Axiom Verge 2 (2021)

Thomas Happ Games

Linux · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S

3.38 from 114 ratings

661 members have it in their collection · 15 playing now · 375 backlogged · 129 wish listed

How long? Main story 12h · with extras 12h · 100% 20h (from 16 logged playthroughs)

You may have played Axiom Verge, or heard it referenced as a benchmark for indie “metroidvania” adventures. Axiom Verge 2 is part of the same story as Axiom Verge 1 but is a completely new game: new characters, new powers, new enemies, and a new world. You can play it before or after the original.
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Release dates

  • Aug 11, 2021 (Worldwide) Nintendo Switch, PC (Microsoft Windows), PlayStation 4, PlayStation 5
  • Aug 11, 2022 (Worldwide) Linux
  • Jul 11, 2023 (North_America) Xbox One
  • Jul 11, 2023 (Full Release) (Worldwide) Xbox Series X|S

Related

Bundled in

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Featured in lists

GOTY 2021 by LarsFrukt · 36 games · 0
Most Anticipated 2021 by BMO · 48 games · 0
Favourites of 2021 by BMO · 15 games · 0

Rating distribution

5 stars
16
4 stars
42
3 stars
34
2 stars
13
1 star
9
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Community All Reviews Statuses

Ferk

Status Ferk Aug 16, 2021

The combat got gutted in favor of exploration,optional bosses sounds like a weird thing to do,but overall is beyond decent.Though the story wasn't as convoluted as the first etc.The exploration is nice and not linear but it can take too much time if you don't know where to go

JohnHenery

Status JohnHenery Aug 15, 2021

Was able to complete the main storyline in 12 hours. But not at 100%. Will be re-exploring to see if there is a better ending. Because the one I got was a bit underwhelming.

kasparius

Status kasparius Aug 14, 2021

Played about 5 hours, so far. I liked the first Axiom Verge, but I thought it was a very well made homage to Super Metroid that didn’t do enough of its own thing expect for a few brilliant ideas like the scrambling gun.

Axiom Verge 2 could have done more of that, and I think that’s what some wanted based …

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Played about 5 hours, so far. I liked the first Axiom Verge, but I thought it was a very well made homage to Super Metroid that didn’t do enough of its own thing expect for a few brilliant ideas like the scrambling gun.

Axiom Verge 2 could have done more of that, and I think that’s what some wanted based on a part of the reception I’ve been seeing, but for me it’s a delightful surprise that is definitely not more of the same. It’s far more exploration based and relies on new systems that are as ingenious as they are fun to play. I won’t say more, if you like Metroidvanias even a little, this is a no brainer.

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BMO

Status BMO Aug 14, 2021

Poked around a bit just to see what’s up, because I’m not planning to play it just yet. It’s a bold move to switch to melee combat for the second game. I’m super curious to see how that plays out. So far I’m not as gripped by this as I was the first, because the music doesn’t quite have the …

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Poked around a bit just to see what’s up, because I’m not planning to play it just yet. It’s a bold move to switch to melee combat for the second game. I’m super curious to see how that plays out. So far I’m not as gripped by this as I was the first, because the music doesn’t quite have the same hold on me (so far).

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kasparius

Status kasparius Aug 12, 2021

Played a couple of hours so far and it feels much more like its own game than the first one which always felt like a good Super Metroid clone to me.

Floweypowey

Status Floweypowey Aug 11, 2021

Is it only me or does the artstyle look sorta...underwhelming?

I loved the aesthetics of the original Axiom Verge, it really felt like a modern take on the Metroid 1-NES graphics, but with its own twist of glitches. But this feels like a poor man's Blasphemous in its art direction. Animations does not look that expressive either.

Or I could …

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Is it only me or does the artstyle look sorta...underwhelming?

I loved the aesthetics of the original Axiom Verge, it really felt like a modern take on the Metroid 1-NES graphics, but with its own twist of glitches. But this feels like a poor man's Blasphemous in its art direction. Animations does not look that expressive either.

Or I could be crazy and this game is the next step in the evolution of Pixel Art.

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kasparius

Status kasparius May 24, 2020

Is there a way to prevent people from rating games that aren't out yet? I mean programming wise?