Main game
3.34 average rating based on 82 ratings
Decent point and click adventure. It feels almost like an RPG at times if not survival horror (Though it is neither). It brought back memories of Odium/Gorky17 without the TBT elements and just preferred to focus on story, atmosphere and basic puzzle solving. Mark Morgan is great here... Enhances an already dark, moody and morbid feeling as soon as you come out of cryostasis. I can appreciate how the puzzle solving isn't too grating (as can be with games of this type) and I found myself going through it quicker than I would generally expect to. Each staging area has a nice look. Like a 90's Black Isle RPG that shows off the scenic townscapes the environments here are painstakingly well done. There are some jumpy moments in it too, and they are pretty good scares. It's a good narrative too imo, I enjoyed it. I've always been a fan of storytelling from background sources whether it's in game lore books (like elder scrolls) or holodiscs (fallout) you stumble across or emails left on terminals (Deus Ex/System Shock) Fans of Odium or Survival horror would like it. Not to be written off as PaC. While its with a short runtime …
Read MoreDecent point and click adventure. It feels almost like an RPG at times if not survival horror (Though it is neither). It brought back memories of Odium/Gorky17 without the TBT elements and just preferred to focus on story, atmosphere and basic puzzle solving. Mark Morgan is great here... Enhances an already dark, moody and morbid feeling as soon as you come out of cryostasis. I can appreciate how the puzzle solving isn't too grating (as can be with games of this type) and I found myself going through it quicker than I would generally expect to. Each staging area has a nice look. Like a 90's Black Isle RPG that shows off the scenic townscapes the environments here are painstakingly well done. There are some jumpy moments in it too, and they are pretty good scares. It's a good narrative too imo, I enjoyed it. I've always been a fan of storytelling from background sources whether it's in game lore books (like elder scrolls) or holodiscs (fallout) you stumble across or emails left on terminals (Deus Ex/System Shock) Fans of Odium or Survival horror would like it. Not to be written off as PaC. While its with a short runtime of 6-8 hours, and lacking in RPG elements and combat It combines enough elements here to bring enough satisfaction, including one very intense minigame.
Game deserves extra score for blending 'best of' elements together and making something different, and doing it well.
Looks like I got distracted from Spooktober a bit too early -- Stasis was the next game on my list and happens to be an excellent dark sci-fi horror isometric point and click adventure.
The story is a pastiche of just about every sci-fi horror trope going back to Alien, but it manages to have its own character. You wake up on a ship that turns out to be a research vessel -- in deep space to avoid having to comply with regulations, of course. You don't have amnesia, but you also don't know how you ended up on the ship. You start off seeing instruments for flesh harvesting and some cloning projects gone awry, and things only continue to spiral into the darker and more uncomfortable from there.
The dialogue is generally well written, though there are a few lapses that had me raising an eyebrow. What really gives the game its narrative oomph is the PDAs from various crew members scattered about the ship. They not only fleshed out the greater world, but provided interesting insights into the crew and the sordid and sometimes sultry details of what happened leading up to the start of the game.
The …
Looks like I got distracted from Spooktober a bit too early -- Stasis was the next game on my list and happens to be an excellent dark sci-fi horror isometric point and click adventure.
The story is a pastiche of just about every sci-fi horror trope going back to Alien, but it manages to have its own character. You wake up on a ship that turns out to be a research vessel -- in deep space to avoid having to comply with regulations, of course. You don't have amnesia, but you also don't know how you ended up on the ship. You start off seeing instruments for flesh harvesting and some cloning projects gone awry, and things only continue to spiral into the darker and more uncomfortable from there.
The dialogue is generally well written, though there are a few lapses that had me raising an eyebrow. What really gives the game its narrative oomph is the PDAs from various crew members scattered about the ship. They not only fleshed out the greater world, but provided interesting insights into the crew and the sordid and sometimes sultry details of what happened leading up to the start of the game.
The isometric view along with the excellently crafted and very detailed 2D graphics, evoked a bit of the feel of the old infinity engine games. The level design along with well used lighting, and some truly weird and eerie sound effects set an superbly bizarre and disconcerting mood for the story.
As far as the point and click adventure puzzles... they were mostly ok. There is a bit of moon logic here and there, and one early puzzle had a couple more steps than it needed leaving me confused as to whether I was on the right track or not. Mostly, the game could have used some extra clues as to why actions were failing to get you back on the right track. Still, I only resorted to a guide once at the very beginning, and many of the puzzles were satisfying to solve.
All in all, it's one of my favorite games I've played this year, and I've played a lot of games this year. I've heard the sequel, Bone Totem, was an improvement in just about every way, so I'm pretty darn excited to start that up next.
Strange isometric horror games are always welcome, despite some flaws.
Some puzzles are inconsistent and illogical, forcing the user into a boring routine of trial and error.
One puzzle is a pixel hunt and one requires to move the character in a pixel perfect path to avoid insta death and a long unskippable repeating cutscene.
Story is short, confusing and badly concluded.
This is now on giveaway at GOG. eight nine ten
A point and click game and sci-fi horror where the player wakes up in a ship without remembering how he got there. Over time the player visits several places in order to find his wife and daughter where he learns what really happened on the ship. There are several achievements to unlock where the protagonist can die horrible ways.
I'm dying to play this game but it's plagued with bugs. I tried everything but I kept getting crashes, corrupted saved, animation glitches, everything. Game-breaking bugs riddled in this thing, it's a real shame. I returned my copy. I've been watching to see if the devs are going to patch it up but I haven't seen anything so I sadly can't recommend or play this game in its current state. :( Hopefully they'll fix it because it looks amazing.