Linux · Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · PlayStation Vita · Wii U · Xbox One
3.70 from 696 ratings
2563 members have it in their collection · 91 playing now · 1139 backlogged · 402 wish listed
How long? Main story 14h · with extras 13h · 100% 14h (from 61 logged playthroughs)
Status RxBrad Jun 25, 2023
Got the high jump. Couldn't figure out where to go from there. Eventually gave up and looked at a walkthrough.
...and yeah, I'd have never tried jumping through that particular invisible passageway.
This is your last chance, Axiom Verge. Any more of that bullshit, and it's off to the Hall of Shame shelf with you.
Status Inc Sep 25, 2021
On sale now on Switch! Time to see what the fuss is about. So far, like it. 3 out of the 4 triggers are now in use of the controller and it's taking a bit of getting used to. Controls are smooth and satisfying but don't quite feel organic yet. That should come with time.
I also have Metroid Dread …
On sale now on Switch! Time to see what the fuss is about. So far, like it. 3 out of the 4 triggers are now in use of the controller and it's taking a bit of getting used to. Controls are smooth and satisfying but don't quite feel organic yet. That should come with time.
I also have Metroid Dread on preorder. Two very different styles to compare. I'll be all Metroidvania'd out after October!
Status FutureNights Jan 17, 2021
Axiom Verge is a superb game that consumed my mind during my playthrough of it. Even when I wasn't playing it I was often thinking about it. Any fan of Metroid should thoroughly enjoy this game without feeling like they are playing a derivative or "clone" of the game. Axiom Verge stands on the shoulders of its predecessors without being …
Axiom Verge is a superb game that consumed my mind during my playthrough of it. Even when I wasn't playing it I was often thinking about it. Any fan of Metroid should thoroughly enjoy this game without feeling like they are playing a derivative or "clone" of the game. Axiom Verge stands on the shoulders of its predecessors without being subservient to them.
One of the first things that surprised me about Axiom Verge was... the audio levels. They were about twice as loud as any other game going through my speakers set to the same volume. Throughout the game the audio (both sfx and music) can be a bit jarring and feels a bit rough around the edges making me wonder if it was ever properly mixed, mastered, normalized, etc. This seems like a strange thing to point out right off the bat, but it got in the way of me immediately getting into the game.
As you start playing you'll notice the movement and gamplay feel very solid. There is rarely a moment where the game betrays your trust. That is, until you start augmenting some of your abilities. While conceptually interesting, the execution of the
With more and more of the world uncovered, sometimes you wish you could go back and revisit those earlier areas. Unfortunately there are two problems. The game prevents you from going returning for a period of time (unable to jump across a gap), which personally I found quite frustrating (although does not impact your ability to proceed in the game), and
I've heard praise given to the variety of weapons, however personally I found them a bit underwhelming. There are definitely some standouts, but as a result, I ended up only using 3 or 4 throughout most of the game despite almost a dozen different options. I guess the argument in favour, is that you can find some that really fit some specific situations, but overall I didn't find they changed my experience as much as I hoped (compared to the feeling of elation when encountering a new weapon upgrade in Metroid).
My final critique would be around the colour schemes. In some cases the enemies, environments, and projectiles tend to blend together. This isn't usually a problem, but it was enough to be frustrating at times. It makes me wonder how someone with colour blindness would experience the game (or whether they would be able to at all).
At the end of the day when you add up some of the pros and cons mentioned above I had an extremely enjoyable time, scratching an itch that was left unattended after my unsuccessful foray with Hollow Knight. The map begs to be explored, and then re-explored, with bountiful treasures and cryptic notes found within. Boss fights, despite sometimes appearing uninspiring, fulfill their purpose, and still leave the player with a feeling of satisfaction after memorizing and exploiting their choreographed movements. And finally, the story and lore offer surprising depth for a game that already succeeds on so many other levels, with the exception of the main character who, as a
Status Sadaharu_TR Mar 29, 2020
Please release the sequel to PC too.
Please.
Wow.
This one is a nice game.
Annoying.
But nice.
Status C_M_ Feb 16, 2020
Having teleport bound to double tapping the analog stick/dpad kind of kills the game for me.
Celeste's C sides? Hollow Knight's Path of Pain? Beat them no problem. Were they hard as hell? Totally! But given those game's precise controls and well thought out button mappings, I only had myself to blame when I died.
Axiom Verge? Literally just attempting …
Having teleport bound to double tapping the analog stick/dpad kind of kills the game for me.
Celeste's C sides? Hollow Knight's Path of Pain? Beat them no problem. Were they hard as hell? Totally! But given those game's precise controls and well thought out button mappings, I only had myself to blame when I died.
Axiom Verge? Literally just attempting to maneuver the character in a precise manner causes me to randomly teleport all over the place and then when I actually need to teleport, lolnope didn't trigger.
How the fuck did the dev think that double tapping to teleport was a good idea when the L2 button was basically free real estate? The glitch bomb doesn't need a dedicated button, wtf. It should've just been mapped to the combination press of glitch gun + shoot (so depending on the controller that'd be R1 + y/R1 + x/R1 + square aka R1 + left face button) .There, problem solved, now teleport doesn't have to suck so much ass.
Status georgeypoorgey Dec 28, 2019
This game is great and all but when the H am I gunna get a double jump?! If my character whose name I've forgotten can't double jump, well then I'm going to march down to Nintendo and demand my heavily discounted payment back!
Status anarchistica Feb 8, 2019
Axiom Verge is free on the Epic Games store until 21-2.
https://www.epicgames.com/store/en-US/product/axiom-verge/home