After wrapping up Bayonetta and before starting the next game I just had to come back to Wanted: Dead. I love it and wanted to try it out again now that it has been updated.
At first I needed to re-adjust to this game, as I kept hitting the wrong buttons for dodge and reload and was playing kind of awkwardly, but after a bit of time it was clicking again. Quickly sprinting and rolling around as Hannah Stone while ripping, shooting and parrying your way through enemies is so much fun. The charm and characters of this game are still great too. So what’s new or different?
First of all are the fixes and improvements. I played through the game on PS5, on normal difficulty. Then I got the itch to keep playing this again and did Hard and Japanese Hard, which takes me up to 8 play throughs now. I had fewer issues and no crashes but there were still performance problems, particularly during Kowloon Street. So it’s a smoother experience but still needs a little more work and of course this game still has its bit of jank.
There is a big change to difficulty. The first ninja now has three Stimpacks right in front of him and all the tougher enemies drop them too. I don’t know how I feel about this. The game already has an easy mode, which is now easier to access. It feels like the game lost its edge a bit and like the creators have compromised their vision. It seems a bit late too, all the reviews are out and the game has been on shelves for over a year. Is this really going to pull in more people? I almost managed a no death run first go despite not playing it since last year and not trying for it. During the last chapter there were just a lot health drops that I was leaving behind. The game just feels quite a bit easier. At first I thought no problem normal difficulty has been made more accessible, which is fine, but new players will be missing something. However these changes were made to hard and Japanese hard as well. Holy crap why did they lower the difficulty of the entire game? Now if I want to play the game as the developers originally intended and how I enjoyed it I need to not install the update, which means playing a buggier version that likes to crash. It’s still an incredibly fun game and I know many will prefer it now but it has really lost something. I liked that it demanded you learn how to play, it was rewarding and the journey to getting better was one of Wanted: Dead’s highlights. I liked that you had to be on your game or get punished. I liked the tension and palm sweats the difficulty and checkpoint system created. I liked that it made you learn to get through strings of encounters rather than just one encounter at a time with heaps of health or checkpoints in between. I want more people to play Wanted: Dead so maybe this is going to be good in the long run but I don’t like that it’s been toned down either, it does negatively impact the experience and there was no reason to change the higher difficulties. Surely there was a better way to get new people on board.
They added player stats so you can track your progress for some trophies. The severance pays trophy has been fixed as well and I unlocked it. I’m never getting that Platinum trophy though because of how damn hard it is to do really well at the mini games, seriously why is the ramen game harder than beating the game on Japanese Hard mode? They also added the ability to toggle in and out of cover with a button press. I’m not a fan of it and changed it back straight away. I want to move around quickly in this game and snapping in and out of cover just feels better.
I’d love to see more improvements and content added to this game like an even harder difficulty that changes up enemy placement, a boss run mode, chapter select and a ranking system. As much as I’m really happy this game got an update, it feels like two steps forward and one step back, when the game needed to be taken four steps forward.
I’m kind of surprised there isn’t a bit more discussion around the story, world and characters too but I guess not many people played it. I feel bad about how much I initially glossed over and didn’t think about it. It’s actually really good. It’s a cyber punk, alternate version of our world, set in Hong Kong but with a very international cast of characters. Meat is rare and there seems to be clear separation of the different classes of people. It is about a corporation convincing the public that they have made synths (= working class) but really they haven’t. The corporation literally owns people, has their own security force and seems to have a lot of control over politics and the police. Then there is the whole ending with the reveals and the anime cut scenes. I didn’t expect the game to hit this much and have a story this good after that opening diner cut scene. I was just expecting stylish, irreverent fun. There’s so many interesting deliberate choices as well, like the voice actors, only one karaoke song and it’s 99 Luftballons, Stone’s police car is a Maserati from the early 90s and there is one random Nems song. There’s just too much to list. I have so many questions as well, like how did this game even get made? Why is the technology the way it is in this world? Why are there live action cooking segments? Will Hannah/Emma find peace and/or resolution? This world is really cool, I love the characters and I’m really hoping for a sequel.
The reviews and how they have almost certainly impacted this game’s sales and how it will be remembered by many (if remembered at all) really sucks. Some of the bad reviews I have read gave me God Hand 3/10 flashbacks, hopefully this game get’s some of the recognition I think it deserves one day. Overall Wanted: Dead is an amazing, addictive game. It’s hard to describe just how good this game feels. I’ve played it 8 times now and have it down to about 2 hours and no deaths, if I’m careful, and I’m still keen on playing it more. It’s just such a special game and I think if I were to review it again now I’d put it in the 8 out of 10 range, which for me makes it a must own and play game.