Started playing over the weekend (thanks, PS Plus!) but currently on the fence about continuing or not.
It isn't a bad game, it's just feeling a bit more like a chore than Journey or ABZÛ. It does both land and sea exploration but neither as well as those games. Admittedly that's a high bar to meet, but RiME's play …
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Started playing over the weekend (thanks, PS Plus!) but currently on the fence about continuing or not.
It isn't a bad game, it's just feeling a bit more like a chore than Journey or ABZÛ. It does both land and sea exploration but neither as well as those games. Admittedly that's a high bar to meet, but RiME's play time is quite a bit longer so the differences have more time to stick out.
RiME can be quite beautiful, but those moments are a bit too fleeting... the game gives you a taste of gorgeous, saturated environments but swiftly obscures them with day/night cycles, underground passages and weather mechanics that should signify progress but feel like a punishment to me as they muddy the visuals. I ended up increasing the game's brightness, as it seemed so eager to plunge me into darkness.
When the soundtrack works, it achieves that Spielbergian sense of awe as you take in some ruin or see the results of a puzzle solution. But other times it seems detached from the gameplay... multiple times I've heard the orchestra swell as I clumsily explore some dead-end passageway. It was funny at first, but grew distracting to the point that I adjusted the game's music volume down.
I'm going to give this one or two more chances to justify its length. I'm not optimistic given the introduction of enemies, which I feel to be a poor fit for a game of this style. But clearly a lot of love has gone into the title so I want to give it the benefit of the doubt a bit longer.
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