Unsighted (2021)

Studio Pixel Punk

Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Xbox One

3.76 from 112 ratings

519 members have it in their collection · 6 playing now · 287 backlogged · 118 wish listed

How long? Main story 9h · with extras 12h (from 14 logged playthroughs)

Traverse Arcadia your way. Save your friends. Time is ticking. Alma is an Automaton that awakens to a world in ruin after the war with the humans. Anima, the resource that gives Automatons sentience, is running out and turning Alma’s friends into mindless killing machines, the Unsighted. Unsighted invites you to master it over multiple playthroughs to find the real catharsis the game has to offer. Can you save everyone?
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Release dates

  • Sep 30, 2021 (Worldwide) Nintendo Switch, PC (Microsoft Windows), PlayStation 4, Xbox One
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Featured in lists

Queer Gaming by shinespark · 105 games · 5
02 - B Tier by imklubb · 56 games · 0

Rating distribution

5 stars
22
4 stars
51
3 stars
31
2 stars
6
1 star
2
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Community All Reviews Statuses

epeternally

Status epeternally Feb 14, 2023

And finished! I'm dreading the point games get more difficult than this because I really don't think I can take it. My hands are killing me.

The final boss way overstays its welcome with the additional phase for the true ending, but at least follows more rational patterns than the Crypt boss - which was an absolute nightmare for …

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And finished! I'm dreading the point games get more difficult than this because I really don't think I can take it. My hands are killing me.

The final boss way overstays its welcome with the additional phase for the true ending, but at least follows more rational patterns than the Crypt boss - which was an absolute nightmare for me. If not for the fact that it stops spawning mobs past a certain point I would never have made it.

Cute story. I'm always here for adorable sapphic affection, and I loved getting to save the girl in the end. (Also grateful that escaping the collapsing building isn't an actual challenge, because if I'd failed at that stage I'd have been pissed.)

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epeternally

Status epeternally Feb 9, 2023

Shard three obtained. Maria went down easier than expected. Getting multiple heals really makes a difference.

epeternally

Status epeternally Feb 7, 2023

Retrieved the second shard and defeated the Anthropod King. Can't believe that a developer sat there with a straight face and thought "You know what our game needs? The ice grenade mechanic from Arkham that everyone absolutely loathed." Trying to get Raquel's axe right now.

epeternally

Status epeternally Feb 5, 2023

Retrieved the first shard. The puzzle design in this is really not for me, it reminds me of why I don't care for the older Zelda games. If not for the fact that I'm trying to finish before it leaves a subscription, I'd probably have bounced off. The first boss fight was good, as is overall combat (although wow the …

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Retrieved the first shard. The puzzle design in this is really not for me, it reminds me of why I don't care for the older Zelda games. If not for the fact that I'm trying to finish before it leaves a subscription, I'd probably have bounced off. The first boss fight was good, as is overall combat (although wow the reflex expectations are intense), but I don't like moving through the world. It doesn't feel good, and there's a lot of perspective jank. I jokingly described it as "like playing Dark Souls, but with the camera of Banjo-Kazooie: Grunty's Revenge".

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ursor

Status ursor Dec 28, 2021

the good:

  • unsighted has a great world building and overall setting - the setting itself is nothing too exciting, but well made nonetheless. loved the atmosphere while exploring the vast, abandoned and unsighted infested cyberpunk city.
  • the story was well written and engaging. quite emotional as well at some point. told over the course of the game with simple dialogues …
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the good:

  • unsighted has a great world building and overall setting - the setting itself is nothing too exciting, but well made nonetheless. loved the atmosphere while exploring the vast, abandoned and unsighted infested cyberpunk city.
  • the story was well written and engaging. quite emotional as well at some point. told over the course of the game with simple dialogues and gorgeous cut scenes.
  • characters are adorable and memorable throughout the game.
  • combat feels polished and plays excellent. the whole combat is more or less built around parry. the parry windows are fairly big and the payoff for a successful parry is huge. the mechanic itself works kind of like in sekiro, so if you whiff it's still a block in the end.
  • metroidvania aspects are well made and fit into the game. honestly they're actually fun and some of the "tools" are useful outside of standard "metroidvania"-progression and mostly based around all sort of range weapons.
  • bosses are unique and somewhat challenging. may need a couple of tries (or not if you abuse cogs [consumables]), but nothing too fancy except two bosses tied to the secret ending.
  • exploring the areas is quite enjoyable and feels rewarding at any point in the game.
  • the difficulty settings. difficulty isn't built around a simple mode like "easy", "normal or "hard". you have certain settings and option at the start of the game and while playing, for example: deactivation of the time limits (robots going rogue), easier combat, some combat power ups called cogs and more. kinda like the build your own difficulty kit.
  • the puzzles are decent. crosscode comes to mind even tho the puzzles in unsighted are overall easier and less complex. i personally liked it that way, but that's preference.
  • top notch pixel graphics and a well crafted art style in general.
  • soundtrack is quite good and atmospheric.
  • unsighted just wants to be part of the speed running community from the core of the game.

the debatable:

~ sequence breaking the game is easily done even in the first play through and can potentially be done in many places all over the game. for me this one's a huge positive, since such things always ad up for future runs and speed running in general. could be a bad thing for some people getting stuck cause of it tho. ~ unsighted mechanic - every single character (the main character is no exception to this) has a given time next to it's name. if this time is over, the character goes unsighted and is basically lost for the rest of the play through. it's definitely not a negative even if you dislike permanent loss and / or time limits, since u can simply disable it at any point in the game. on the other hand it does add a lot to the atmosphere and plot tho, so keep that in mind if you're planning to deactivate it. ~ there could be overall a bit more text and dialogue for my taste. ~ you can offer "meteor dust" to the named npc's, increasing their live span and affection to you. this whole thing itself isn't a bad feature and i kinda liked the idea. sadly the npc's answers are the same after every single gift, with an exception after the last one, yet kinda disappointing. this could be so much more in terms of character development.

the bad:

  • iris talking bs about parry after every single death. i do love you little one, but it starts getting annoying quickly. add an instant skip button for this dialogue or a disable option in the settings.
  • the "wind" in the upper level wasn't that great. it didn't add anything to the quality of platforming and is constantly slowing you down for no reason.
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BMO

Status BMO Oct 29, 2021

People, there are too many Game Pass games. I keep adding games I want to play but I can’t get to them. And I have this irrational fear they will disappear from Game Pass without notice. And ACNH is creeping up on me and I know it’s going to devour what little time I already have. Imagine I had kids? …

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People, there are too many Game Pass games. I keep adding games I want to play but I can’t get to them. And I have this irrational fear they will disappear from Game Pass without notice. And ACNH is creeping up on me and I know it’s going to devour what little time I already have. Imagine I had kids? How do you parents do it?

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DucksOnQuack

Status DucksOnQuack Oct 12, 2021

I just saw a tweet for Unsighted. It really caught my interest since I saw the word "Metroidvania" including intended sequence breaks. I just beat Metroid Dread twice and still can't get my hands off it, but playing these back to back on the Switch will be really fun for someone who is loving what the Metroidvania subgenre can offer.

shinespark

Status shinespark Sep 28, 2021

Played the demo for this, it moves well but feels pretty derivative.

You're Mega Man X and Dr. Light has died/gone missing. There's stamina/dodge rolling/parrying like Dark Souls, you get High Jump Boots like Samus, you can climb a cathedral wall like Breath of the Wild, there's a Gears of War active reload. A competent jumble of reheated ideas.