The more I play the less I like about Haven. Outside of its deeply uninteresting mechanics, there are too many off putting elements, from Kay’s tendency to mansplain, to the fact that the game constantly tried to force me to play as Kay instead of Yu, to weird food shaming bits, to a story that is strangely about the persecution …
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The more I play the less I like about Haven. Outside of its deeply uninteresting mechanics, there are too many off putting elements, from Kay’s tendency to mansplain, to the fact that the game constantly tried to force me to play as Kay instead of Yu, to weird food shaming bits, to a story that is strangely about the persecution of a straight couple by the game’s only real antagonist who happens to also be its only Queer character. That’s a head scratcher for me and something that really undermines the themes that seem to be central to the game.
I appreciate the fact that people look to this game as some sort of serious step toward representing relationships in a mature way, but I feel like It makes too many missteps along the way to be truly enjoyable. A lot of Kay and Yu’s relationship feels very immature at times, and very co-dependant in ways that I’m not sure represents the healthiest of relationships. Arguably they are supposed to be young and fresh in-love, but the game feels written by people who also don’t have a deeper or more complex understanding of relationships, or at least not one well articulated.
Mechanically the game is not well balanced for two players, with co-op feeling very one sided. I think there’s an automatic assumption about skill disparity between co-op partners that implies a limited perspective by the devs. I also feel it implies an assumption that the second player will both need and appreciate being relegated to a less involved, less active participant in the game.
I think Haven’s devs had good ideas and were well meaning, but I think the resulting work is less endearing and less successful than I think they hoped it would be.
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