Main game
3.54 average rating based on 26 ratings
I don't feel nostalgia for the Max Payne games —the titles that inspired this game gameplay— but I still enjoyed the hell out of El Paso, Elsewhere.
It wasn't really the gameplay —fun but extremely flawed— or the excellent neo-supernatural-noir aesthetics. It was the plot about a tragic and extremely toxic relationship between James and her ex-girlfriend: Draculae.
Yes, I didn't expected such a serious theme in a game with a villain called Draculae. But here we are.
You can read my full review in spanish in GamerFocus.

The soundtrack is a 10/10 collection that combines synthwave, electronic industrial, rock and rap. Somehow, it works.
Well, this game was a bit of a surprise.
I feel like I've seen something about this game somewhere before seeing it on Steam and buying it on the same day. El Paso, Elsewhere is most similar to the Max Payne games. I've never actually completed one of the games in Max Payne series, but the comparison is pretty obvious.
You play as James Savage, paranormal investigator, on his way to stop his ex, Draculae, from ending the world as we know it. To do this, he will descend into a seemingly limitless motel located somewhere in El Paso.
It's a game that really messes with perception, both because of the reality bending effects of "the void" on the motel, but also because of the pharmacy's worth of drugs James imbibes to keep going. James also acknowledges that this will most likely be his final ride, either because of the forces he battles, or because of what he must do to keep going.
There's a general theme of addiction in the game. Many of James' monologues deal with his past drug problems, and one pretty heartbreaking one about when he received his three month sober chip. Draculae also parallels this …
Well, this game was a bit of a surprise.
I feel like I've seen something about this game somewhere before seeing it on Steam and buying it on the same day. El Paso, Elsewhere is most similar to the Max Payne games. I've never actually completed one of the games in Max Payne series, but the comparison is pretty obvious.
You play as James Savage, paranormal investigator, on his way to stop his ex, Draculae, from ending the world as we know it. To do this, he will descend into a seemingly limitless motel located somewhere in El Paso.
It's a game that really messes with perception, both because of the reality bending effects of "the void" on the motel, but also because of the pharmacy's worth of drugs James imbibes to keep going. James also acknowledges that this will most likely be his final ride, either because of the forces he battles, or because of what he must do to keep going.
There's a general theme of addiction in the game. Many of James' monologues deal with his past drug problems, and one pretty heartbreaking one about when he received his three month sober chip. Draculae also parallels this when we learn about how she relapsed and began feeding on humans again. She's a vampire, by the way.
Gameplay wise, it's simple but very fun. Diving guns akimbo through a window and popping three werewolves in the head before you hit the ground well...if that doesn't sound awesome, then you definitely won't like this game. If that does sound good, you also get an excellent story (along with some of the best voice acting I've heard in a game in a while), just try El Paso, Elsewhere. It's the fun of an action movie, a monster movie, and a tragic noir all wrapped into one package that works astonishingly well.
One of the better games I've played this year.
Edit: This game also has a badass soundtrack.
This game absolutely rocks. Certainly more than the sum of its parts. A beautifully directed and well-told story with gameplay I never got tired of before credits. Some minor gripes with hitboxes and technical performance did nothing to damper how fantastic I felt finishing the game. It's hard to describe beyond just "fucking sick".
Current Joys - Wild Heart
Broken Social Scene - Feel Good Lost
Broken Social Scene - You Forgot It In People
Everybody gangsta til the Biblically accurate angels show up.
Great idea and neat execution. Very nostalgic, but plays like a modern game. However, it does overstay its welcome. My cousin and I took turns playing its chapters and still got tired and wanted it to end already. But we did a quick search and realized we just barely passed the halfway mark. Repetitive locations, repetitive enemies, repetitive scenarios. If it was 15-20 chapters, I'd say it was an awesome game. But 50 chapters? No!
Stories about these doomed characters on one final job always get to me.
So far, this game is up there with Hi Fi Rush for best soundtrack in a game.