It is so rare to see such passion put into a project nowadays like this, apparently this game took 5 years to make, and it really came out of nowhere for me, some were waiting a long time for it to come out but it just came out for me, I honestly pity all of the demographics for this game who would love to experience such a game which is just as good as what it is inspired from, but know nothing of it, seriously, don’t zelda fans beg every year for a game like this? Yeah uh, get back to me when you’ve played all of the Zelda clones on the Sega Saturn, no but really this is an indie game that is on par with the quality of a Nintendo title, it is no joke that it somehow manages to capture the innocent charm of those type of games, even though, I’d say the game reminds me of something else besides the obvious inspirations.
It is possibly the most cheesy thing one can say when it comes to a game like this because obviously there is some modern idea interventions across the design, but “This game brings me back” specifically to that weird period between 1996-2001 where you’d see Zelda clones around the 5th generation of videos, the few cult classics that got obscured by the ones that went fully to 3D but had this amazing blend of 2D detailed sprite artwork and 3D effects. This game isn’t quite Breath of Fire 4 but it sure is trying to go up there with the greats.
No seriously, the first thing you’ll notice of this game is: PIXEL ART. This is some of the best Pixel art I have seen in decades and considering not many have challenged the medium of pixel art in a decade I guess that’s easier, but really it is on par with when we saw Pixel Art be funded by a large budget from large companies, the very last attempts at reaching the limit with Pixel Art. It is one of the most magical and sweet depictions of a post-apocalypse world influenced by Chinese characteristics, like I just kept staring at little details every now and then of how they would make furniture of old world stuff, how a house is made out of a boat and on top of that boat is a duck swimming. Miyazaki is referenced in this game and boy does their influence show.
If there is any flaw on this game, is that, it is too cinematic sometimes for it’s own good, it is the curse many indie games have when they take themselves too seriously wanna keep the spotlight on their work for too long, you might overlook it for what the game makes up for or maybe you won’t, because it sometimes makes everything crawl to a halt for the sake of it, to the point that many people might not even stick around to when the game opens up, and it is obvious, the insane amount of cutscenes at the start are all done on purpose because the game wants you TO LOOK AT IT. You know when a video game pans across a village before you enter it? That is the game developers essentially shoving a cutscene down your throat saying “We put so much detail into this map please look at it as much as you can” and this feeling is prevalent throughout a majority of the game (puzzle jingles, item receiving, completing a mission is all a bit longer than it should be), many have called this a “leisured pacing”, it takes it’s time, you can take a sip of tea when this happens.
I am not the most impatient person and when it does come to dialog (despite being hyperactive, so some of y’all have no excuse), I would rather a game like this actually try to be substantive rather than not try at all. For example, it is a common issue that games like these throw characters at you and don’t even try to have them accommodated to the player (although the entire cooking bet segment was agonizing), like 0 spent time with the characters, yet those games expect you to be connected to them magically. I guess you could edit the dialog to be a bit shorty and sometimes things are overly wordy, but a general atmosphere of this game is that it takes it’s time to sink you in new locations, I would describe it as “cozy”, don’t try to rush it too much, and honestly it’s not that bad, I have experienced far worse JRPGs that overstay their welcome when it comes to this, but yes a lot of the structure can be, a lot of exposition, and then a lot of dungeon, and then a lot of exposition.
To make the matters worse of cutscenes dragging on, this game has what I like to call: Twilight Princess Intro syndrome, essentially, and I guess this might spoil some (and I really would recommend going in blind for this game) but, there isn’t just one but 2 RANCH VILLAGE SEGMENTS. Aw yeah, this game decided to take all of the good stuff from Zelda games, as a fresh reminder, from what I remember not many people liked the prelude in Twilight Princess, Twilight Princess is actually one of my favorite Zelda games despite that, but yeah not many people even went through the first segment and if there is anything such a thing does is that it makes it a pain to EVER WANT TO play that game again.
I'm aware that this is a review of another game but as a refresher: The prelude in Twilight Princess, the first part is 1 hour long, then the second part where you’re a dog is also an hour long, then there’s the first real dungeon which is an hour long, and then you reach Hyrule fields, so knowing this let’s see how Eastward goes about it… Oh boy, I thought Eastward was gonna look up about the same when I calculated this, ok so yes remember when I said this game had 2 Twilight Princess Preludes? Well, I was not kidding apparently as it is EXACTLY that, but it’s not 6 hours its like 4 and a half hours. Bottomline this game REALLY likes to set up it’s world building and get you comfortable.
It is not necessarily a bad thing because like I’ve said, it’s not 100% bad design (you still get a well structured prelude with a nice dungeon at the end of each, and it keeps itself fresh by introducing new mechanics too, but honestly it really does feel like a long ass tutorial) if it’s really just the Twilight Princess prelude done twice and faster. I have played games that done pacing absolutely horribly so to see a game actually take the time and give you both a prelude for underground and a prelude for the world above is interesting to say the least, but yes, they both feel like a Prelude which is funny because as soon as you do these 2 segments, the game BEGINS, like I didn’t die once before any of this, but somehow the difficulty spikes, so it really kinda does feel like a nice cozy very long tutorial level. Later on a huge issue becomes too much backtracking which ironically does not allow you to visit past locations.
Usually games like these pick one or the other, but I think Eastward has managed to fuse a nice balance between inoffensive slice of life dialog, cute characters and still having it’s combat intact, and this is a game that is filled with the brim with engaging gameplay. And like I have said before, it is on par with the big budget adventure games done by Nintendo and the like, in fact you could take some dungeons from this game and easily put it in one of their games and it would not look at all out of place, the mechanics introduced each dungeon are simple but pleasant, there was never a moment I was not hooked and was curious to see more whenever the reward was a post-apocalypse story that starts as kind and warm at first and descends into the more body horrory territory, a nice dungeon, or surface level hidden treasure chests that help you unlock upgrades to your weapons.
It is honestly hard to get me hooked, especially with these games because I thought to myself that my phase of Zelda clones was done after I had played several ones, but this game keeps the formula so fresh and nice that it is hard to even see the big dogs keep up with this one. It is over redundant to comment how much this game goes out of it’s way to be a love letter to many games, while still doing it’s own original thing.
The music isn’t offensive in fact I’ve left it play in the background many times and it never got on my nerves, some music is more memorable than the others, like… Why did they have to go that hard for shop theme songs? It makes me sick, they probably know I stay there for like 20 seconds to buy all of the ingredients (another amazing aspect of this game is that they added COOKING!!! With flavor text and all for all of the lil items you cook, a staple of a good adventure games), such songs force me to stay in the shop even though I’m done with it, weirdly enough a song that is stuck in my head as well is the RPG battle music from the game within the game you find out of which is addicting in itself, yes there is passion oozing at every corner of this game if it wasn’t made obvious by the incredible animated intro.
It goes without saying, this is a game made with love, there’s even scenarios where the team couldn’t keep itself to a single art style and made little portraits in completely different ones for the characters, chapter icons too, it is not that much of a disparity that it seems out of place, in fact the way the menu design feels so modern, sleek and clean in comparison to the 32BIT of the world is a nice contrast, oh and who could forget the thing that brings everything toghether in this game: The LIGHTING, it’s like they put an early ps1 sprite game in a modern day engine with it’s lighting effects.
Speaking of nice contrasts, they cutified every aspect of the characters they could while still keeping the tone, I believe it is hard to find the balance between these aspects of modern and pixelated, silly but serious, charming and cozy but still kinda in the back of your mind a weird rendition of The Road mixed with some cyberpunk RPG. I understand why many people complain that the plot drags on and is cluttered at the start and ironically seems to be extremely vague and minimalist around the end, even though you know, the plot is actually fairly simple, it is just presented in an epic manner.
This is probably one of the best indie games I have played in a while, a must-play if you like Zelda clones, even if it is "flawed" due to pacing you can't really blame it because it shines in so many departments. Like really, we live in a really perfectionist world where "oh this game is ALMOST PERFECT!" which seems to be a very common review of the game like, very few games are really "perfect", some would even consider imperfections make it stick out as it's own product and you need those lil flaws to be perfect, they're tolerable, I'm willing to give it a pass, plus the full price of this game is worth alone for it's beautiful art, if i could hang it's pixel art on a wall, I would, anyways I still recommend playing this game.