good experience. It almost feels like these titles belong in an art gallery with all of their hand-drawn backdrops and sprites, and the ambience/music/artstyle in each title are really beautiful to take in.

iguanaDitty
iguanaDitty updated their status Jan 20, 2017
iguanaDitty updated their status Jan 20, 2017

Slowly playing through a bit at a time. Love the narration. Wish the cool backstories were not locked behind gameplay that I will never be good enough to uncover.

TVonChair
TVonChair updated their status Oct 19, 2016
TVonChair updated their status Oct 19, 2016

In a world where Indie games are everywhere, it's hard to find one that really stands out as both different and full of fun. That's exactly what Transistor is though. After getting told repeatedly to play this game from people I finally decided to give it a shot, and as I was playing I wondered why haven't I done this sooner. The art style is what really stands out and adds to the unique game play quite well. The city landscape is painted beautifully with bright colors that also paint a gloom picture for this town.

I understand the game play won't be for everyone and that you will either love it or hate it. The combat varies from fast paced to a slower pace depending on how you approach each fight. The developers do a nice job of letting you decide on how to play and give a wide variety of upgrades to use. Whether you stick with the same line up of moves or switch out each battle can impact your enjoy-ability of this game. It took me awhile to understand what all the upgrades do and how I can be effective with each one.

My only draw …

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In a world where Indie games are everywhere, it's hard to find one that really stands out as both different and full of fun. That's exactly what Transistor is though. After getting told repeatedly to play this game from people I finally decided to give it a shot, and as I was playing I wondered why haven't I done this sooner. The art style is what really stands out and adds to the unique game play quite well. The city landscape is painted beautifully with bright colors that also paint a gloom picture for this town.

I understand the game play won't be for everyone and that you will either love it or hate it. The combat varies from fast paced to a slower pace depending on how you approach each fight. The developers do a nice job of letting you decide on how to play and give a wide variety of upgrades to use. Whether you stick with the same line up of moves or switch out each battle can impact your enjoy-ability of this game. It took me awhile to understand what all the upgrades do and how I can be effective with each one.

My only draw back is on the story and that's not to say it's a bad story by any means. I assume they were going for a less is more situation, but it's hard to really get behind a character if I don't fully understand the situation they are in. I might have just missed it on my first play through and here's hoping that during my second run through I understand a little more of Red and her story.

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Azatron
Azatron updated their status Feb 8, 2015
Azatron updated their status Feb 8, 2015

08.02.2015